Designing Your Character & Ot...

By maplefoot

601K 18.9K 3K

Characters are hard to create. So consider this book a giant cheat sheet of all your writing needs. This book... More

Designing Your Character & Other Handy Things
Character Description Sheet
Examples Describing Facial Features
Facial Features
Phrases that describe people's apperances
Facial Expressions
Hair Styles/States
Descriptive Words for Characters: Physical Qualities
Descriptive Words for Characters: Moral Qualities
Descriptive Words for Characters: Spiritual Qualities
Descriptive Words for Characters: Social Qualities
Descriptive Words for Characters: General Qualities
Personality Traits
Happiness Feelings
Caring Feelings
Adjectives
Emotional States
Parts of Clothing
Depression Feelings
Inadequateness Feelings
Fear Feelings
Confusion Feelings
Hurt Feelings
Anger Feelings
Loneliness Feelings
Remorse Feelings
Other Words for Said
Character Hobbies
Idioms and their meanings!
Extra Words to Describe Characters
Synonyms for Common Words
Taste Descriptions
Smell Vocabulary
Sound Description
Types of Faces
Animal Collective Nouns
Infrequently Used Words, that are really cool!
Occupations
Villian Brainstorm
Superhero Description Sheet
Superhero Powers
Superhero Origins
Knots
Instead of Said
Survival Food
Medical Supplies needed for an Apocalypse
Where to find Supplies
Survival Tricks if you are lost or something
How to Parkour
Other words for looked/Look
Unusual Words
You are (LOVE AND ROMANCE)
I am (LOVE AND ROMANCE)
Negatives (LOVE AND ROMANCE)
Colour Adjectives
Different colours of White
Different colours of Yellow
Different colours of Orange
Different colours of Red
Different colours of Pink
Different colours of Purple
Different colours of Blue
Different colours of Green
Different colours of Brown
Different colours of Gray
Different colours of Black
Fictional Places
Fruits
Vegetables
Places to eat
Types Meat you can Eat
Seafood to Eat
Sweets and Desserts to Eat
Types of Clothes
How to Survive a Horror Movie
Abandoned Places
Expressing Body Language
Horror Movie Deaths
Naming your Characters
Character Profile
Surviving on a Desert Island
More Idioms
Edible Plants
Edible Plants Part 2
Poison Plants
Dangerous Animals
Cloud Formations
Bakery Products
Personality Types
12 Character Archetypes
Message and Reminder.
Eye Apperance
Ways to say Hello
Was to say Goodbye
Pixar's 22 Rules to Phenominal Storytelling.
Pants Styles
Different Kinds of Shoes
Skirt Designs
Different kinds of bags
Different Kinds of Sleeves
Different Kinds of Collars
Places to Wear your Necklaces
Different Dress Designs
Describing Someone's Voice
Western and Cowboy Slang and Phrases
Civil War Slangs and Phrases
Ye Olde English Slang
Aussie Slang
Cooking Terms
The Language and Meaning of Flowers and Herbs
Adverbs of Manner
Adverbs of Place
Adverbs of Time
Rules of Magic
World Building Questions
A List of Phobias
Those are Fighting Words
What Happens Next??
Incised Wounds
Realisitic Injuries
Movie Cliches (Works for books too)
Common Hobbies/Activities
Character Motivation
Character Habits
Other words for 'Went'
Other ways to say bad
Other Ways to say Good
Other ways to say 'Says'
Describing Touch
Noisy Verbs
Victioran Flirtation
Victorian Slang
Function of Feelings
Action Verbs
British Phrases and Slang
Describing Buildings
Glossary of Castle Terms
26 Stages of Death
Witch Dictionary
Officer Ranks
Types of Torture
Domesticated Animals (Or maybe Pets)
Semi-domesticated Animals
Trees and Bushes Description
Meadows and Grasslands Description
Hills, Mountains, and Valleys Description
Caves, Cliffs, and Rocks Description
Rivers, Oceans and Wetlands Description
Deserts and Miscellaneous Description
List of Weapons
Words for Love Scenes
Parts of the Body (Mature Writers Only)
Superstitions
While Characters are Talking
Supernatural Collective Nouns
Plot Points
Kinesis
Noble Ranks
The Nine Noble Virtues
Hierarchy of Angels
1940's Slang
1920s Vocabulary
Describing Light
Character Strengths
Character Weaknesses
Shakespearian Language
Gemstones
Tone Vocabulary List
Realistic Travel
The Limits of the Human Body
Effects of Drugs
Creating Street Names
Killing with your bare hands.
Cemetery Symbolism
Insect Bites and Stings
Scottish Slang
Guide to Wine
Guide to Beer
Synonyms for "Walk"
A Simplified Guide To Crime Scene Investigation
Synonyms for Beautiful
Horse Logistics
Harry Potter Spells
Dogs of the World
20 Ways to Survive a Horror Movie
Men's Popular Hairstyles
Being Struck by Lightening
Medieval Terminology
Demonic Sigils
Portals
Poison Diaries
Romantic Conflicts
Guestures and Body Language
Prompt Books
Villain(ess) Motivations
Tropes of Motivation
Anger in Other Words
First, Middle, Last & Only Child Characteristics
The End

