×|Villain Type Quirks|×

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Quirk Name: Air-Head

Type: Emitter

× The quirk enables the user to manipulate the air in people's bodies and force them to implode.

× The user has to have touched them within a five second timespan with at least three fingers.

× Can only use this quirk every five seconds.

× No one can survive this.

Drawback: The users air supply is shortened each time they use the quirk, so the amount of time they can do it within a time limit is one minute, which is twelve people. Depends on the person.

Special: The user sets the quirk to a radius of 15 feet, and everyone within that radius will implode and die after five seconds. User is knocked out from the excessive power usage and air supply. Easy to capture after usage, which means this is a strategic and last-resort type of attack.

Quirk Name: Red Matter

Type: Emitter

× The user can summon large red see-through orbs that when they engulf a living being, their blood will start seeping out of their body extremely quickly.

× Blood Red colour.

× The bloodloss will not stop for a long time even if the orb is removed, but the loss will be slowed.

× Only way to defend against this quirk is to avoid the Red Matter, which are pretty slow, or if you are captured by the orbs, they will keep you inside, so the only way to escape is by an outside force. You can reach out, but you can reach in and not be affected.

× Only way the quirk starts to work is if the victim's entire body is inside the orb.

Drawback: The orbs come from the users skin, so the areas that the orbs come from will be effected. If the orbs are out for too long, those spots will start to rash then bleed out. Time limit is fifteen minutes to start rashing up, and thirty minutes to start bleeding.

Special: The user will condense their body, and release a volley of Red Matter away from them, quickly encasing people within a 5 foot radius, then slow down to their regular speed. The user gets rashes much quicker, after one minute of not retracing the orbs they will rash, and thirty seconds after they will bleed. Quick get away, but risky if alone with no supplies or assistance.

Quirk Name: Acid Sphere

Type: Emitter

× This quirk enables the user to be able to create balls of acid on a physical surface.

× Toxic green colour.

× The spheres are only about 12 inches.
(One foot).

× Explode on carbon impact, except for user.
(A living being, plants as well).

× Status of acid depends on user's physical and mental state.

× (Example) After creating the acid from a wall, leaving a small hole, the user then grabs it and either sets it as a trap or throws it at a enemy, and if they dodge, the user can control whether it sticks or bounces back.
(Like a dangerous green water balloon.)

× If it hits the victim and explodes, the acid will get all over the area that they hit, and melt extremely quick, causing excruciating pain.

Drawback: Too much usage causes the user's hands to burn. Painful and causes the acid to be less affective.

Special: The user creates 10-15 larger than average acid balls, and either sets them as traps or throws them as a barrage. Skin on hands melt and blister, and the muscles in the arms are spastic. Higher regenerative abilities than normal.

Quirk Name: Mind Parasite

Type: Transformation

× The user's fingers morph into small, stringy, parasites, and can force them into people's brains via. A small opening. Including cuts. (Yes.)

× Colour is white with small black specks.

× Controls the host to do anything they want, whether the user says it verbally or mentally.

× Can only stretch the parasites 25 feet.
(300 inches.)

× Can control ten people at once, is troublesome however, so preferred to control at least three to five at once.

Drawback: Once the parasites are connected, the user cannot let go for thirty seconds, and if they are connected for too long, over an hour, the parasites will get out of control and start to slowly kill (eat) the host's brain.

Special: They really don't have a special, but they can control 10 people to be a human shield for them, or sacrifices for them to escape.

And those were four villainous quirks.

You're welcome.

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