Chapter 1: The Ultrakill loadout

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As they continue moving, Y/n decided to check out his Ultrakill loadout that being his guns and arms.

REVOLVER TYPE: PIERCER

[an energy-powered railgun-pistol hybrid, with a futuristic metallic texture and look

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[an energy-powered railgun-pistol hybrid, with a futuristic metallic texture and look. Located near this weapon's hammer equivalent is a small screen that indicates the cooldown of its alternate fire. It has lights on its screen, cylinder and its barrel, giving off a neon blue glow.]

[Hold Alt Fire to charge a 3-hit beam. Requires cooldown.]


REVOLVER TYPE: MARKSMAN

[The Marksman Revolver appears almost identical to the Piercer Revolver but has neon green lights as well as a different interface that indicates the number of available coins

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[The Marksman Revolver appears almost identical to the Piercer Revolver but has neon green lights as well as a different interface that indicates the number of available coins. The display also indicates how long until each coin recharges, and makes an audible "ding" noise when one is available again.]

[Press Alt Fire to throw a coin. Hit an airborne coin to deflect your shot into the nearest enemy's weakpoint. Coins can be chained.]

REVOLVER TYPE: SHARPSHOOTER

[The Sharpshooter Revolver appears almost identical to the Piercer Revolver, but has neon red lights as well as a different interface that indicates the number of available charged shots

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[The Sharpshooter Revolver appears almost identical to the Piercer Revolver, but has neon red lights as well as a different interface that indicates the number of available charged shots. The display also indicates how long until each shot recharges.]

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