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So if your coming from the WBO thread then you know what's up if you don't https://worldbeyblade.org/Thread-Beyblade-Burst-Turbo-Z you can catch up there now for the rules

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Bey:
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BeyBattle Rules:So beyblade Battles will involve dice here's a site for it
https://www.randomlists.com/dice
So you start off with 2 die that are 8 sided highest is 16 lowest is 1 you roll die at the end of the battle when the 2 finishing bey moves collide for the start heres how it works
8 or below=Ring Out/Outspin feel free to rp which everyone you like and 9 or higher=Burst finish these will lvl up as your Die do btw there's type advantages to it's just like normal Balance has no weakness and for Attack, Defense and stamina when your at the finishing bey move the bey that has the type advantage gets a +1 to their roll There's also a little lvling system that I'll introduce later buts all for now so Let it rip.
Ok new rule bladers custom launches you can start with one now Launch's give you a +one to your damage/dice roll so don't forget to add it on after you roll.

And now that that's finished let's get to it!

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