The four rune types

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There are fourtyone different runes in total, which are splitted into four types, which are:
-Active/infinite
-Hungry
-Healing
-Trap

The Actives are fifteen runes which, once drawn, always active until they get erased. They do not need any fuel to work and can run for an infinite amount of time. I won't list them, as it is a huge spoiler for the coming chapters. This group includes the most runes.

The Hungrys are six runes which need fuel to run and not gasoline or coal (in most cases) but a specific fuel, like a campfire needs oxygen and wood or gras to be able to give you light and warmth. It is easy to draw one, but keeping it runing is the other thing and in some cases the location of the rune is important too. This group includes the fourth most runes.

The Healings are thirteen runes and how their name says, they are for healing. It isn't as easy as drawing a single healing rune for everything, no. Most wounds and disabilities have their own rune to be able to regenerate. It are 13 different runes from which one is only there, to keep the person 'awake' if there is only ink there to draw with. For those runes, blood is mostly used to draw them, which gave the Written Runics their second name, the 'Blood runes'. None of these can be drawn onto paper, only onto the skin of the hurt to really work. This group includes the second most runes.

The Traps are seven runes that are used to put up traps to protect yourself from burglars or bad neighbors. Keeper's have mostly used it to protect the magic book as it may not be lost or stolen, if the magic shouldn't be... deactivated by the guardians. This group includes the third most runes.

What happens if the rules on the first page are broken, is the worst nightmare of every keeper and every step a keeper takes should be taken cautiously or else the guardians may get mad at them.

-Schizu Ama
7th of october

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