Legend of the Zombie Slayers
I hosted the game. It starts up, we were prepped and ready. This was it. We were gonna do it. It would be the end, of it all. That final cut scene and that best achievement in Zombies history. Wait, what NOOOOOOOOOOOOOOOOOO!!
Chapter 1: The meeting
I get online. I begin my practice sessions. I needed to abridge the amount of Zombies before I could get access to those four doors. Only in that order, I could unlock the pack-a-punch machine. It's been at least 28 minutes, I'm on round 30. I've packed the Dingo, Haymaker, and the Wunderwaffe-dg2. Ryan is getting online. I invite him to the voice chat. We begin talking about the strategies we were gonna use when we noticed that Brandon was online. We invited him to the chat and he joins. We explained our plan. I end my game. Operation story mode was a go.
Chapter 2: Preparation
I invite them to the lobby to prepare for our victory. We use our liquid Diviniums in doctor monty's factory. We all get 3 Gobblegums. We all got Immolation liquidation s. I got shopping free and Dead of Nuclear Winter. Everyone we customizing their guns and weapons to make their life easier. We setup our gobblegums. Fixed our weapons and we began a practice run for the plan to see if it would work for the first few rounds we ended the practice after about 5 minutes. Our strategy is down perfectly. WE GOT THIS!
Chapter 3: The corruption process
We begin. The first corruption turret is done. Its round 4 now so we go to der Eisendrache to buy a random weapon from the Mystery Box. I get the black hole Gun and the Dingo (fully customized.) Brandon gets the gravity spikes and the Thunder Gun. Ryan gets the Rift-E9 and the Banshii. We all eventually get Arnie's. At round 16 we completed the corruption process and captured the Apothican beast. We were going to get sucked into the beast when Ryan gets down. Brandon was unfortunately out of ammo so it was up to me to revive him. I used my Dead of Nuclear Winter Gobblegum to finish off the rest of the Zombies. I picked him up and Guarded him while he bought all his perks again. Then thing began to turn from bad to worse, but it was only the beginning of this soon-to-be-nightmare.
Chapter 4: Pack-a-Punch
We were going through the portal to nacht der untoten to be eaten by the beast, but we were so confused. Where was pack-a-punch??? We were thinking for too long because the next round had already started and we were getting chased by the hoard of Zombies. Ryan throws an Arnie while we searched for the Pack-a-Punch machine. I look up at the Apothecon heart and sitting there like an obedient dog,... You guessed it, pack-a-punch. We all were confused for a moment or two. Then it came to us. We remembered at the beginning of the first round, the Beast eats the pack-a-punch. We shoot down the pack a punch and soon after the round ends, a three headed monster called the Margwa spawned in as a mysterious voice (known as the Shadow Man), called out, "Release, the Margwa, my three headed beast!" Keep in mind that killing just these mini bosses are sorta difficult.
Chapter 5: Panzer Problem
It's the middle of round 26 now and we finally killed the Margwa. We summoned the Keeper spirit, to protect us for a while which in this case, a long while. But now we had even bigger problems than That right now. At about round 30, a super futuristic Zombie robot had spawned in. With a Deadly flamethrower, with a grappling claw, and electric stun pods, I give you the Panzer Soldat. The only good thing is that it only has one head. But in this case, our only option was to continue the mission. We've been chased by the Panzer in every inch of this huge map. From the spawn point, and around twice. Then as it chased me there was a Max Ammo just around the corner just waiting to be touched. As I told everyone we'd be safe i picked i touched it and the second i did, i threw semtexs like it was raining. The panzer was dead and a another round started. It's not game over unless it says "game over".
Chapter 6: The plan.
Chapter 7: Cats and Mice
We were almost done by now. We aligned the turrets, and quickly met up near Widows Wine. The purple markings on the floor were meant to be stepped on which we did but it was hell on earth when we teleported because we didn't know what to expect. At this point it was cat and mice. We were the petrified mice running away from the crowd of violent, dangerous, cats. It was only for a moment that i remembered that i had fished a challenge earlier on in the game. “Complete the corruption process with no kills.” I quickly ran back before we teleported to grab my reward for completing the challenge. It was hell going from Kino der toten, to nacht der untoten, but we were safe.
Chapter 8: Lucky 115. The round ends and we teleported to the mysterious room. The walls had some sort of ancient carvings. Somewhat symbolizing what steps we needed to take to defeat the Shadow Man. As weird as it sounds, it was pretty much terrorizing chaos the entire 40 minutes. We needed to kill each Margwa without stepping in fire, getting zapped to death, and becoming separated. As we completed these challenges, we had little hope we would make it out alive. But it wasn't over, a dark velvet mist came down unto us and spoke. “Now that you have shown me your true power. I must test how it shall be in the reality of this scenario” We were all confused for a moment until we were teleported out of our own real-life world and into the spawn of the map. Then we realized it's not just the beginning of the game,... it was the beginning of our own nightmare!
Chapter 9: Arrangement
As we get our bearings of where we were, they were coming. The beings we thought were just an evil A.I, never looked and sounded so real befor. Each of us were on a different island. Ryan was on Origins, I was at the gaming spawn point, and Brandon was in Verüct. It became clear our real lives were in grave danger
