Part 18 In PHYSIVERSUM

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In MATHEVERSUM it is as stated in point a in previous part, because in PHYSIVERSUM to matterik was applied the minimal "pink" force, which was:

(1 / KAZIUK)C2

As a result of these mathematical changes that took place in MATHEVERSUM, in PHYSIVERSUM it is like that:

1. the radius of AQUATIK is minimum number of times smaller, and it is:

1 + 1 / KAZIUK times smaller

2. so the force of AQUATIK is minimum number of times more concentrated, and it is:

1 + 1 / KAZIUK times more concentrated

3.so the force of AQUATIK's center is minimum number of times greater, and it is:

1 + 1 / KAZIUK times greater

so it is:

C2 + (1 / KAZIUK)C2 =

= (1 +1 / KAZIUK)C2

4. thus the mass of matterik is minimum number of times greater, and it is:

1 + 1 / KAZIUK times greater

5. in addition, AQUATIK, matterik, GRAVITIK, and FORCEIK applied to matterik have projective speed in AQUENUS.

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It is similar in my village:

In the headman's cottage, the pissed off headman's wife just thrown a plate of soup with a fly in it straight up. Now I see that the plate's reflection in the mirror, which is suspended horizontally under the ceiling, doesn't move. 

Now the second plate of soup with another fly in it is flying at an angle, and now I see that its reflection in the mirror is moving.

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The speed in AQUENUS is calculated using The Kaziuk's Formula:

v to c in AQUENUS = square root of [100%2 – (100% / d4)2]

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A note here:

I marked the speed in AQUENUS with lowercase c because motion in AQUENUS is not a force. 

In PHYSIVERSUM, motion in AQUENUS is just the "reflection" of change in the direction of movement of HYPERCUBE-C3 in the four-dimensionality of MATHEVERSUM.

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d4 is the amount of lowering of HYPERCUBE-C3 in the fourth dimension as the result of its tilt.

d4 is directly proportional to the total mathematical force pressing jointly on HYPERCUBE-C3 in MATHEVERSUM.

Thus in this case d4 is:

[C2 + (1 / KAZIUK)C2] / C2 =

= 1 + 1 / KAZIUK

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