Steampunk Genres

2.9K 93 3
By maplefoot

Okay I am a big fan of Steampunk, so I made this chapter, for anybody out there who might be interested in writing a steampunk stories... so...

PUNK GENRES

Atomicpunk: Optimistic retro science fiction based on the Space Age. Think The Jetsons.

Biopunk: This genre is about altering genetics and DNA. These stories often take place in the near-future in which humans have been altered or in which human experimentation is common.

Candlepunk: Similar to clockpunk, but darker and with less technology.

Clockpunk: Think Da Vinci’s inventions, but more advanced while. This genre follows the aesthetics and technology of Western civilization during the mid to late middle ages, though sometimes it’s set in the Victorian era.

Cyberpunk: Has advanced technology and often focuses on artificial intelligence and the cyber world. The setting is often near-future rather than far-future. Blade Runner is an example.

Dieselpunk: Based on aesthetics and technology between World War I and World War II, sometimes up until the Cold War.

Decopunk: Ranges from the aesthetics of the 1920’s to the 1950’s. Decopunk aesthetic is heavily based on modernism. Less gritty than dieselpunk.

Elfpunk: Basically urban fantasy, but with common high or epic fantasy creatures put in an urban setting rather than vampires and werewolves.

Nanopunk: Similar to biopunk, but biotechnology is less available and nanotechnology is common.

Sandalpunk: Set in ancient worlds, such as Rome, but with advanced technology.

Splatterpunk: Extremely graphic and contains a lot of gore.

Steampunk: This genre gets its name from the heavy steam-powered technology involved. Aesthetics are based on the Victorian and industrial eras of the Western world, though other cultural elements may be used.

Western Steampunk: Similar to steampunk, but with Western (as in Wild West) aesthetics and settings.

Just for the extra:

Steampunk Weapons and Gadgets

Aether

Aether is a classical element.  In ancient times it was thought to be the forces beyond control. In the late 19th century, the term luminiferous aether was used to describe a medium for the propagation of light.  There’s a lot of room to use this mysterious element in everything from a power source to a scapegoat for natural disasters.  In Katie MacAlister’s Steamed, rayguns shoot superheated aether.

Analog Systems

In analog technology, a wave is recorded or used in its original form, where in digital technology  the analog wave is sampled at some interval, and then turned into numbers that are stored in the digital device.  What if we continued as an analog society instead of a digital one?

Automatons

An automaton is a self-operating machine (an autonomous robot).  They could be anything from elaborate clockwork singing birds (or killer ladybugs like inBlameless) to robot servants (like in Android Karenina).   They could be lifelike or stylized, maybe they even have a windup key in their back.

Clockwork Systems

Machines using elaborate clockwork can abound in Steampunk.  They can be anything from automatons to actually being the “heart” of a city.  They could set off explosives, or run radios, trains, or analytical engines.

