Transformation Quirks

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Transformation Quirks are quirks that cause the user to take on a temporary alteration


Ace: The user becomes an expert at whatever they're studying/doing after 10 - 15 minutes but, once they move onto doing something else, their expertise will be reset

Adapt: The user can adapt to match their surroundings in minutes. This means if they are ever in a situation where their body does not have something needed to cope in the environment they're in, they will "evolve" to match their body's needs. However, this only happens when the environment can hurt/kill the user.

Age: The user can change their physical appearance by altering their age however, the length of the process varies depending on the size of the age gap between the starting and finishing age (for example, the age gap to transform to a 98 year old from a 38 year old would be 30 years so the transformation would take approximately 30 seconds).

Animal Adapt: The user can copy the characteristics of any animal they touch within 24 hours. They can also choose 1 animal's characteristics to memorise and use at any time

Archer: The user can turn one of their hands into an archery bow and produce arrows from their back which can be controlled by humming leading to a 95% chance of hitting their target. However, there is only a 95% chance if the projectile is an arrow. If it isn't, the hit chance is reduced to 80%

Armourer: The user can turn their hands into weapon smith tools such as hammers, chisels, tongs, and many more




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