*Radio Signals

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Characters

Atlas (Wallbreaker): Fearless, and highest of the ranks above the squadron. He carries a specially designed KRISS Vector for quick eliminations. 


Bermuda (Keen Eye): Patient, quiet, and completes missions swiftly whilst carrying a knight's SR-25 sniper rifle. 


Trapper <[Council 02]>: Part of the 02 Council known for its mysterious experiments. Little is known but carries a designed pistol of no name. 


Xenos (Overachiever): Flawless vessel that carries a light sub-machine gun. 


Station B: The one that operates the radio is unknown, but orders and plans are given out. 


Radio Codes

"R1": Vessel "Wallbreaker" is ready for the next mission.

"R2": Vessel "Keen Eye" is ready for the next mission.

"R3": Vessel "Overachiever" is ready for the next mission.

"R4": Vessel "Council 02" is ready for the next mission.

"D.L": The vessel saying this code is going left.

"D.R": The vessel saying this code is going right. 

"Danger X": The code that sends fear. New entities or odd appearances such as skin walkers have been spotted. Have a keen eye for your squad.

"Danger B": A command that requires the team to fall back into previous positions or hold a defensive position. 

"Code R": The vessel saying this code has run out of ammo. 

"Code Red": The vessel saying this code is actively bleeding (out) or needs medical assistance.

"Code Black": 2 or 3 more vessels are officially, and confirmed, pronounced dead. 

"Letter White": Disband mission, too dangerous to go further or is not worth knowing what the mission's completion holds. 

"Code Orange": Mission is completed with 2 or less casualties. 

"Code White": Mission is completed with no casualties. 


"Now, let the mission be awarding and may the Emperor be with you."

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