❝ It's Time For The Tribes To Rise . ❞
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Rankings
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Leader
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➮ Leaders are the ones in charge of the tribe. They are responsible for leading the tribe and making sure things are well organized. A leader will have three blue souls, which act as their lives. Unlike yellow souls, blue souls signify royalty and only the bloodlines of leaders have blue souls. There is no discrimination between the two soul types and both are treated equally. The leader is the one who will find the second leader and produce heirs. Leaders are also those who reinforce the traditions and make sure the creator will not bring destruction upon the tribe. All leaders have the suffix -moon. The leader has 4 energy.
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Second Leader
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➮ Second Leaders are the main leaders' mate. There can only be one second leader. They act like the main leader and take charge when the main leader is unable to. Second leaders are basically like main leaders, but they don't usually make the extremely important decisions. The second leader will be of yellow soul. Only the Heir's Mate and Second Leader will be able to produce Younglings with blue souls. Second leaders will have three souls, similar to the leader. All second leaders have the suffix -eclipse. The second leader has 4 energy.
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Chosen Heir
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➮ The Chosen Heir is one of the leader and second leader's offspring. Out of their total offspring, the leader and second leader must come to a decision of who will inherit the leader position once the leader passes on. The chosen heir, once picked out from the first litter, will then continue on as any average youngling would. Once the chosen heir is of age, they will rank up to a chosen heir instead of warrior. The chosen heir is to then find a mate who can become the second leader, though there is no rush. They may choose to wait until they can become a leader to do so. The chosen heir's mate must be of their opposite gender, so that the next litter in the bloodline will be able to have a chance of having blue souls. Upon the official death announcement of the main leader, the chosen heir will be able to receive two additional blue souls, giving them the total of three blue souls. All heirs have the suffix -spirit, regardless of whether they're the chosen heir or not. The chosen heir has 4 energy.
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Heir's Mate
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➮ The Heir's Mate is, as the title states, the mate of the chosen heir. They are next in line to become the second leader. When a warrior and the chosen heir becomes official mates, the warrior will then rank up to the heir's mate. Upon the official death announcement of the second leader, the heir's mate will be able to receive two additional souls, giving them the total of three souls. The heir's mate has 4 energy.
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Healers
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➮ Healers are the medics of the tribes. They are in charge of healing illness and disease. The tribe's health is the most important thing. Right from the age of a youngling to herb learner, they dedicate their lives to learning how to find medicinal herbs and how to heal. Healers are allowed to have a mate but they can only have offspring if their mate is the one who will be having and taking care of their offspring. There can be multiple healers in a tribe. At the age of 80 moons, the healer must retire. The healers have 3 energy.
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Herb Learners
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➮ Herb Learners are those who are training to become a healer. Right from the age of a youngling, once they've officially decided that they will become a healer, there is no going back from their decision, as they will already be dedicating their lives to the knowledge of herbs and illnesses. At the age of 15 moons, they are old enough to become a full healer. The herb learners have 2 energy.
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Warriors
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➮ Warriors are the ones to follow the leaders and second leaders of their tribe. They are the tribe's defense and offense. They are the ones who make sure there is enough prey to feed their tribe. Without warriors, the tribe wouldn't be able to survive. Warriors may have a mate and produce offspring if they so wish. That said, the amount of mates one can have aren't limited. At the age of 80 moons, the warrior must retire. The warriors have 3 energy.
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Students
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➮ Students are those who are training to become warriors. They learn from their mentors about the ways of their tribe and strive to increase their skills. Students may bond with each other, but may not have mates until they've grown into a full warrior. It is important for a student to train at least once each day; exceptions being if they are currently being punished or are physically unable to. At the age of 12 moons, they are old enough to become a full warrior. The students have 2 energy.
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Mothers
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➮ Mothers are those who are currently expecting or nursing younglings. Regardless of gender, they are referred to as mothers. Mothers generally stay in the nursing den with their younglings, as they aren't able to do much. They are mostly important to a tribe -though not as important as the leader, second leader, heir, and heir's mate- as they provide the tribe with new younglings. Mothers have 1 energy.
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Younglings
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➮ Younglings are the future of the tribe. Born as little, fragile beings, they grow as each day passes. They stay in the nursing den with their mother until they are old enough to officially old enough to leave. At the age of 6 moons, they are old enough to become either a herb learner or student. Younglings have 1 energy.
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Elders
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➮ Elders are the retired healers and warriors of the tribe. They live their days in peace; most of the time. Since the elders' den is connected to the nursing den, the elders are able to pass on the stories of the tribe to the eager younglings that would gather around for a tale of the older days. Elders have 1 energy.
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Universe ➳ A Command Game
Adventure➳ This is going to be quite different from the usual warrior cat command games- so just bear with me for a while ^^'
Information ➳ Rules
Start from the beginning
