~Forms~

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⬇️⬇️Important!! ⬇️⬇️
(READ RULES FIRST BEFORE MAKING A FORM FOR YOUR CHARACTER!!)

Name:

Name meaning:

Nicknames:

Date of birth:

Nationality:

Zodiac sign:

Age:

Gender:

Species :

Blood Type:

Sexuality:

Quirk:

What type of quirk is it?
(Emitter, Transformation, and Mutant)

Quirk Summary/Abilities:

Quirk Drawbacks:

Fighting Styles :

Which Classroom are they in?:

Personality:

Flaws (Personality wise):

Height:

Weight:

Hobbies:

Birth Place:

(Try to describe it but if drawing then tag) Villain or Hero outfit:

Villain or Hero Name:

Looks:

Background :

(Be specific or try to explain)

Friends:

Enemies:

Family:
(if they are sister or brother or parents of the main character or side characters, then put the character's parent's names)

(Optional but highly suggest) Crush:

(Optional) Backup Crush :

Why do they like them? :

The reason, why the character wants to become/, is a / Hero or villain

Hero or Villain :

(I'll explain the types of quirk if you don't understand. )

Emitter -

Emitter-type Quirks have the ability to either release certain substances or alter materials around them in certain ways. Emitter-type Quirks usually require a conscious effort to activate (such as Electrification, Explosion, and Half-Cold Half-Hot), and some even require large amounts of concentration in order for them to remain active (such as Erasure).


Emitter-type Quirks can also have various ranges. While some users require physical contact to use them (such as Zero Gravity) others can have much longer ranges with no distance restrictions (such as Navel Laser). While most Emitter-type Quirks users generally have a handle on their own "emissions", it's also possible for users to hurt themselves from coming into too much contact with their quirk (Explosion). The emissions of Emitter-type Quirks can have a wide variety of properties and abilities.


While some substances produced by Emitter-type Quirks have common properties (Cement), some are unique to the user, and thus have special properties (such is the case with Pop-Off). Those who alter the properties of materials around them can also widely vary in effects, from molecular alteration (Softness) to molecular destruction (Decay). Emitter-type Quirks are, by a wide margin, the most common type of Quirk.


Transformation

Transformation-type Quirks cause the user to take on a temporary alteration of some kind. Transformation-type Quirks allow the user to temporarily "transform" their body in a variety of manners, sometimes enhancing existing features (Hardening, Gigantification) or perhaps adding new features to the body altogether (Dark Shadow, Tool Arms). Transformation-type Quirks generally affect the user exclusively, the only known exceptions being Recovery and Meatball.


Transformation-type Quirks usually require close-range proximity in order to fully utilize them in combat due to them only affecting the user's body. Transformation-type Quirks are also the only known type of Quirk that can bestow the user attributes they do not normally exhibit by default. Transformation-type Quirks usually require a conscious effort by the user to "activate", though most users can be trained to initiate them reflexively (depending on the conditions required for activation). While Transformation-type Quirks are often quite powerful, their biggest weakness is that their effects are often temporary, and over-exertion usually leads to negative repercussions on the user's behalf.


Because this type of Quirk combines the activation time and mutant-shape aspects of the other Quirk types, it is also often known as Hybrid or Composite. Transformation Quirks seem to be the least common type of Quirk.


Mutant

Mutant-type Quirks can have a wide variety of features and abilities depending on the individual, but the common similarity seems to be that these Quirks are a part of the user's physicality. As a result, these Quirks are passively active, but generally, allow the user the greatest degree of control. Mutant-type Quirks cause the user to exhibit irregular features that generally have some sort of purpose to them. Whether it be bodily alteration (Vines) or enhancing pre-existing abilities (Engine) Mutant-type Quirks even have the ability to channel certain aspects of their user through them similarly to Emitter-type Quirks (Earphone Jack).

While not necessarily a weakness, Mutant-type Quirks cannot be turned off, and sometimes cause the user inconvenience due to their malformations. Such is the case with Mashirao Ojiro and his Tail Quirk, (which makes it difficult for him to sit or lay down) as well as Toru Hagakure and her Transparency Quirk, (which makes it impossible to see her reflection or show up in photographs). While Mutant-type Quirks aren't as common as Emitter-types, they are the most identifiable.

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