Nobody really knows who had created the ‘headsets’. The best thing to compare them to, especially after they were refined, was the Nerve Gear, used in the popular series Sword Art Online. In effect, that was what they were. Employees of both Sony and Microsoft received a prototype, as well as detailed instructions on how to make the device. They brought it to their superiors, and the two companies began to bicker about who had the idea first. By sheer coincidence, it turned out that both sets of superiors had received the plans at the same time. And so, the two agreed to work together for once, to create a gaming experience that would change the art of video games, possibly forever.
And that was where it all went to hell.
For a while, various companies made and released games for the -----, but, as expected, no-one met the expectations of the gamers who had purchased the headsets. Then, all of a sudden, a game was available on Steam, which was only compatible with the ----- software. One thousand people downloaded, and began to play what was listed simply as The Game-beta. It turns out that, like the series the headset could have come from, only a thousand players could join the beta. Six months after the beta, The Game was opened to anyone with a Steam account, and not only that, there was no price tag. Perhaps that should have been the first warning sign…
