Bond Manipulation
Ability information
Category: Influence
type: Mental
Usage information
•manipulate various kinds of bonds.
-Capabilities-
The user can manipulate various bonds, including those which link individuals, breaking the bonds between them, altering them, reforming them or creating completely new ones. They will thus be able to alter people's personalities, relationships, viewpoints and moral orientations. They can also break contractual bonds and the effects of powers such as Telepathy and Persuasion.
The user can also manipulate the bonds between atoms, and use this to produce electricity, change one material into another and create powerful explosions.
-Limitations-
•May be limited to certain bonds; I.e, a family/love bond rather than the bonds between atoms.
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Luck Push
Ability information
Category: Influence
type: Metaphysical
Usage information
•The ability to be constantly lucky.
-Capabilities-
The user is gifted with an automatic infinite supply of luckiness, most have no control over this power as things considered "lucky" just randomly happen to them. Ergo, nothing bad will happen or if it does then their power will always sort it out and keep the "lucky" side of the scale the heaviest.
People will always respond positively towards the user and they'll never be drawn into a fight. People would voluntarily give user money and such and just genuinely be nice to you and respect you.
All aspects of users life are improved Slowly or drastically: love life, work life, personal life, financial life and basically life as a whole would become easier, happier, and would excel altogether.
-Levels-
Basic Level: User is slightly more luckier than other people, on average good things happen to them more often and bad less often, random change tilts slightly to their favor.
Advanced Level: User is notably luckier than other people, good things happen to them more often and bad less often, random change tilts to their favor.
Expert Level: User is luckier than other people, good things happen to them and bad don't, random change is favors them.
Master Level: User is lucky on level that causes things go to their way no matter what they do.
-Limitations-
•As a beginner the user has literally no control over this power, so what happens is just random.
•The good fortune may have a limit of probability or time.
•Jinx may be able to lessen or remove luck.
•Over reliance may lead to overconfidence and eventually defeat.
•Activates strongly in certain events, such as in combat and If user's emotions are high (ex. gambling).
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Telepathic Push
Ability information
Category: Influence
type: Mental
Usage information
The power to send subliminal messages.
-Capabilities-
User can implant thoughts or ideas into the subject's subconscious making the subject think that those were their own thoughts. User can keep on giving commands to the subject until they obey them.
-Limitations-
•Psychic Shield grants either immunity or resistance.
•May need to speak the commands in order to make it work.
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Psychological Intuition
Ability information
Category: Reading
type: Mental
Usage information
•Power to possess innate understanding/knowledge of psychology.
-Capabilities-
The user possesses an incredible and innate understanding/knowledge of psychology and can use it for various purposes, often by changing the perception or behavior of others through underhanded, deceptive, or even abusive tactics.
More benevolent users may use it to help those with mental or emotional problems, while the more malevolent users may use it to manipulate others into doing their bidding, or even drive some to acts of murder or suicide.
-Limitations-
•Will not work on "Indomitable Will" users of a higher level.
•User may become paranoid.
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Seductive Magnetism
Ability information
Category: Magnetism
type: Mental
Usage information
The power to possess supernatural attractive power.
-Capabilities-
User radiate an aura of attractiveness, naturally inducing pleasure and desire while subtly lifting inhibitions. The affected targets remain fully themselves, but can't help but long for the user's favor and affection, and can't bring themselves to cause them harm except as a last resort, like an irreplaceable treasure too precious to be lost.
-Limitations-
•Constantly active, though regulated by the user's desires.
•Some people may be immune, naturally or via countermeasures.
•The sensations may grow addictive, causing out-of-character behaviors.
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Effect Field Projection
Ability information
Category: Mental
type: Physical
Usage information
•Power to emit a field (often spherical) wherever the user wishes that applies a specific effect to all inside the field.
-Capabilities-
The user has the ability to emit a field wherever they wish that applies a specific effect to all inside the field. They could have a multitude of uses outside of those listed here.
User can make a field around themselves or make one at a set location. User can condense a field into the size of a baseball, so it can be kept and thrown like a grenade extending the field on contact. User can control the size/shape of the fields.
-Variations-
•Aging Presence Field
•Attraction & Repulsion Field
•Attraction Field
•Aversion Field
•Absolute Darkness Field
•Augmentation Field Projection
•Curse Field Projection
•Death Field
•Deflection Barrier Field
•Degradation Field
•Dilation Field
•Disassembly Field
•Disintegration Field
•Distortion Field
•Enemy Field
•Energy Assimilation Field
•Entrapment Field
•Environmental Field Projection
•Haunted Field
•Healing Field
•Hive Mind Field
•Illusory Field
•Impact Shifting Field
•Life Field Projection
•Life Support Field
•Luck Field Creation
•Molecular Deceleration Field
•Negative Zone Creation
•Nightfall Field
•Personal Gravity Field
•Power Negation Field
•Probability Zone Creation
•Projective Omnilingualism Field
•Resurrection Field
•Safety Field Projection
•Selective Invulnerability Field
•Sensory Field Generation
•Shelter Field
•Sickness Aura
•Surgical Field
•Temperature Field
•Time Dilation Field
•Vacuum Field
•Warping Presence Field
-Limitations-
•Fields size is limited by users skill/power.
•Users may be only able to make a field around themselves until users reach a higher level and create effect fields around other areas.
