HEALING SKILL

0 ~ nothing
1 ~ slightly injured and whitecough (2 herbs)
2 ~ fever (3 herbs) and above
3 ~ greencough, injured, beestings (5 herbs) and above
4 ~ severly injured, poison (8 herbs) and above
5 ~ near death (12 herbs) and above

GATHERING SKILL

0 ~ nothing
1 ~ 0 - 1 sticks
2 ~ 0 - 3 sticks
3 ~ 1 - 2 sticks
4 ~ 1 - 3 sticks
5 ~ 2 - 3 sticks

Zeus cabin - 20 sticks
Hera cabin - 20 sticks
Poseidon cabin - 10 sticks
Demeter cabin - 10 sticks
Ares cabin - 10 sticks
Athena cabin - 10 sticks
Apollo cabin - 10 sticks
Artemis cabin - 10 sticks
Hephaetsus cabin - 10 sticks
Aphrodite cabin - 10 sticks
Hermes cabin - 25 sticks
Dionysus cabin - 5 sticks

Hades cabin - 10 sticks
Iris cabin - 10 sticks
Hypno cabin - 10 sticks
Nemisis cabin - 10 sticks
Nike cabin - 10 sticks
Hebe cabin - 10 sticks
Tyche cabin - 10 sticks
Hecatates cabin - 10 sticks
MORE WILL BE ADDED AS MORE CAMPERS ARE FOUND

also don't worry when the game starts you don't have to build all of those-

POWER SKILL
this goes to level five. it only goes up by .5 each time, and once a half-blood gets it to level five they'll know their godly parent and they'll get a levels added to their battleskill based on their parent

~~COMMANDS~~

/hunt with... (cat name) (1 energy)
hunts with another cat

/hunt alone (cat name) (1 energy)
hunt alone

/heal... (cat name) (1 energy)
you will heal a cat of your choosing using herbs

/take care of the tree with... (cat name) (1 energy)
the tree needs to be taken care of each day to keep out monsters. requires three cats

/train __ in __ (cat name) (1 energy)
you will train with another cat and depending on the skill it'll go up by .5

/train __ alone (cat name) (1 energy)
you'll train your skill alone

/patrol the barrier (cat name) (1 energy)
this needs to be done by one cat everyday to check the strength of the barrier and to catch any new half-bloods outside

/pray to __ (cat name) (no energy)
you will pray to a god of your choosing

/bond with... (cat name) (no energy)
you and someone else will bond

/breed with... (cat name) (2 energy)
you and your mate will have 1-5 kits in two moons
(genetics will work as in i'll use some punnett squares and a number generator ;) )

/search for kits (cat name) (2 energy)
you will look for kits to raise alone or with your partner. 20% they're mortal kits and 5% chance they're god kits

/make __ cabin leader of _ (no energy)
this must be used by a cabin leader or by the rest of the cabin when the cabin leader dies

/bury __ (cat name) (1 energy)
you will bury a dead fellow camper

/allow __ into camp (cat name) (no energy)
you will let either a mortal or a safe monster into camp

Call of the gods ~~a warriors command game~~Donde viven las historias. Descúbrelo ahora