Aura:white
Semblance: aura amplification

Aura attacks
Aura coat: coating vanishing star with his aura
Aura slash: sending aura into vanishing star than swing to creat a long distance flying slash attack
Aura wave: same as aura slash but horizontal(like the canon jaune training at night in vol 4)

Aura attack amplified by aura amplification
Amplified Aura coat: like aura coat but amplified
Amplified Aura slash: like aura slash but amplified
Amplified Aura wave: like aura wave but amplified

Magic

Fire: Inflicts minor Fire-elemental damage on one target.
Fira: Inflicts moderate Fire-elemental damage on one target.
Firaga: Inflicts major Fire-elemental damage on one target.

Flare: Inflicts extreme non-elemental damage on one target.

Meteor: a non-elemental spell that damages all enemies at ten separate intervals, which are divided between targets at random.

Water: Inflicts moderate Water-elemental damage on one target.

Blizzard: Inflicts minor Ice-elemental damage on one target.
Blizzara: Inflicts moderate Ice-elemental damage on one target.
Blizzaga: Inflicts major Ice-elemental damage on one target.

Cure: Restores a minor amount of HP on one target.
Cura: Restores a moderate amount of HP on one target.
Curaga: Restores a major amount of HP on one target.

Sleep: Inflicts Sleep on the target, preventing them from taking action until they are physically struck or otherwise wake up.

Blind: Inflicts Darkness on the target, causing their physical attacks to miss more often.

Confuse: Inflicts Confuse on the target, causing them to choose random abilities and target random units.

Protect: Bestows Protect on one target, reducing damage suffered from physical attacks by half.

Reflect: Bestows Reflect on one target, reflecting all single-target spells from the target onto a unit on the opposing party.

Haste: Bestows Haste on one target, increasing the speed

Slow: Inflicts Slow on one target, reducing the speed

Stop: Inflicts Stop on one target, freezing

Draw is used to siphon magic from enemies. Enemies have a limitless supply of magic. When magic is drawn, it can either be stocked or cast.

How many of a spell can be drawn depends on the drawing character's Magic stat, the spell they are drawing, and whom they are drawing it from. The formula for drawing spells is as follows

Limit breaks
Level 1
Braver: Single physical attack with a downward slash dealing 3 times normal damage.

Cross slash: Single physical attack with three slices dealing 31⁄4 times normal damage and inflicting paralysis.
Level 2
Blade beam: Strikes and unleashes a wave of energy at a single enemy dealing 31⁄2 times normal damage, and hits other enemies for approximately normal damage with shockwaves.

Climhazzard: Strikes enemy, then jumps upwards running the sword along the enemy dealing 43⁄8 times normal damage.
Level 3
Meteorain: Six meteors fall and hit random targets for 15⁄8 times normal damage each

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⏰ Última actualización: Dec 20, 2020 ⏰

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