•Effects are limited within the field's area at a low level but with training can expand effects.
•Fields may be immobile once set.
•User's concentration may be necessary to maintain the field.
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Unholy Territory
Ability information
Category: Influence
type: MetaPhysical
Usage information
•create a protected area of dark/malevolent/demonic energy which damages/destroys/repels/corrupts anything that enters its range.
-Capabilities-
The user can create an area protected by demonic power which destroys/damages/repels/corrupts anything that attempts to enters its range of influence. This ability is a powerful defensive skill which allows a user to hold off even the most powerful of benevolent entities to formulate a counterattack. Prolonged presence in the field could induce madness in the minds of weak-willed opponents.
-Limitations-
•User is may not be able to attack their opponent directly while this power is active.
•Power usage my require immense levels of concentration.
•Range of influence may be limited.
•May be weak against those with Divine Territory.
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Psionic Manipulation
Ability information
Category: Mental
type: Mental
Usage information
•Possess all mental/psychic abilities.
-Capabilities-
The user can use any and all psychic powers.
-Applications-
•Astral Manipulation
•Astral Projection
•Astral Trapping
•Corporealization
•Energy Soul
•Psionic Drain
•Psychometry
•Psychometric Ability Replication
•Telekinesis
•Atomic Manipulation
•Atomic Cancellation
•Atomic Dissociation
•Self-Atomic Manipulation
•Biological Manipulation
•Cosmic Manipulation
•Electromagnetism Manipulation
•Electrical Telekinesis
•Electrical Telepathy
•Flight/Supersonic Flying
•Force-Field Generation
•Healing
•Levitation
•Molecular Manipulation
•Matter Creation
•Molecular Dispersion
•Self-Molecular Manipulation
•Particle Manipulation
•Charged Particles Manipulation
•Particle Construction
•Self-Particle Manipulation
•Tactile Telekinesis
•Telekinetically Enhanced Condition
•Psionic Strength
•Replication
•Sound Manipulation
•Spatial Manipulation
•Subatomic Manipulation
•Modulation Manipulation
•Self-Subatomic Manipulation
•Quark Manipulation
•Telekinetic Constructs
•Telekinetic Cutting
•Telekinetic Force Manipulation
•Telekinetic Surgery
•Telekinetic Teleportation
•Teleportation
•Technology Manipulation
•Telekinetic Blast/Psionic Explosion
•Vector Manipulation
•Empathy
•Emotion Empowerment
•Emotion Manipulation
•Emotional Energy Manipulation
•Emotional Attuned Physiology
•Empathic Mimicry
•Empathic Power Randomization
•Extrasensory Perception
•Clairaudience
•Claircognizance
•Clairempathy
•Clairvoyance
•Psychic Energy Manipulation
•Psychic Element Manipulation
•Psychic Flame Manipulation
•Psychic Lightning Manipulation
•Precognition
•Precognitive Dreaming
•Retrocognition
•Telepathy
•Dream Manipulation
•Hypnosis
•Illusion Manipulation
•Intuitive Aptitude
•Knowledge Projection
•Knowledge Replication
•Mental Inducement
•Mental Manipulation
•Mental Projection
•Mind Control
•Mind Exchange
•Mind Reading
•Mindshifting
•Possession
•Psionic Inundation
•Pushing
•Psychic Shield
•Psychic Navigation
•Psychic Constructs
•Psychometric Telepathy
•Subconscious Manipulation
•Telepathic Communication
•Telepathic Mimicry
•Temporal Perception
-Limitations-
User's mental/psychic resilience: overuse can cause headaches, unconsciousness, coma and even death.
"Mother used to say that I can do anything I set my mind to. She always said if I focused hard enough I could always make something I wish happen, and at times I knew she was right. At weird moments I had these rare and odd feeling in my head, like a constant tapping on my skull growing stronger and stronger until I would feel so overwhelmed by the feeling that I would make things break, shatter, and cause pain to others. Now I have complete control over my mind and whatever my mind wishes to achieve I can achieve it!"
Entry on user's gift
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Reactionary replication
Ability information
Category:
type: mental
Usage information
•copy the powers of others after experiencing them.
-Capabilities-
The user can copy the abilities of others when they use their ability on them. For Jane used her ability on the user The user will gain Jane's ability or if a Alec used his ability on the user, the user will also gain that power.
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Apathy Inducement
Ability information
Category: Shield/Addiction
Type: Mental
Usage information
User negates all Powers influencing emotions.
-capabilities-
User of this ability can permanently negate their Target's emotions, allowing them to Free others from emotional distractions, Addictions, or other Emotion based abilities which affect thinking-processes or Bonds. They can also make others uncaring, detached, indifferent and even catatonic.
This Gift is similar to Jasper's in the sense that it can affect Targets physically. Though, like Didyme, it is limited to only one emotion: Apathy.
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Treachery Inducement
Ability information
Category: Influence
Type: Mental
Usage information
power to cause treachery in others.
-capabilities-
Users can cause targets to betray others, user may also be able to induce the abilities/skills usable in betrayal.
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Twilight Special Abilities!
FanfictionHere is my list of Twilight vampire special powers. These powers are like Jane's, Alec's, Bella's etc. But in unique ways that I hope will inspire readers to choose better twilight oc's powers. I upload irregularly so don't forget to check once a wh...
