The G-Rated Detective

By MormorHaxa

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35 short mysteries written for a now-defunct online puzzle game. More

#36 - Case of the The Vanishing Moth
#37 - Case of The Sickly Orchid
#38 - Case of The Persistent Snakes
#39 - Case of The Summer Storms
#40 - Case of the Dainty Elephant
#41 - Case of the Missing Helmet
#42 - Case of The Flighty Librarian
#43 - Case of The Irish Musician
#44 - The It's All Greek To Me Case
#45 - Case of the Norwegian Wall
#46 - Case of The Missing Dentist
#47 - Case of the Golden Peaches
#48 - Case of the Thorny Relations
#49 - Case of the Coyote's Eyes
#50 - Case of the Office Romance
#51 - Case of The Crafty Fiancé
#52 - Case of the Family Business
#53 - The Under Pressure Case
#54 - The Case of the Prodigal Son
#55 - The Case of the Golden Years
#56 - The Case of Something Rotten
#57 - The Whither Art Thou? Case
#58 - Case of the Imperfect Storm
#59 - The Scottish Case
#60 - Case of the Colliding Cases
#61 - The Case of the Rabbit Hunt
#62 - The Case of Old Debts
#63 - The Ultimate Mystery Case
#64 - The Case of An Old Nemesis
#65- The Case of Old Flames & New Fears
#66 - Case of the Prickly Perp
#67 - Case of the Reliable Runaway
#68 - Case of the Willapa Wascals
#69 - Case of the Blue Skies
#70 - The Case that Went My Way
Epilogue

Introduction

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By MormorHaxa

Forward

In early 2007 I was presented with an interesting proposition in the form of a long-term contract writing noir detective fiction for a jigsaw puzzle game published by a major player in the online casual gaming market. Each story was to be sliced up between 5 royalty-free images - images that I'd select for each of the five "chapters" to foreshadow the solution to the mystery.

There was a catch - because it wouldn't be feasible to submit the story to the ESRB every month - I had to strictly avoid topics that might trigger the need to bring them in. That meant that sex, drugs, murder, and even alcohol, couldn't make an appearance on the pages of my noir mystery.

Always up for a challenge (and hungry for an ongoing contract) - I accepted the gig.

The game's producer confessed to me that players often complained about having to click through the stories to get to the puzzles themselves, so I took it upon myself as a challenge to see how many of them I could win over to actually caring about the world I would build for them.

What follows are the 35 cases I wrote over the course of three years.

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These are just some short stories I wrote for fun. Enjoy.