Information ➳ Rules

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The Chesealt
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The Chesealt are small, slim creatures. They look much like a cat and have spots similar to a cheetah's. Though others look more like splotches, while some look like speckles. Chesealt hybrids, instead of having a tail, have flippers much like a seal's. Some, instead of just their tail, their flippers replace their hind legs. Those that do have this little change are best at fishing. Chesealt hybrids usually come in shades of gray, white, black, and/or golden.
They live in a generally flat area surrounded by many lakes and rivers. Many of the rivers in the other tribes' territories actually lead to the lakes in their territory. They generally use reeds and tall, strong grass for their nests. To soften their nests, they would put fluffy white balls of fur that are dropped by Fluews (Small fluffy creatures with extremely soft white fur. Imagine a cotton ball, now make them about the size of a palm and give em tiny legs). They usually gather in groups and often wander into The Chesealt tribe territory. They are harmless though.
The Chesealt tribe are talented swimmers and possess great speed that is much quicker than the other two tribes.
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Skills
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Huntingskill
Level 0.. 0 prey
Level 1.. 0-2 prey
Level 2.. 1-3 prey
Level 3.. 2-4 prey
Level 4.. 3-5 prey
Level  5.. 4-6 prey
Level 6.. 5-7 prey
Battleskill
Level 0.. 0 damage
Level 1.. 6-9 damage
Level 2.. 8-11 damage
Level 3.. 10-13 damage
Level 4..  12-15 damage
Level 5.. 14-17 damage
Level 6.. 15-22 damage
Foragingskill
Level 0.. 0 sticks / 0 herbs
Level 1.. 0-2 sticks / 0-1 herb
Level 2.. 2-4 sticks / 1-2 herbs
Level 3.. 3-5 sticks / 1-3 herbs
Level 4.. 4-6 sticks / 2-4 herbs
Level 5.. 5-7 sticks / 3-5 herbs
Level 6.. 6-8 sticks / 4-6 herbs
Healingskill
Level 0.. can't heal
Level 1.. can now heal young fever and aches
Level 2.. can now heal minor cold
Level 3.. can now heal slightly injured
Level 4.. can now heal moderately injured and broken limb
Level 5.. can now heal coldcough, severely injured, and mooncough
Level 6.. can now heal moon's curse and injured soul
Swimmingskill
Level 0.. can't swim
Level 1.. 10% success
Level 2.. 20% success
Level 3.. 40% success
Level 4.. 60% success
Level 5.. 80% success
Level 6.. 100% success

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The Prairiet
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The Prairiet are quite tiny. Slightly smaller than the size of a full grown Chesealt, Prairiet hybrids have a long, fluffy body with large rabbit-like ears and stubby legs. However, they have quite strong paws that are perfect for digging. Prairiet hybrids usually come in shades of gray, black, brown, and white.
They live in a large grassy meadow with tall, old trees. The tall grass in the meadow helps with hiding the small creatures and tunnels. Even when the tunnels aren't easily seen, all Prairiet hybrids can easily memorize where each tunnel is. They usually use tall, strong waterproof grass for their nests. Some decorate their nest with flowers while others prefer using shiny pebbles.
The Prairiet tribe are talented foragers and commonly known for their skill in digging tunnels. These tunnels help The Prairiet tribe, if need be, hide from attacks. Though they are commonly used for hunting in during Leafbare.
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Skills
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Huntingskill
Level 0.. 0 prey
Level 1.. 0-2 prey
Level 2.. 1-3 prey
Level 3.. 2-4 prey
Level 4.. 3-5 prey
Level  5.. 4-6 prey
Level 6.. 5-7 prey
Battleskill
Level 0.. 0 damage
Level 1.. 4-7 damage
Level 2.. 6-9 damage
Level 3.. 8-11 damage
Level 4..  10-13 damage
Level 5.. 12-15 damage
Level 6.. 14-20 damage
Foragingskill
Level 0.. 0 sticks / 0 herbs
Level 1.. 1-3 sticks / 1-2 herb
Level 2.. 3-5 sticks / 2-3 herbs
Level 3.. 4-6 sticks / 2-4 herbs
Level 4.. 5-7 sticks / 3-5 herbs
Level 5.. 6-8 sticks / 4-6 herbs
Level 6.. 7-9 sticks / 5-7 herbs
Healingskill
Level 0.. can't heal
Level 1.. can now heal young fever and aches
Level 2.. can now heal minor cold
Level 3.. can now heal slightly injured
Level 4.. can now heal moderately injured and broken limb
Level 5.. can now heal coldcough, severely injured, and mooncough
Level 6.. can now heal moon's curse and injured soul
Diggingskill
Level 0.. can't dig
Level 1.. 10% success / increases progress by 5%
Level 2.. 20% success / increases progress by 10%
Level 3.. 40% success / increases progress by 15%
Level 4.. 60% success / increases progress by 20%
Level 5.. 80% success / increases progress by 25%
Level 6.. 100% success / increases progress by 30%

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