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BASICS
clan names; always related to an animal! Examples from the books; Ravenclan, wolfclan, viperclan, sealclan, ect.
Names; the names aren't like today's obviously, example from the book; torak, Renn, Fin-Kedinn, Bale,
Areas; there will be four different types of land to have your tribe to start. Exploring can lead to finding new areas and clans. The four biomes are; The forest; The deep forest; Islands and ocean side; The tundra(snow and ice)
RANKS;
Leaders have 8 energy
First in line and mages has 6 energy
Normal clan members have 5 energy
Trainees (Older children), not full clan members and mothers have 3 energy
Children have 0-2 energy
COMMANDS
These are just the basics, you can make up others and we can decide if they're valid
Hunting; gets you food. Needed to get energy.
/persons name/ hunts alone No bonus
/persons name/ hunts with /persons name/ up to 4 clan members. +1 bonus kill for each person and sometimes a large kill.
Patrol; have /persons name/ and /persons name/ patrol the border
Chance of finding herbs or sticks. A new clan member or a dog. Or getting attacked. Border strength is out of 8 and if lower then 5 the chance of an attack is higher/surviving an attack is low.
Healing; Have /mages name/ heal /sick or injured persons name/ 0 skill | nothing 1 skill | cough, Cuts 2 skill | small injuries and fevers 3 Skill | small injuries and fevers 4 skill | infections+ most mild illnesses 5 skill | all injuries+ preform rituals+ most illnesses 6 skill | all illnesses 7 skill | broken bones 8 skill | demon sickness
Herbs needed; Cough, cuts and mild illnesses; 1-2 herbs Small injuries and fever; 2-3 herbs Infection 4-6 herbs
Rituals; 5 herbs (can be used to bring luck and protection to the clan and things like that. If it works. 2/6 chance of not working
Broken bones; 7-10 herbs and 2 sticks
Demon sickness; 12+ herbs
Dens; Have /persons name/ and /persons name/ build /building type/
Basic shelter; 10 sticks (one per family/person and close friend. Can support 4 or less people) Upgrade basic shelter; 5 sticks Leaders shelter; 15 sticks Storage hut; 20 sticks (allows you to collect more sticks, food and herbs) Medicine hut; 30 sticks and 10 herbs
Building takes 2 energy
Exploring and quests;
Send /persons name/ exploring. They can find sticks, new people or animals to join the clan, or Items to bring luck to the clan or just cool places
Send /person name/ on a quest They will be gone for 3 moons and they can find lots of things including a new family, many new pets, a new territory/clan, good luck charms and more!
Relationships and children; Bond with /clan members name/
If first time interacting put to become /either crush or friends/ after the bond with part
Relationship chart; 0| strangers 1| acceptances 2| kinda friends 3| friends 4| crush or friends 5| mates or close friends 6-8| ready to have kids or besties
Reproduction; Have /persons name/ and /persons name/ reproduce The female will then have 1-3 children in 4 moons. If the couple is gay they have a 1/6 chance of finding a child at the clans border
Other
/name of person/ doesn't eat Moved to bottom of eating order
Eating order; Leader First in line Sick or injured Kids Elderly Mothers Clan members Older kids Dogs
Have /adult name/ Play with /child's name/
Have /persons name or all/ defend/attack
Have /persons name/ train alone in /what you want them to train in/ +.25 of a skill
Have /persons name/ train with /persons name who has more skill then them/ in /what you want them to improve at/ +.5 of a skill
Request /other clan name/ as an /ally or enemy/ You can trade with your allies at the trade center and declare war on your enemies
Declare war on /enemies name/
Send /name of a clan member or first in line/ on a quest. They will be gone for 3 moons and might come back with lots of stuff, a new clan territory/clan, special items or death/an illness.
Make /clan member/ a healer Make /child over 5 moons/ a trainee (or healer trainee) EVENTS
Flooding Only happens at clans neat body's of water. Destroys shelters and storage huts, can kill clan members.
Windstorm Destroys shelters and can kill clan members
Predator attack Kills clan members. Only happens if border is weak
Clan attack only happens if an enemy decides to attack you
Pandemic; a multi clan wide illness
Also when foraging or hunting there is a chance of finding a specialty item only found in your clans area. These can bring luck to a clan or be used trading
If you're clan has been blessed with luck from either a ritual or special find, it lasts for 4 moons and gives everyone +1 energy and increases what you find by 20%
Random
You can only feed someone twice a day which will give them either one energy(if fed berries) or two energy(if fed meat)
Every night they will automatically be fed half their energy and the other half will be given back be sleeping.
-fallinglilac gave us permission to use her commands for this and we're so grateful for that. Thanks again!