Ah, to make your house unique...
Well, there are 2 kinds of traits: Positive, and Negative Traits
For every positive trait, you must select a negative trait, for a max of one per house.
POSITIVE TRAITS
Silver Fingered:
This family knows where to find money; +1 gold a turn
Wrought for Battle:
This family acquires combat experience at double the rate.
Northern Blood:
This family is not require to pay the penalty for fielding armies in winter.
Craftsmen:
This House constructs buildings in two turns less time, to a minimum of one turn.
Tourney Knights:
Get a +3 at all tourney rolls
Blood of Valyria:
This family knows the secret of creating Valyrian Steel and other secrets. Required to help create Lightbringer and The Citadel
Ironborn:
Natural sailors of Ironborn or at least seafaring stock, this house can travel twice as far in a turn on water.
Hardy:
Their soldiers can march through 3 extra regions in a turn.
Blood of the Rhoynar:
No penalty for passing through Dornish deserts in Prince's Pass
Stormborn:
No penalty AND a +2 move bonus for passing through the Marshes of the stormlands
Conquerors:
This House takes 2 turns less to subdue and repopulate a recently sacked region.
Greenhands:
This House can make things grow even in dead of winter and waterless seasons; +1 food a turn.
NEGATIVE TRAITS
Physical/Mental Disfigurement:
This one is obvious; keeps all members of the house from (pick one below). You can get creative with the reasons here. This can even include things like simply being too short, like a crannogmen or our friend Tyrion Lannister
1) Competing in tourneys
2) Marrying other nobles
Inbreeding:
Another obvious one; your family won't marry outside itself unless ABSOLUTELY necessary.
Gluttons:
A notorious history for gluttony of drink, food or other delights. Begins to roll for death at age 25 instead of age 45.
Wraught for Battle: Experience is gathered by generals at half the rate
Feeble: Movement speed for armies is slowed by two regions
Saltfear: This House avoids the seas; they only travel half as fast over water.
Upjumped Stewards: This house requires two more turns to make a sacked province profitable.
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Rules of Diplomacy
Non-FictionNot a story; just an easy to access rule guide for the diplomacy forum game on http://asoiaf.westeros.org/ All quotes and other A Song of Fire and Ice references; including the map are the property of George R.R. Martin and his publishers and artis...