Subduction, Divergence, and Collision

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Any Earth-like conworld is rich with tectonic movement. And creators of such planets might utilize plate movement to impact the directions and shapes of landmasses, which could also impact biospheres. Tectonic movement can be simulated via G-Plates, as Edgar explains via this video.

And elaborates extra information with this.

Now, on the topic of Conworld A, if you remember the shapes of the land masses from the images seen during the previous chapters, then I might not need to show you guys again. Perhaps there might be some interesting topography regarding ocean currents to figure out the climate and where the biomes are on maps.

Yet, there is something worth knowing. The fact that glaciers are a thing, there will be ice ages on this planet and the melting ice could lead to offshore islands, new river systems, and mountain shapes.

Another thing to note is that microcontinents are a thing, though you guys would likely know that already.

As for my conlangs of that second demo conworld, I want to mix Oqolaawak with Richulzn, with the consonant harmony system being click harmony.

As for a sibling language to that Ageere-Nekaachti mixture, I'm thinking of it being similar to Edun, but with pharyngealized consonants and some allophonic pharyngeal vowels. Maybe I could split two descendants off. One with phonemic pharyngealized vowels and another with a vowel-consonant harmony system with pharyngeal consonants being the source, other non-pharyngealized consonants being affected alongside the vowels, the pharyngealized ones still non-phonemic in this one, and some sounds being blockers and others being transparent.

There is also the existence of collisions as well.

I'll stop here  for now.

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