1. Ethan — The Head Boy & Reluctant Leader
Role in Group: The Anchor. Responsible, authoritative, and fiercely protective. As the school's Head Boy, he works closely with Principal Vance in real life.
In the Game: Focuses entirely on strategy and keeping everyone alive. His fatal flaw is that he will make ruthless choices if it means protecting his four friends.
The Twist Impact: Realizing that the "monster" he killed in the game was actually Principal Vance will absolutely shatter him.
Aesthetic: Crisp button-downs with rolled-up sleeves, a structured watch, neat hair that gets increasingly messy as the game goes on.
2. Xavier — The Golden Boy
Role in Group: The Muscle & Morale. Effortlessly charming, athletic, and popular. He is Ethan's best friend and right-hand man. He uses humor to hide intense family pressures.
In the Game: Surprisingly agile and good under pressure. He brings the energy and keeps the group's spirits up when things get dark.
Aesthetic: Varsity jacket, a crooked grin, silver rings, always tossing a basketball or a set of keys in the air.
3. Asher — The Tech-Nerd / The Catalyst
Role in Group: The Brains. Brilliant, introverted, and obsessed with retro hardware. He is the one who found the mysterious DVD in the computer lab.
In the Game: The only one who understands the digital UI of the arena. He spirals into crushing, paralyzing guilt the moment the game turns lethal.
Aesthetic: Oversized black hoodies, wire-rimmed glasses, fingers bitten down from anxiety, a messenger bag full of cables.
4. Valerie — The Cynical Skeptic
Role in Group: The Reality Check. Sharp-tongued, hyper-observant, and fiercely independent. She reads people like open books and doesn't tolerate any fake behavior.
In the Game: Stays cold and calculating. She is the first to notice that the Saboteur knows their specific names and weaknesses, triggering her paranoia.
Aesthetic: Combat boots, dark eyeliner, oversized headphones around her neck, a leather notebook full of observations.
5. Sienna — The Heart & The Glue
Role in Group: The Mediator. Empathetic, warm, and deeply intuitive. She is the emotional compass of the squad who keeps Valerie from being too harsh and Asher from breaking down.
In the Game: The horror hits her the hardest. Her empathy makes her want to help other strangers in the arena, creating dangerous tension with the pragmatic Ethan.
Aesthetic: Pastel knit sweaters, a dainty silver necklace, a Polaroid camera tucked in her bag, a soft, reassuring smile.
YOU ARE READING
THE 3 AM DISC
ActionFive high school friends sneak into the computer lab during break, play a mysterious DVD, and wake up a week later at their principal's funeral. When Ethan (the school's Head Boy) and his four friends get bored during break, they find a blank DVD ly...
