jaune second abilities set

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Siphon Blood
Base Skill (Physical)
Generate: 15 Essence each time damage is dealt.
Siphon the blood from the targeted enemy dealing 300% weapon damage.
Siphon Blood heals you for 2% of your total health every second while channeled.

Bone Armor
Base Skill (Physical)
Cost: 10 Essence
Cooldown: 10 seconds
Rip bones from nearby enemies, dealing 150% weapon damage, and create armor that reduces damage taken by 3% per enemy hit up to a maximum of 10 enemies. Bone Armor lasts 60 seconds.
[Placeholder] Increased Damage (Physical)
Damage dealt to enemies is increased by 200%.

Corpse Lance Base Skill (Physical) Target an enemy to summon projectiles from nearby corpses that cause 900% weapon damage to the target. empowered with Ricochet (Physical) Corpse Lance has a 20% chance to ricochet to one additional target.

Decrepify Base Skill (Physical) Cost: 10 Essence A crippling curse that reduces the enemy units’ movement speed by 75% and reduces damage done by 20% for 30 seconds. empowered with Opportunist (Physical) Gain a 3% movement speed increase for every enemy cursed.

Leech
Base Skill (Physical)
Cost: 10 Essence
Curse the target area. Cursed enemies have a chance to heal the attacker when they are struck for 1% of their total health. Lasts 30 seconds.Osmosis (Physical)
Each cursed enemy increases your life regeneration by 751 per second.

Blood Rush
Base Skill (Physical)
Cooldown: 5 seconds
Cost: 5% Health
Shed your mortal flesh and reappear up to 50 yards away.Hemostasis: Removes the Life cost.

Passive:

Swift Harvesting
Increase the attack speed of Bone Spikes, Siphon Blood and Grim Scythe by 15%.

Draw Life
Increases your Health Regen by 10% for each enemy within 20 yards.

Stand Alone
Increase Armor by 100%, reduced by 10% for each active minion.

Eternal Torment
Your curses cost 50% less Essence and last forever.

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⏰ Last updated: May 09, 2024 ⏰

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