(Since it's Halloween October 31st 2023, I decided to try and make something creepy!
I want to make something clear, THIS IS NOT A PART OF THE STORY, and doesn't represent anything I will implement in the future, this is just a fleeting thought I had.
So, with that out of the way, enjoy my vision on what a KAN-SEN should be) :)
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- // Translating, standby // -
Großdeutsche Kreigsmarine Schlachtshiff Bismarck
Date accessed, 20 June 1973.
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The following documents are classified
continue?
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>Yes
No
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Processing...
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[ Accessed Reich Archives ]
Bismarck
Greater German Reich SR Battleship
Selbstregulierende Marineeinheit der Flotte (Self-Regulating Fleet Naval unit/SR (SS With German pronunciation))
Height 2.5 meters (8ft 2in) (1/100 length of ship)
Eye Color: Blue
Skin color: White
Sex: N/A (is artificial)
Rank (Among other SR Warships): Flotteadmiral (Fleet Admiral)
Current Commanding Officer: [STRENG GEHEIM]
<Uploading Declassification software..........>
Equipment:
Headgear: Golhan-Werner Elektronik werke ZFG-04 Naval Combat/Command interface (Modified)
Systems:
* Heads up Display with thermal/night vision
*internal vital system monitoring interface
*FTZ-970 CQB Motion/Movement tracking sensor (10 meter range)
*15mm titanium armor composite facial screen
*Magnets to keep hat attached in high-movement situations
*GWE-50 20 meter range hearing microphones
*FuG-VC4 voice vocoder/speaker system
*Toxin/Smoke filter
*air delivery system
Outerwear:
*Appropriate Rank insignia
*Hugo-Boss Company Outer coat Armorweave composite (enough to stop 12.7mm rounds at close range) (150kg weight) (SR-exclusive)
*Heavy Steel-Toed boots (built for melee combat) (25kg each)
*Oiled and Waxed for foreign substances (Oil, Blood) to roll off uniform without stain
*Boot soles equipped with HH-20 Repulsors (miniaturized HKH-10B Gravity Repulsion System)
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Biologisch/Mechanische Subsysteme
*Developed and Programmed at Marineforschung und Entwicklung Hamburg on Feb 15th 1970
*Merged with Schlactshiff Bismarck on Feb 21st 1970
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*Skeleton Composed of Titanium Fabric and Carbon-Fiber composite
* "Brain" is Einheit für Künstliche Intelligenz (EfKI) Kommando mod 1969.
*Can formulate battle plans while fighting
*Can operate human weapons with hands (MG-42/45/60, STG-44/45/58, Luger PO8, Mauser C96, Walther P38/47, etc.)
*Shares datalink with other Kreigsmarine Ships, SR units, and Command/Control hubs
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*Muscle strength equivalent of 150,000 shaft horsepower at maximum input
*Is able to detune strength-force to within 3 horsepower for non-combat activities (QiH-209 limiter)
*Runs on "Wisdom Cubes" for fuel
*Fuel consumption is (average) 1 cube per month of operation (can last to ten months without combat sorties)
* "Blood" is KGh-2 Vessel System Coolant (Stored in 5 "arteries")
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Warship Stats:
Displacement:
41,700 t (41,000 long tons) standard
50,300 tons of steel (49,500 long tons of steel) full load
Length:
241.6 m (792 ft 8 in) waterline
251 m (823 ft 6 in) overall
Beam: 36 m (118 ft 1 in)
Draft: 9.3 m (30 ft 6 in)
Top Speed: 30 knots (55.58 kph/34.53 mph)
Sensors and processing systems:
FuMO 23 Seetakt radar
2x Gruppenhorchgerät (GHG) Hydrophones
Armament:
8 × 380mm (15 in) SK C/34 (4 × 2) (Primary Weapons)
12 × 150mm (5.9 in) SK C/28 (6 × 2) (Secondaries)
16 × 105mm (4.1 in) SK C/33 (8 × 2) (AAA)
16 × 37mm (1.5 in) SK C/30 (8 × 2) (AAA)
12 × 20mm (0.79 in) MG C/30 (12 × 1) (AA)
2 x 20mm (0.79 in) Flakverling C/38 (2 x 4) (AA)
Ship Armor:
Belt: 320 mm (12.6 in)
Turrets: 360 mm (14.2 in)
Main deck: 100–120 mm (3.9–4.7 in)
Aircraft carried: 4 × Arado Ar 196 Scout floatplanes
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*Is able to miniaturize and "store" vessel and components in spinal storage chamber with
[STRENG GEHEIM] technology
*Can summon individual weapons and parts of ship via mechanical "arms" built into and miniaturized in spinal storage column.
*Can summon parts of the armor belt to act as a kinetic shield
*Can summon anti-aircraft guns for antipersonnel or anti-air defense
*Can summon 38cm main guns for general naval warfare operations (extremely heavy and only used at sea)
*Please Note all weapons are 1/1 scale*
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Mishaps in construction.
[Subject = Bismarck]
[Bismarck originally manifested on October 3rd, 1969]
1) Oct 5th 1969: Subject's armor-weave "flesh" has fallen off in design augmentations of body, only arm and facial flesh remains, ordered to ignore issue, replace with improvements to subject's endoskeleton.
2) November 3rd 1969: glitches in design have malformed lips and eyelids, such features were removed. Subject received ZFG-04 as permanent facial cover pain receptors were removed from body to nullify any chances of pain the subject feels to impede combat effectiveness.
3) Jan 30th 1970: Organ growth failure, organs such as lungs and vocal chords are substantially reduced in size to normal proportions, cybernetics/vocoder have to be installed for use.
4) Feb 2nd: Subject's Organic Brain replaced with EfKI system to increase combat effectiveness and reception of orders.
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// End of Document //
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So, yeah, this was my twisted vision for what I think the shipgirls should've been if the game had been more serious.
I tried to get rid of any humanity, because in my opinion, you cannot humanize a hunk of steel.
Anyways, Happy Halloween!