fill(colorL);
rect(paddleXL, paddleYL, paddleW, paddleH);
fill(colorR);
rect(paddleXR, paddleYR, paddleW, paddleH);
}
//Makes both paddles move
void movePaddle() {
if (upL) {
paddleYL = paddleYL - paddleS;
}
if (downL) {
paddleYL = paddleYL + paddleS;
}
if (upR) {
paddleYR = paddleYR - paddleS;
}
if (downR) {
paddleYR = paddleYR + paddleS;
}
}
//detects when a paddle has hit the wall
void restrictPaddle() {
if (paddleYL - paddleH/2 < 0) {
paddleYL = paddleYL + paddleS;
}
if (paddleYL + paddleH/2 > height) {
paddleYL = paddleYL - paddleS;
}
if (paddleYR - paddleH/2 < 0) {
paddleYR = paddleYR + paddleS;
}
if (paddleYR + paddleH/2 > height) {
paddleYR = paddleYR - paddleS;
}
}
//This detects left and right collision; respectively
void contactPaddle() {
if (x - w/2 < paddleXL + paddleW/2 && y - h/2 < paddleYL + paddleH/2 && y + h/2 > paddleYL - paddleH/2 ) {
if (speedX < 0) {
speedX = -speedX*1;
}
}
else if (x + w/2 > paddleXR - paddleW/2 && y - h/2 < paddleYR + paddleH/2 && y + h/2 > paddleYR - paddleH/2 ) {
if (speedX > 0) {
speedX = -speedX*1;
}
}
}
//creates circle
void drawCircle() {
fill(0,0,255);
ellipse(x, y, w, h);
}
//this allows the circle to bounce
void moveCircle() {
x = x + speedX*2;
y = y + speedY*2;
}
//This detects if the ball has bounced or not
void bounceOff() {
if ( x > width - w/2) {
setup();
speedX = -speedX;
scoreL = scoreL + 1;
} else if ( x < 0 + w/2) {
setup();
scoreR = scoreR + 1;
}
if ( y > height - h/2) {
speedY = -speedY;
} else if ( y < 0 + h/2) {
speedY = -speedY;
}
}
//This provides the user to see the score
void scores() {
fill(255);
text(scoreL, 100, 50);
text(scoreR, width-100, 50);
}
//This determines who wins
void gameOver() {
if(scoreL == winScore) {
gameOverPage("Red wins!", colorL);
}
if(scoreR == winScore) {
gameOverPage("Dark-Green wins!", colorR);
}
}
//This stops the ball from bouncing around, gets the user to know that the game is over
void gameOverPage(String text, color c) {
speedX = 0;
speedY = 0;
fill(255);
text("Game over", width/2, height/3 - 40);
text("Click to play again", width/2, height/3 + 40);
fill(c);
text(text, width/2, height/3);
//this gets the user to click on the screen to play again
if(mousePressed) {
//this sets the score to zero
scoreR = 0;
scoreL = 0;
//this gets the speed to a 1
speedX = 1;
speedY = 1;
}
}
//this gets the user to press a key and allow the paddle(s) to move
void keyPressed() {
if (key == 'w' || key == 'W') {
upL = true;
}
if (key == 's' || key == 'S') {
downL = true;
}
if (keyCode == UP) {
upR = true;
}
if (keyCode == DOWN) {
downR = true;
}
}
//this creates a false key interaction
void keyReleased() {
if (key == 'w' || key == 'W') {
upL = false;
}
if (key == 's' || key == 'S') {
downL = false;
}
if (keyCode == UP) {
upR = false;
}
if (keyCode == DOWN) {
downR = false;
}
}
YOU ARE READING
JavaScript Coding
RandomHello, world! So to start this off I'm not the best writer. However, if you enjoy programing or just video games (and fails) in general then you're in the right place. This is sort of a book I will occasionally post on since coming up with these is...
