- Commands -
3 Energy -
/look for kits
/escape
2 Energy -
/explore (Direction)
1 Energy -
/hunt alone at (Area)
/hunt at (area) with
/forage alone at (area)
/forage at (Area) with
/collect (crafting item)
/collect berries
/patrol with
/train (skill) alone
/search for Shinies/Golden Acorns/Spectral Shards
/Search for pet
/train (pet) (skill/loyalty)
/craft (item)
0.5 Energy -
/fight (enemy)
/worship (Deity)
/sacrifice (item) to (deity)
/make (potion)
0 Energy -
/search for flowers (once per moon)
/bond with (one free bond per moon, 0.5 onwards)
/become mates with (other)
/have kits with (mate/surrogate)
/breed (pet) with (other pet) -same species
/age up (baby pets)
/rank up to (new name)
/hide
/stay in camp
/eat last
/make nibbles
Sin Commands -
/kill (cat/pet) (1)
/kidnap (cat/pet) (1)
/steal (item and amount (0.5)
/guard (cat/pet)
/watch (sus cat)
/investigate crime scene (1)
/poison (Cat/pet) (0)
/search for item (0.5)
/store (item collected) (0.5)
- Charts -
- Hunting -
Level 1- 0-1 pieces of prey
Level 2- 1-2 pieces of prey
Level 3- 2-3 pieces of prey
Level 4- 2-3 pieces of prey
Level 5- 3-4 pieces of prey
Level 6- 4-5 pieces of prey
Level 7- 5-6 pieces of prey
Level 8- 6-7 pieces of prey
Level 9- 7-8 pieces of prey
Level 10- 7-8 pieces of prey
- Fighting -
Level 1- 0 damage
Level 2- 1-2 damage
Level 3- 3-4 damage
Level 4- 3-4 damage
Level 5- 5-6 damage
Level 6- 6-7 damage
Level 7- 6-7 damage
Level 8- 6-7 damage
Level 9- 8-9 damage
Level 10- 10 damage
- Foraging -
Level 1- 0-1 sticks and herbs
Level 2- 2-4 sticks and herbs
Level 3- 4-5 sticks and herbs
Level 4- 4-5 sticks and herbs
Level 5- 5-6 sticks and herbs
Level 6- 5-6 sticks and herbs
Level 7- 6-7 sticks and herbs
Level 8- 8-9 sticks and herbs
Level 9- 8-9 sticks and herbs
Level 10- 10 sticks and herbs
- Healing -
Level 1- Thorns, cracked pads (3 herbs)
Level 2- Coughs (3 herbs)
Level 3- Shallow injuries (4 herbs)
Level 4- Whitecough (5 herbs)
Level 5- Sprains, infections (5 herbs)
Level 6- Greencough (7 herbs)
Level 7- Injuries (7 herbs)
Level 8- Redcough (8 herbs)
Level 9- Severe injuries (8 herbs)
Level 10- Fatal injuries (10 herbs)
- Bonds -
Level 1- Acquaintances
Level 2- Friends
Level 3- Close friends
Level 4- Best friends
Level 5- Mates
~ Dens ~
Huge Den - room for 15 cats - 45 sticks, and requires five other cats to use the /Build (Den type)(name)...
Large Den - room for 10 cats - 30 sticks, and requires four other cats to use the build den command.
Medium den - room for 8 cats - Requires 25 sticks and three other cats to use the build den command.
Small den - room for 5 cats - requires 15 sticks and one other cat to use the build den command.
Tiny den - room for a cat - Requires 5 sticks and only requires you to use that command.
~ Special skills ~
Healing Aura - This blessing is only given to Oracle's, their apprentices, and special kits. It allows you to passively heal any cat, starting from those you have the highest bond with. From each level, with the maximum being five, the maximum amount of cats you can heal in one go goes up. So a level 5 Healing Aura cat can heal 5 cats at once whenever they use their skill. The cats healed are random. This can be an inherited special skill, so if you are an Oracle with a secret mate and kits, watch out for any kits that hold that skill, as your secret will undoubtebly be revealed them. An uncommon blessing.
Sharpened Claws - The amount of damage you do in a battle is doubled. This skill can't be inherited, however, its a rather common blessing.
Silent Crouch - The amount of prey you catch whenever hunting is doubled, and you are stealthy, meaning that your pawsteps are silent and that you can get away with more crimes than anyone could think. This skill does not show up on your profile, unless you want it to show there. This is a legendary skill. This skill may or may not be inherited.
Forager - The amount of items you find whenever foraging are doubled, and you also have a higher chance to find Shinies whenever you leave camp. This is an uncommon blessing. This skill can be inherited.
Shiny Seeker - Whenever you do a command, you have a 50% chance to find Shinies, no matter what that command is. This is a common blessing. This skill may or may not be inherited.
Spirit Whisperer - You can often hear what the spirits are talking about, and can ask them questions, however, the amount of information they give away is equal to your skill. The higher the skill level, the more you'll find out. However, this makes you a prime target for vengeful spirits, so use it sparingly. The Risk factor on your profile shows how in danger you are of being attacked by spirits. This skill may or may not be inherited.
Lucky Leaf - You are blessed with a peculiar amount of luck and an uncanny ability to stumble upon the most helpful things. With this skill, you can evade enemies, find more Shinies than you should, avoid fatal injuries and so on. The higher your level, the more often your skill is to kick in. This is a legendary skill. This skill cannot be inherited.
Weather Prediction - You are blessed with the ability to predict any possible future weather for the next few moons, however this skill can only be used once every season cycle. This is an uncommon blessing. This skill cannot be inherited.
There are many more unknown skills, some that not even the deities may know about... They will be added once seen.