COMMANDS/RANKS

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BASICS

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BASICS

clan names; always related to an animal! Examples from the books; Ravenclan, wolfclan, viperclan, sealclan, ect.

Names; the names aren't like today's obviously, example from the book; torak, Renn, Fin-Kedinn, Bale,

Areas; there will be four different types of land to have your tribe to start. Exploring can lead to finding new areas and clans. The four biomes are;
The forest;
The deep forest;
Islands and ocean side;
The tundra(snow and ice)

RANKS;

Leaders have 8 energy

First in line and mages has 6 energy

Normal clan members have 5 energy

Trainees (Older children), not full clan members and mothers have 3 energy

Children have 0-2 energy

COMMANDS

These are just the basics, you can make up others and we can decide if they're valid

Hunting; gets you food. Needed to get energy.

/persons name/ hunts alone
No bonus

/persons name/ hunts with /persons name/ up to 4 clan members. +1 bonus kill for each person and sometimes a large kill.

Skill chart

0 skill |0-1 prey
1 skill | 0-2 prey
2 skill |1-3 prey
3 Skill |1-4 prey
4 skill |2-5 prey
5 skill |2-6 prey
6 skill |3-7 prey
7 skill |4-9 prey
8 skill |4-10 prey

Foraging; gets you sticks and medical herbs. Needed to build things and heal clan members.

/persons name/ forage alone
No bonus

/persons name/ forage with /persons name/
+1 bonus of herb/stick per person that goes, up to 4 people

Skill chart

0 skill |0-1 sticks or berries
1 skill | 0-2 sticks or berries
2 skill |1-3 sticks and berries
3 Skill |1-4 sticks and berries
4 skill |2-5 sticks and berries
5 skill |2-6 sticks and berries
6 skill |3-7 sticks +maybe a herb and berries
7 skill |4-9 sticks +1-2 herbs and berries
8 skill |4-10 sticks +2-3 herbs and berries

Healer skill chart

0 skill |0 herbs
1 skill | 0-1 herbs,
2 skill |1-3 herbs
3 Skill |1-3 herbs
4 skill |1-4 herbs
5 skill |2-5 herbs
6 skill |2-6 herbs
7 skill |3-7 herbs
8 skill |4-8 herbs

Patrol; have /persons name/ and /persons name/ patrol the border

Chance of finding herbs or sticks. A new clan member or a dog. Or getting attacked. Border strength is out of 8 and if lower then 5 the chance of an attack is higher/surviving an attack is low.

Healing; Have /mages name/ heal /sick or injured persons name/
0 skill | nothing
1 skill | cough, Cuts
2 skill | small injuries and fevers
3 Skill | small injuries and fevers
4 skill | infections+ most mild illnesses
5 skill | all injuries+ preform rituals+ most illnesses
6 skill | all illnesses
7 skill | broken bones
8 skill | demon sickness

Herbs needed;
Cough, cuts and mild illnesses; 1-2 herbs
Small injuries and fever; 2-3 herbs
Infection 4-6 herbs

Rituals; 5 herbs (can be used to bring luck and protection to the clan and things like that. If it works. 2/6 chance of not working

Broken bones; 7-10 herbs and 2 sticks

Demon sickness; 12+ herbs

Dens; Have /persons name/ and /persons name/ build /building type/

Basic shelter; 10 sticks (one per family/person and close friend. Can support 4 or less people)
Upgrade basic shelter; 5 sticks
Leaders shelter; 15 sticks
Storage hut; 20 sticks (allows you to collect more sticks, food and herbs)
Medicine hut; 30 sticks and 10 herbs

Building takes 2 energy

Exploring and quests;

Send /persons name/ exploring.
They can find sticks, new people or animals to join the clan, or Items to bring luck to the clan or just cool places

Send /person name/ on a quest
They will be gone for 3 moons and they can find lots of things including a new family, many new pets, a new territory/clan, good luck charms and more!

Relationships and children; Bond with /clan members name/

If first time interacting put
to become /either crush or friends/ after the bond with part

Relationship chart;
0| strangers
1| acceptances
2| kinda friends
3| friends
4| crush or friends
5| mates or close friends
6-8| ready to have kids or besties

Reproduction;
Have /persons name/ and /persons name/ reproduce
The female will then have 1-3 children in 4 moons. If the couple is gay they have a 1/6 chance of finding a child at the clans border

Other

/name of person/ doesn't eat
Moved to bottom of eating order

Eating order;
Leader
First in line
Sick or injured
Kids
Elderly
Mothers
Clan members
Older kids
Dogs

Have /adult name/ Play with /child's name/

Have /persons name or all/ defend/attack

Have /persons name/ train alone in /what you want them to train in/
+.25 of a skill

Have /persons name/ train with /persons name who has more skill then them/ in /what you want them to improve at/
+.5 of a skill

Request /other clan name/ as an /ally or enemy/
You can trade with your allies at the trade center and declare war on your enemies

Declare war on /enemies name/

Send /name of a clan member or first in line/ on a quest.
They will be gone for 3 moons and might come back with lots of stuff, a new clan territory/clan, special items or death/an illness.

Make /clan member/ a healer
Make /child over 5 moons/ a trainee (or healer trainee)
EVENTS

Flooding
Only happens at clans neat body's of water. Destroys shelters and storage huts, can kill clan members.

Windstorm
Destroys shelters and can kill clan members

Predator attack
Kills clan members. Only happens if border is weak

Clan attack
only happens if an enemy decides to attack you

Pandemic; a multi clan wide illness

Also when foraging or hunting there is a chance of finding a specialty item only found in your clans area. These can bring luck to a clan or be used trading

If you're clan has been blessed with luck from either a ritual or special find, it lasts for 4 moons and gives everyone +1 energy and increases what you find by 20%

Random

You can only feed someone twice a day which will give them either one energy(if fed berries) or two energy(if fed meat)

Every night they will automatically be fed half their energy and the other half will be given back be sleeping.

-fallinglilac gave us permission to use her commands for this and we're so grateful for that. Thanks again!

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