6/8 people reccomended for this one. as too many will ruin the expirience.
Plot:
6/8 friends are on a boat trip, when they get caught up in a storm, killing everyone exept the friends. they wind up on the beach of a tropical island, with no idea what to do... what will unfold? that's for you to decide.
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Encounters-
Tiger - Kills the player it meets, to be used only once. ( 20 damage / 15 hp)
Komodo Dragon - Chases the player, taking it away from the group ( 10 damage / 10 hp)
Poison plants - Can be used multiple times, cripples the player for one day. (Can be cut by knives or other sharp objects)
Friendly Natives - Grants food and water to the players, along with a few weapons (Admin's choice on the weapons)
Unfriendly Natives - Kills a player or poisions two, depending if the players have weapons or not. (100 hp / 50 damage)
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Effects:
Death - Either bring in a new character (can only do this twice, and after twice, kick them from the rp)
Poison - Can't move for a day. (Real time)
Insanity - Player is unable to speak or be civil, may turn into a native
Drowning - Does not class as death for 24 hours, if the player is found, they can be revived.
Broken bone - The limb in question is now inactive, so if it's a leg, they have to limp. can be healed with a splint.
Bleeding - If not traeted for 12 hours, gets infected
Infection - If not treated with antibiotics, after 24 hours, player dies.
Sunburn - Player is hurt more from everything
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Weapons/Tools (In order of rarity - Extremley rare - Common)
Sword - 15 damage / 2 defence
Knife (Steel) - 15 Damage / 10 defence
Gun (pistol) - 100 Damage / 50 defence
Gun (Rifle) - Instant kill / 1000 Defence
Knife (Stone) - 10 damage / 2 defence
Blowgun (Poison) - 1 damage, inflicts poison / 0 defence
Blowgun (Not poison) - 5 Damage / 2 defence
Spear (stone) - 10 damage / 5 defence
Rock - Knocks out enemy / 0 defence
Bow + Arrow - 10 damage / 1 defence
Fists - 1 damage / 1 defence
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Damage system-
If this happens:
Admin - Komodo Dragon bursts from the bush and attacks Katie
Katie - Uses blowgun (poison)
Admin - Komodo dragon is poisoned but still alive
Luke - Uses knife(Steel)
Admin - Komodo dragon falls, but knife breaks.
That is correct. The damage system is simple, and just minuses the HP of an enemy.
The defence system minuses the attack the enemy does.
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Players have 100HP that can not be regained up when they loose it, unless they come across medicine or are airlifted to saftey. Players can kill other players, but they must be given time to react, if they are not, and the player feels cheated, or unfairly killed. They are allowed to inflict one effect on their killer (Expet death) this means that the killer is given something to do as the dead one comes back. If a player is killed, their new character is not allowed to kill their killer for 24 hours, and does not know about the killing unless told about it.
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And finally, all players need Bios, Fcs and a list of skills (2 maximum)
the skills can be anything, but here's a list i came up with for a good rp:
Medic - Can heal wounds faster
Runner - Is a faster runner
Sheild - Has 50 more hp
Defender - All weapons have 5 higher defence rating
Attacker - All weapons do 5 more damage
Recon - All ranged weapons (Blowgun, Bow, Guns) are 100% kill chance
Social - Can bribe natives into giving better items
Climber - Can scale rocks or trees faster than anyon
Ninja - Can hide better than anyone
Commander - Is inspiring, and anyone fighting with them gains 10hp, 5 damage and 5 defence
Crafty - Can make siple weapons from stone (Blowgun, spear, knife, bow and arrow)
Engineer - Can make traps
Heavy - Fists do 20 damage and have a defence rating of 10
Antisocial - Killer at heart, can kill Natives with anything, and only takes 10 damage from them.
Immune - Can't be poisioned but only has 75 hp.
Weak - Has 50 hp, but has +10 defence rating with everyhting
Chatterbox - Can bribe other players into things.
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That's all. Good roleplaying Ya'll ;3
