Realisitic Injuries

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A blow to the head resulting in prolonged unconsciousness will almost certainly result in brain damage, possibly a fractured skull and bruising or bleeding within the brain itself. It can be fatal either straight away if the damage is extensive enough or later as the blood from the injury causes pressure to be put on the brain.

Severe cuts can damage muscle and sinew and do permanent damage. The pain from such injuries would have most characters unable to concentrate on much else.

concussion

Symptoms include:

Confusion, disorientation, memory loss,
Dizziness, headache (lingering after the first few hours)
Nausea, vomiting,
Pupils uneven in size and/or reaction,
Sluggish reactions, sleepiness.

Any painkillers given to treat the headache must be non-narcotic and relatively mild. Otherwise it is difficult to tell if sleepiness is caused by a worsening of the injury or by the painkillers.

Someone suffering from a suspected head injury should be watched for at least 24 hours, and woken every few hours if they're asleep, to check for the above symptoms.

Broken Bones

In general they hurt. A lot. Any character with a broken bone (with the possible exception of the ribs which I'll come on to in a minute) is going to know about it and not be very happy. Saying that, it is possible that if there is no displacement they might not hurt much at all, and it may not be immediately obvious that the bone is actually broken.

The initial shock and pain is often enough to cause unconsciousness – Vila is perfectly justified in passing out when having his arm set in Powerplay. Keeping the limb immobile will minimise the pain but any pressure or movement is going to be extremely unpleasant.

Severe breaks (compound fractures) can cause part of the bone to protrude through the skin, this will also cause blood loss, which can be severe enough to be dangerous. Nerves and blood vessels can also be permanently damaged.

Smaller bones are obviously more likely to break than larger ones but I can assure you from personal experience that they hurt every bit as much.

Distinguishing between breaks/sprains is not always easy with just 'it hurts to go on but as a guide... Lots of pain but some movement is a relatively good thing -- it indicates 'just' a tear. Less pain but very limited movement is a worry, because it can mean you've snapped something, and the joint becomes useless without surgery.

Broken Ribs

All sorts of nasty complications can arise here. For a start, though a character who has just broken a rib will feel winded and uncomfortable, the initial discomfort will pass quickly and they may feel fine for some hours afterwards. Possibly they may not even realise that they had broken anything.

After a few hours it will start to hurt badly and breathing may be impaired and painful. Problems can occur when the injured person is breathing only shallowly because of the pain and not expanding their lungs fully, lungs can collapse as a result, causing pneumonia. (painkillers and deep breathing excercises is all my evil doc prescribed me which I think is common now.) Interesting in a morbid kind of way is that the breathing difficulties of a collapsed lung aren't what gets you - it's the air pressure that builds up in the chest cutting of the blood flow to the heart.

Broken ribs can also puncture a lung or even the heart with fatal results. A punctured lung would result in death within 3-15 minutes if untreated.

Dislocated Joints

Hurt just as much as broken bones. Can be forced back into place without medical facilities but it's not recommended and will hurt a lot, probably enough to cause unconsciousness. On-the-hoof treatment is the same as for broken bones – imobilise and support the limb.

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