Death Valley: The areas beyond Zone Six. Used to contain farming communities, until the land was destroyed in bombings by BL/Ind. ((There is another definition which goes against this. It is: A large portion of Zone Five which is completely barren. There's a small lining of trees and bushes, who's water comes from...no one knows, around the Burial Gardens, but beyond that, there's nothing in Death Valley other than sun, sand, and vultures.))

Debut Club (The): A popular club in Zone One, considered to be the best in the entire Zone, and some say in the entire desert. There's loud music, highly alcoholic drinks and a few very friendly 'companions' to enjoy. Also 'Debut', 'Club One', 'Debut Club'

Demolition Drift: One of the Crash Track's more known, and more difficult, circuits. It goes all the way out to the Fog Line, with a double ramp over a natural ditch. And if you happen to miss the turn that immediately follows the jump, you're all but out for the count, hence the name demolition drift.

Diner (The): The home of the Fabulous Killjoys, on the border of Zone Three and Four ((This may or may not be where it is. I've seen numerous locations.))

Dislan Way: What used to be part of Disneyland, but the name has become so faded and lost and read by Zonerunners who never actually learned how to read that it's become Dislan Way. A common area for Waveheads.

Downtown Place: A Juvie 'base' or hangout. Originally a Draculoid city-outpost but was taken over by Juvie Halls. BLI is unable to take it back but has tried several times, though they deny their failed attempts.

Dreams Boulevard: Another highway branching off Route Guano, not as well known, but more convenient if you have a trail on your back.

Dream(s) Treasury (The): A place where people write and 'submit' their dreams, thoughts and wishes. Some find it relaxing, a place to get things off their chest. No one knows what happens to them, but they're gone by the end of the week. There are many theories, and many think the Witch takes them.

Factory (The): A warehouse within the Lobby, with the production and selling of common drugs both in the Zones and the Lobby.

Focus: A not-so-popular bar in Zone Four, used to pick up companions. A regular spot for Drifters and Groupies.

Fog Line (The): A border of fog, about a mile deep and surrounding the Zones completely, that marks the beginning of No Man's Land and the end of the Zones.

Getaway Mile: Route Guano.

Ghost City: A network of abandoned churches that survived the Helium Wars around the Zones. Full of graffiti and horror stories, of course.

Glow Star Inc: One of BLI's old warehouses in Zone One that was turned into a safehaven for tired 'joys throughout the Zones.

Gold Mountain: A 'mountain' ((It's not mountain-sized, but I don't know how to explain it)) which turn gold-ish in the sunset and sunrise.

Graffiti Town: A wrecked and abandoned set of buildings, covered in graffiti and other forms of vandalism.

Harmony Rock: A 'rock' (quite large, barely qualifies as a rock. Has a number of ledges and a large surface area on the top) where 'joys go to talk or work things out. It is where Killjoys, Neutrals, Nobodies, and any other residents of the Zones forget about past arguments or discourse. There is to be no arguing nor fighting on or around the rock.

High Rises (The): The rich districts within Battery City, where a sign of wealth is living in one of the highest apartments within a high rise.

Hyper Thrust: A nightclub situated out on the far edge of Zone Six - a perfect place to relax, let go, enjoy some Killjoy music and meet a "companion". ((Another definition describes it as a gay strip club))

...Donde viven las historias. Descúbrelo ahora