1-Basic Rules

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"When you play the Game of Thrones, you win or you die"

-Cersei Lannister

Every player will get their own small castle/holdfast and region to reign over. Because each region is sovereign, each is basically its own kingdom/nation if it so chooses to be.

You have a grudge with another player in the game and don't like the way they do things? Go in and rough em up, heck get some friends together and deliver a good old fashioned beatdown. Don't feel your lands are sustaining your needs? Go out and take someone else's. Just be careful not to overextend or move beyond your means. If you truly are at wit's end being attacked by other players, try pledging fealty to a king, or at worst, surrender to your enemy.

Create your own history through conquest by raising a General from a talentless Lord into a fierce commander on par with Robb Stark or Tywin Lannister. Show your enemies mercy, or crush them under the hoof. Take their castles and daughters, and unite the North!

The game is all rooted in diplomacy. Rather than complex stats for each house, every region produces one food/1 Gold at base. At the beginning of every turn(2-3 days) you get your resources, and then can decide what do with them. Each unit(which stands for 500 men) requires a food and gold to create. Hosts only take one turn to assemble, meaning you can pay for it and create it on the same turn, you just can't send it anywhere yet. During winter armies cost half a food/grain bushel per thousand men a turn to maintain (yikes) so save it up if you want to continue the fight into winter (A long way off, but Winter is Coming)

Still with me? Good ;}

That is the core of the game and all you really need to know to play. You can continue to create your house however you wish, the only stipulation is that you are a young landed lord(or lady) not above 22, unmarried and without children. You can marry below you(you're guarunteed a child every 2 years) or marry off family members and such to other places to create alliances. You can also create whatever backstory you want, style yourself a king, and are generally free to do whatever you want within your own territory, and out of it if you have the military might. Keeping a garrison will be important no matter who you are, scroll down to combat rules for more on that. Starting an older character has benefits as well, so check the below section for details:

However, if you really want to flesh out your character/house/region, I would suggest moving onto the next part of the process...

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