Difference/Analytical Engines

A difference engine is a type of mechanical calculator capable of computing complex equations.  Charles Babbage’s design featured a hand-cranked device.  An analytical engine is a mechanical general-purpose computer using punch-cards.

Flying Machines

Jules Verne enchanted us all with balloon travel in “Around the World in Eighty Days” and “Five weeks in a Balloon.”  But aircraft get even bigger like blimps, zeppelins, dirigibles, and airships.

They could be grand and elegant passenger ships of gleaming wood and polished brass, or could be patched and clunky cargo haulers, or these vessels could be filled with the most fearsome people to haunt Steampunk skies—air pirates!

They could be steam, helium, or hydrogen powered.  Maybe they’re solar or run on aether.

But ships aren’t the only things that can fly. What about personal aircraft like “detachable wings” – small powered gliders with wings reminiscent of a Da Vinci sketch or hoverboards?   And don’t forget the flying car or the flying city—or the genetically engineered airship made from a Whale in Leviathan.  Flying machines go beyond the dirigible and are only limited by the imagination

Rayguns

Rayguns are as quintessential to Steampunk as airships.  They are “directed energy” weapons used for maiming or killing people and powered on all sorts of things, from aether to fairy-farts (okay, I made that up).  They can come in all sizes and shapes, and generally are metallic-colored.  Sometimes they may be pearl-encrusted for evening wear.  After all, a lady’s raygun says a lot about her.

Steampower

Steam technology is the fundamental basis of Steampunk.  Steam engines can power trains and boats or run factory equipment or mills, steam turbines can produce electricity.   Steam can power cars or farm equipment, heat houses, power weaponry–it can even run clocks.

In a basic steam engine heat is obtained from fuel burnt in an enclosed firebox.  The heat boils water in a pressurized boiler, turning it into saturated steam.  The steam transfers to a motor which uses it to push on a piston sliding inside a cylinder, powering the machinery.  As the steam cools it is exhausted into the air.

There are all sorts of steam engines of varying sophistication, including underwater jet and rocket-type engines.   How about a steam-powered submarine?

Escaping steam and boiler explosions can call all sorts of devastation, disaster, and injury.

Time Machines

Who doesn’t love time machines?  Whether they take you to the past or the future, they guarantee and adventure.

Steampunk Archtypes

Air-Pirate – one of the quintessential Steampunk characters.  Airpirates and bad, bold, and armed to the teeth.

Adventurer/Explorer—they’re reason for being is to boldly go where no one has gone before and to experience new things and discover new places.

Aviator—weather roguish or military, whether they’re flying a bi-plane, a zeppelin, or a space ship, they they’re tough, brave, and a can even a bit gallant, especially in contrast to Air-Pirates.

Dandy/Femme Fatale—they use their wiles and charms to get what they want, sometimes at the expense of others.

Mad Scientist/Inventor—another quintessential Steampunk character, they embody the steam in steampunk, discovering new things, solving problems, and occasionally blowing things up

Mechanic/Tinker—a bit of a twist on the Scientist/Inventor.  Where the Inventor is creating things from scratch, the tinker is improving on things, often on the fly, or perhaps just trying to get things to work, making due with what they have.

Philosopher/Scholar-they like old books and wax poetic about the classics, they could also be trying to learn new things and discover new ideas—or uncover the ideas of old.  They may talk too much about things no one cares about or prefer books to people.

Socialite/Lady/Gentleman—Often based on Victorian aristocracy, they can often embody the refinement and social norms we associate with the upper class of that era.  Many times they serve as patrons for the scholars, adventurers, and inventors.

Street Sparrow/Scrappy Survivor—These are the street urchins, your pickpockets and beggars.  Hungry and dirty, they do what they need to do to survive.

Reformer –They could be suffragettes or seeking to get rid of child labor or protesting imperialism, they are working to make the world a better place, often loudly and not always peacefully and without scandal.

I’m sure you can think of all sorts of variations.  A Scientist doesn’t need to be mad, perhaps they’re naturalists or cryptozoologists.  Tinkers could work on Airships.  Airpirates might be reformers in their own way.

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