Finishing touch: Hits all enemies with a tornado causing death, or dealing 31⁄8 times normal damage for any enemy immune to death.

Level 4
Omnislash: Hits random enemies 15 times under the effect of automatic critical hits for 3⁄4 times normal damage each hit.

Jaune guardian force

Jaune guardian force

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Bahamut

Leviathan

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Leviathan


Balamb garden

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Balamb garden

Students (usually orphans) attend school in hopes of becoming SeeDs. Balamb Garden is one of the three Gardens in the world alongside Trabia Garden and Galbadia Garden.
The Garden works both as a location, and as a method of transportation around the world.

Rules
The Garden rules are listed on the Study Panel. Occupants may not use weapons or magic in the Garden, apart from the training center. One may not bring animals into the Garden. Loitering, eating in classes and the library, violence and sexual abuse is prohibited. T-Boards (a floating type of skateboard) and similar forms of transportation are also not allowed. Cadets must respect a curfew.
Students may not leave their dorms post-curfew unless at the training center or with special permission from Garden Faculty. Cadets must abstain from purposefully injuring fellow cadets while training. Cadets who break the rules may be reported to SeeD or Garden Faculty. The student-run disciplinary committee oversees cadet behavior. SeeDs who break Garden rules will be referred to their superior officer, and may face demotion or court martial.(seem better than beacon)

Facility rules

Classroom
-Students should be in their seats and waiting for the instructor 5 minutes before class.
-When class is over, proceed quietly to your next class.
-Food, weapons and magic are prohibited.
-Study panels are shared. Handle with care.
Training Center
-Proceed with caution. There are real monsters in the training center.
-It is open 24 hours. Entering the ground for reasons other than training is prohibited.
-Do not engage in battles beyond your abilities.
Infirmary
-Visit the infirmary if you have any health concerns or problems.
-No items may be taken from the infirmary without permission.
-Follow the doctors instructions.
Library
-Open Hours: 9.00 am - lights out.
-Library usage: All materials are open to public. You may check-out materials at the desk.
-Remain quiet at all times.
Dormitory
-Everybody is welcome to apply.
-SeeDs have priority for single rooms.
-Going out after hours for reasons other than training is prohibited.
-Do not leave personal possessions in common areas.
Cafeteria
-Open Hours: 9.00 am - 9.00 pm.
-Keep the area clean.
-If late-night meals are required, order them before hand.
Student rules

Garden Precepts
Work hard. Study hard. Play hard.
Attire
In general, there is no dress-code in Balamb Garden. However, dress accordingly if instructed to do so by your superiors.
Reward and Punishment
-The Headmaster presents official commendations to outstanding students.
-Students who engage in violent acts, sexual promiscuity, or who fall behind in their curriculum, etc. may be expelled from Garden.
Conduct
-The skills acquired in Garden must never be used for personal gain.
-Refrain from committing acts that may damage the Garden's reputation.
-Take time to think things through before starting a relationship.
Procedures in case of an emergency
-If you are on 2f, use the emergency exit next to the classroom. If you are on 1F, exit through front gate. All students must take care of junior classmen during emergencies.
-Do not use the elevator during an emergency.
Evening Outings
All students should be in their dorm rooms before after-hours unless at the training center.
Admission and graduation

Admission
-Applicants between ages 5-17 are admitted.
-All hardworking and confident youths are welcome.
-Ambitious overachievers are also welcome.
-Applicants are admitted only after passing a final interview.
Graduation
-Must be between 15-19 years of age.
-One must have all the required skills and knowledge taught through Garden courses.
-One must have the Headmaster's approval to graduate.
-At age 20, regardless of graduation, all students are released from the Garden.
Opportunities for Alumni
-The Garden supports a program that helps graduates enlist in armies all over the world.
-Instructors and SeeDs are permitted to remain at the Garden. However, SeeDship must be attained before the age of 20.

SeeDis a mercenary force whose operatives graduate from Balamb Garden. SeeD is a mercenary force for hire, conducting missions around the world as battle support and undercover operatives. Their services are requested by governments and civilians; their tasks range from providing military support to protecting civilians to slaying monsters.

Only Balamb Garden trains SeeD cadets, but members from the other Gardens can transfer to Balamb for the field exam. All SeeD are stationed at Balamb. The SeeD specialize in high-level para-magic via the use of Guardian Forces.

Girlfriends

Selphie tilmott

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Selphie tilmott

Selphie tilmott

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Fujin

This bio is free to make a story I am not a writer this bio is yours to use to make a story

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⏰ Last updated: Dec 20, 2020 ⏰

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