The third script of A phantasy story.

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O. M: Eight, all of ranging skills and classes. I think most of them, though, were actually of the Hunter class, much like our General here.

G. M: You mean to say that my own kin are doing this with Black Paper? Those dogs!

Berd: Jokesum, I'm going with you guys on the next quest that you go on. It seems to me like if you don't have enough members then you guys will be outnumbered.

Jokesum stands holding his chin in his left hand and holding his left arm with his right hand, thinking. Much has changed within the ship Pioneer 2, and then there is the matter of killing his own teacher. Decisions, decisions. It then drew upon Jokesum that the answer, to all of his problems, stood before him within the four hunters in front of himself.

Jokesum: We will need the help of all of OUR hunter skills, Berd. Old Man, we will need your knowledge of areas that you have been in before. Also General, your Hunter clan are no longer our main concern. Fylec, get yourself healed up and then take the meseta that I'm about to give you, to the ladies behind the Guild.

Jokesum holds out his robotic hand, within it laid 500,000 meseta just like that. Fylec looked shocked and then went and did what it was that Jokesum asked of him.

G. M: What do you mean that we will need all of OUR skills, Jokesum?

Jokesum: We are all skilled in different ways. We each have ways of dealing with different situations.

O. M: Hum, I can see where you are going with this young Jokesum. We shall venture into the Mines, next. Wherein lays the robotic army of Pioneer 1. Vol Opt is the main commanding unit of the mines. But, we should approach the Mines with caution, because, there are vast opportunities for anyone to lose their way towards the boss arena.

Returning to the group from the Hunters Guild, Fylec Nodwu wonders what his fellow hunters are doing still standing around the same place.

F. N: What's going on guys? Jokesum, I've done that meseta trick for you.

Jokesum: Thank you, Fylec. Right now, we are considering the Mines next.

Berd: Yeah, but the Old Man tells us that we could get quite lost within the Mines.

F. N: Well, Jokesum, you have been in different rooms of the Mines. In fact, I'm sure you have been in them all if I'm not mistaken.

G. M: This is true, Fylec. I was trained up by Jokesum within the Mines. This should prove to be interesting then Jokesum.

Jokesum: To the Mines then.

O. M: Let us see the enemy bring on the pain, shall we?

Berd: I think you mean we'll bring on the pain to them, Old Man.

O. M: I meant, because I doubt the enemy could ever bring on any real pain to us, Berd.

The five hunters now walk towards the cities teleporter and enter in the code for The Mines. As the teleporter hums and whirs the five hunters are, moments later, not seen aboard Pioneer 2 and are now all within the Mines. The Old Man dusts his self down as he walks out of the teleporter into the first room of the Mines, the other hunters follow him.

O. M: Starting in this room of the first Mines, we shall go south followed swiftly by going left then down again. After this, we shall then go right then down and then down to the last room of Mines 1.

Jokesum: Ah, good! It is a way that I remember quite well.

F. N: How is it that the Mines change every time a hunter comes into the Mines?

Berd: I can explain that! I learnt this from Jokesum, basically the teleporter into the Mines changes room every time a hunter comes into the Mines because it gives the element of variety to the Mines. But, because Jokesum has been through every scenario within the Mines, he knows exactly what the Old Man is talking about.

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