Fun Facts

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Some fun facts you didn't know about the game:


The torches found in the Underwhere, and that we can light with the help of Bowser, only last 40 seconds on.

The torches found in the Underwhere, and that we can light with the help of Bowser, only last 40 seconds on

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Another references to other Super Mario games: 

In chapter 3-4 we can find many references, all of these are:

Francis has a Famicom, a Super Nintendo Entertainment System, a Virtual Boy, a Nintendo 64, a Nintendo GameCube, a Game Boy if (the player turns of 3D) a Wii.

Francis has a large number of posters featuring Lady Bow and Bootler (this marks Lady Bow's second cameo in Super Paper Mario), Petuni, Princess Peach, and other less identifiable characters.

Mega Koopa is identical to a Koopa Troopa de Super Mario Bros. en NES.

Big Blooper is a miniboss in The Tile Pool; Bloopers have had at least a mini-boss role in every Paper Mario game to date.

Bowser declares that there will be no more sequels; Many Mario games have at least one sequel, and Bowser is defeated in all Paper Mario sequels.

 Francis is a big fan of certain television shows, whose names are full of references to characters from the Paper Mario series, like The Blubbening, which apparently involves  Tubba Blubba (In this way, Super Paper Mario becomes the third consecutive Paper Mario game to appear). at least mention a giant Spike in their corresponding third chapters), Starship X-Naut, apparently focusing on the X-Nauts, and The Grodus Chronicles, which seems to feature Sir Grodus.

The overworld music has several interludes, in which segments of the Super Mario Bros theme can be clearly heard.

The player must take the second Warp Pipe in the Warp Zone-like area to advance the level, which may be a reference to Super Mario Bros., as Mario or Luigi must take the second pipe in the Warp Zone if they wish to take a shortcut to World 3.

Fort Francishas some bars of music similar to those of Paper Mario,specifically, the music resembles the music track of Shiver Mountain. ((If you were curious to know what the song sounds like, here is the link: https://youtu.be/5aaH9mOd-gI?si=ZqvpFzXmjzU1DB9d).

be/5aaH9mOd-gI?si=ZqvpFzXmjzU1DB9d)

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The mirror hall in Flipside is called Mirror Mansion and Mansion Rorrim in Flopside. The eight colored blocks are, from left to right: red (#1), orange (#2), yellow (#3), green (#4), light blue (#5), dark blue (#6), purple (#7) and black (#8). All blocks are unlit initially. The goal is to light all blocks.

Hitting #1 changes the state of #1, #3, #5, #6 and #8.

Hitting #2 changes the state of #1, #2, #4, #6 and #7.

Hitting #3 changes the state of #1, #3, #4, #5 and #7.

Hitting #4 changes the state of #2, #3, #4, #5 and #8.

Hitting #5 changes the state of #1, #2, #3, #5 and #7.

Hitting #6 changes the state of #4, #5, #6, #7 and #8.

Hitting #7 changes the state of #2, #3, #6, #7 and #8.

Hitting #8 changes the state of #1, #2, #4, #6 and #8.

Although the in-game hint (in the back alley of Flipside 1st Floor) is to hit all "Eight Blocks, Each Color Once", it is also possible to solve the puzzle by hitting just the orange (#2), yellow (#3), green (#4) and light blue (#5) blocks once

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Although the in-game hint (in the back alley of Flipside 1st Floor) is to hit all "Eight Blocks, Each Color Once", it is also possible to solve the puzzle by hitting just the orange (#2), yellow (#3), green (#4) and light blue (#5) blocks once.

Although the in-game hint (in the back alley of Flipside 1st Floor) is to hit all "Eight Blocks, Each Color Once", it is also possible to solve the puzzle by hitting just the orange (#2), yellow (#3), green (#4) and light blue (#5) blocks once

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