3. The Application program interface

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lua_getfield(L, LUA_GLOBALSINDEX, varname);

3.4 - C Closures

When a C function is created, it is possible to associate some values with it, thus creating a C closure; these values are called upvalues and are accessible to the function whenever it is called (see lua_pushcclosure).

Whenever a C function is called, its upvalues are located at specific pseudo-indices. These pseudo-indices are produced by the macro lua_upvalueindex. The first value associated with a function is at position lua_upvalueindex(1), and so on. Any access to lua_upvalueindex(n), where n is greater than the number of upvalues of the current function (but not greater than 256), produces an acceptable (but invalid) index.

3.5 - Registry

Lua provides a registry, a pre-defined table that can be used by any C code to store whatever Lua value it needs to store. This table is always located at pseudo-index LUA_REGISTRYINDEX. Any C library can store data into this table, but it should take care to choose keys different from those used by other libraries, to avoid collisions. Typically, you should use as key a string containing your library name or a light userdata with the address of a C object in your code.

The integer keys in the registry are used by the reference mechanism, implemented by the auxiliary library, and therefore should not be used for other purposes.

3.6 - Error Handling in C

Internally, Lua uses the C longjmp facility to handle errors. (You can also choose to use exceptions if you use C++; see file luaconf.h.) When Lua faces any error (such as memory allocation errors, type errors, syntax errors, and runtime errors) it raises an error; that is, it does a long jump. A protected environment uses setjmp to set a recover point; any error jumps to the most recent active recover point.

Most functions in the API can throw an error, for instance due to a memory allocation error. The documentation for each function indicates whether it can throw errors.

Inside a C function you can throw an error by calling lua_error.

3.7 - Functions and Types

Here we list all functions and types from the C API in alphabetical order. Each function has an indicator like this: [-o, +p, x]

The first field, o, is how many elements the function pops from the stack. The second field, p, is how many elements the function pushes onto the stack. (Any function always pushes its results after popping its arguments.) A field in the form x|y means the function can push (or pop) x or y elements, depending on the situation; an interrogation mark '?' means that we cannot know how many elements the function pops/pushes by looking only at its arguments (e.g., they may depend on what is on the stack). The third field, x, tells whether the function may throw errors: '-' means the function never throws any error; 'm' means the function may throw an error only due to not enough memory; 'e' means the function may throw other kinds of errors; 'v' means the function may throw an error on purpose.

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lua_Alloc

typedef void * (*lua_Alloc) (void *ud,

void *ptr,

size_t osize,

size_t nsize);

The type of the memory-allocation function used by Lua states. The allocator function must provide a functionality similar to realloc, but not exactly the same. Its arguments are ud, an opaque pointer passed to lua_newstate; ptr, a pointer to the block being allocated/reallocated/freed; osize, the original size of the block; nsize, the new size of the block. ptr is NULL if and only if osize is zero. When nsize is zero, the allocator must return NULL; if osize is not zero, it should free the block pointed to by ptr. When nsize is not zero, the allocator returns NULL if and only if it cannot fill the request. When nsize is not zero and osize is zero, the allocator should behave like malloc. When nsize and osize are not zero, the allocator behaves like realloc. Lua assumes that the allocator never fails when osize >= nsize.

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