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Activation & Deactivation - also called Functionality Manipulation. The user can switch between functions with physical force. At the user's desire, a TV can turn on, off, pause, change channel, etc, even when unplugged. May also include other simple electronic devices such as automated door locks or security cameras. This can sometimes be used to activate and deactivate powers.

Biologically a user of this power could activate or shutdown vital organs or cause sensory paralysis by switching off their senses (e.g. taste, sight etc.). []

Adoptive Muscle Memory - also called Combat Chameleon, Eidetic Kinesthesia, Mimetic Muscle Memory, Photographic Muscle Memory/Reflexes, Psychometric Reflexes and Body Movement Copying. The user can copy any movement or action after seeing it performed once, including acrobatics, martial arts, and other physical stunts. With these skills they can become masters and excel at what they do, by combining several forms and movements in rhythmic motions instead of using the same thing over. User can also copy how a person aims, giving themselves incredible marksmanship, though if they wanted to use certain weapons they would have to watch a person fire that weapon to be able to copy it. Such as how to fire a rifle as opposed to how to fire a bow, or how to throw knives or darts. []

Age Manipulation - also called Gerontokinesis and Senescence. The user can accelerate or reverse the age of organisms and non-living objects. They may cause a person to instantly become old or reverse back to an adolescent or age objects to dust. []

Air Manipulation - also called Aerokinesis, Air Control, Airbending, Anemokinesis, Atmosphere Control or Manipulation, Atmospheric Gas Manipulation, Spirarekinesis and Wind Control or Manipulation. User can create, shape and manipulate air, common name given to the layer of atmospheric gases and various compounds (mostly oxygen and nitrogen) surrounding the planet Earth that is retained by Earth's gravity, and wind, movement of air relative to the surface of the planet. It is an important factor in determining and controlling climate and weather, and the generating force of most ocean and freshwater waves. Wind occurs because of horizontal and vertical differences in atmospheric pressure, and include breezes, squalls, gusts, whirlwinds, zephyrs, gales, tempests, and hurricanes.

Since air cannot be seen by conventional methods, neither can the attacks and derivatives formed by or from it, making it an invisible and versatile weapon that is very difficult to block and dodge. []

Alchemy - also called Alchemic Magic, Alchemic Manipulation, Hermetic Magic, The Magical Science, and The Scientific Magic. User can utilize Alchemy, the mystic and scientific pursuit of the power of the Philosopher's Stone and Universal Panacea, focusing on Elemental Transmutation (ranging from transforming base materials into purer (lead or iron into silver or gold), creating golems to making permanent changes on the state of matter (making glass malleable and so on), various forms of Elemental Manipulation (especially electricity and fire) and life-force (Immortality, Healing and even creating life or at the least clones) by Potion Creation. They also know how to create magical items, although these are generally for practical use (such as forever-burning lamps). []

Animal Morphing - also called Animal Form, Animal Mimicry, Animal Physiology, Shapeshifting, Faunal Form/Morphing or Therianthropy. The user can transform into animals, as well as use their abilities, traits and appearance or physiology of animals by rearranging their own DNA structure.

Users may be able to also transform into alien animals and/or animals they have never encountered, such as Dinosaurs. Some may have this ability because of an empty genetic code, allowing them to accept any animal form in which they have a DNA sample of, others may be able to alter their form mentally and change just by seeing and mimicking animal features. []

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