After that, Tokio spent his time idling and grimacing at the sensation of IV Hooks and Cathether.

He wanted it to be gone sooner.

While he was drifting off and thinking of the things that weren't a dream and happened in the Shadow Realm, a familiar notification sound that Tokio didn't know he missed appeared inside his mind.

[ Welcome back, Host. ]

Hearing the familiar monotone voice, Tokio felt various emotions warring inside of him. Eventually, he toned down all of those emotions and he replied to the system.

{ System, are you defective? }

[ What kind of question is that Host? The system thought that you would miss the system during the 3 weeks that you spent in the Shadow Realm. ]

{ ..Ugh.. }

[ Hmm? Host, you have been busy. ]

{ So you just have noticed? You are a defective system. }

[ There was a lot of data coming from our disconnection time host. So please understand that it would take a while for me to analyze them. ]

While the System was browsing Tokio's memories and the things that he had done with the Hidden Boss System while its 'consciousness' was absent and wouldn't be able to travel to Shadow Realm, the System didn't expect Tokio to do a lot of things while he was there.

[ ...Host you have been busy. ]

{ I know.. }

Tokio replied feeling both smug and annoyed. Smug because he knows that he has done a lot of things and acquired something special and annoyed because since he has gotten to the Shadow Realm, there hasn't been a day of rest.

{ Now reward me for those things that I have done. }

[ Okay, Host. ]

[ 3rd Main Quest- An identity, a name, a goal, and a location

Description:

As a normal person, you have developed a reputation and influence within this learning facility as a practice. But the real things should start now.

As a hidden boss, how could you become a hidden boss without a secret identity, an organization, a base, and subordinates?

Requirements:

• Create a secret Identity = ✓
• The name of your organization = ✓
• The goal of your organization = ✓
• Location of your base = ✓
• Recruit your first 3 subordinates = ✓

Duration:

• 6 months

[ You have completed the 3rd main quest– An Identity, a name, a goal, and a location ]

[ You receive the rewards:

• 50,000 points
• 15 UR Cards
• 25 SR Cards
• 40 R Cards
• 1 Duel Spirit
• 3 empty Cards ]

[ Host currently has a total of 128,000 points ]

[ Side Quest: Rare Card Hunter Retrieval has been completed ]

[ You have been granted 10,000 points ]

[ Hidden Quest: Recruitment of the Banished Shadow has been completed ]

[ You have been granted 20,000 points ]

[ Hidden Quest: Shadow Realm Takeover has been completed ]

[ You have been granted 30,000 points ]

[ You became the temporary owner by defeating the temporary keeper in Zorc's absence in the Shadow Realm ]

[ You currently have a total of 183,000 points ]

[ Special Hidden Quest: Acquire the One that starts all has been completed ]

[ You gained a total of 50,000 points ]

[ You have gained the special item Millenium Spellbook ]

[ Millenium Spellbook

Type: Magical Item
Rarity: Hidden UR

Description: A book created by Zorc Necrophades for him to be released upon this world once upon a time. The item was responsible for the creation of the Millenium Items.

Current Keeper: Jikan Yugame (Horo Tokio )

→ As Zorc Necrophades is still alive, Jikan Yugame's ownership of the Millennium Book and the Shadow Realm is disputable.

Abilities:

Shadow Game Refusal:

→ As the item responsible for the creation of the Millenium Items, the current keeper of the Millenium Spellbook could reject the Shadow Game initiated by the Millenium Item Users. Unfortunately, it couldn't reject a Shadow Game initiated by Zorc Necrophades.

Shadow Game Initiation:

→ Millennium Spellbook is the item responsible for the creation of the Millennium Items. As the superior item, it also can initiate a Shadow Game. Millenium Item Users can't reject a Shadow Game initiated by the Millenium Spellbook. Unfortunately, Zorc Necrophades as the true owner of the Millenium Spellbook could reject the Shadow Game Initiation held by the Book.

Shadow Realm Banishment:

→ Any people who lose the Shadow Game can be transported to the Shadow Realm. Even people who were defeated on the Shadow Game by the Millenium Item Users.

If:

• A person was defeated by a shadow game by a Millenium Item user but has chosen to not banish them or if they can't vanish under normal circumstances, the keeper of Millennium Spellbook could transport the target to the Shadow Realm.

Millenium Spellbook Keeper's Judgement:

→ All of the residents of the Shadow Realm's sins are revealed to the Keeper. A temporary resident of the Shadow Realm could return to the real world if the Keeper deemed that the temporary resident's sins weren't worthy/too light.

Gate to the Shadow Realm:

→ As the keeper of the Millenium Spellbook, the user could arrive at the Shadow Realm whenever he wishes. He could also transport duel spirits and monsters from the Shadow Realm and to the real world.

Shadow Realm Immunity:

→ The keeper is immune to the side effects of the Shadow Realm

Shadow Realm Temporary Ruler:

→ All of the Sin City Heads and Duel Monsters and Spirits residences would submit to your will.

Shadow World: (Locked)

→ During a Shadow Game, the Millenium Book User could control the range of the Shadow Game. If the keeper wishes, it was possible to drag a whole city to a shadow game with him.

{ Other Abilities are locked...} ]

[ You have a total of 233,000 points ]


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