The Demon Summoner | Persona...

By NessWasHere

4K 160 119

Starts in Persona 3, will be going all the way to Persona 5. Set in a slight alternate dimension of Persona w... More

BEFORE WE BEGIN (Important)
PROLOGUE | PERSONA 3
KUZUNOHA | PERSONA 3 | PART 1
Vs. Doppelgänger | PERSONA 3 | PART 2
Entrance to the Whispering Woods & The First Choice | PERSONA 3 | PART 3
THE RAGING DRAGON UNION | PERSONA 3 | PART 4
The Playful Fairy | PERSONA 3 | PART 5

THE PARTY (As of June 08, Monday, 2009)

344 17 4
By NessWasHere

Unlike regular Demon Summoners, (Name) is more like Ash Ketchum, but more uh... ?demonic? 

Due to the nature of this being a written story as opposed to a video game, each Demon is treated as their own person, and thus he'll utilize the Demons he wants to, rather than just the busted Demons.

A Pixie who's been with you since the beginning is much more valuable than an Odin recruited a day ago. Though they are bound to you, trust is the most important thing.

When traveling the Expanse, you'll have a busy day ahead of you. Unlike Tartarus, which only lasts during the Dark Hour, the various methods into the Expanse worlds can be partaken any time of the day.

Every so often, we will show the current party in a chapter like this, so we're all on the same page of the player character's capabilities, as well as our Demon's capabilities.

A party into the Expanse can only have 3 demons + (Name) himself, with everyone else on reserve.

When I write the combat, I have press turns in mind. This'll be the same for Tartarus and the Expanse (and the TV World & Metaverse). 

Every time (Name) or his Demons Level up, they receive 3 points into their main stats.

The total amount of points a level 99 character has should add up to 304. Whilst we're in 2009, that's our maximum for ourselves and our Demons but just like SMT protagonists and the personas of the Wild Card, we're going to eventually raise these to 99 each and beyond kinda like in SMT V and such.

Unlike Persona users, these stats reflect our actual capabilities, rather than the Persona's. So we'll be changing physically too with each increase, and noticeably too, because you're literally becoming stronger. 

Think of how strong the Demi Fiend must be to Iron Claw Lucifer lol.


PARTY

1: (Name) (Last Name),

Race: Demon Summoner (Human)

Level: 27 

Equipment: P226 Handgun (Firearm), Military Sabre (Melee)

Skills:

- Triple Down: Deals light pierce (gun) damage to one enemy (3 hits)

- Double Shot/Twin Shot: Deals medium Pierce damage to one foe. (2 hits)

- Agilao: Deals medium fire damage to a single target, has potential to cause burn.

- Maragi: Deals low Fire damage to all enemies.

- Fire Boost: Increases Fire damage output by 25%.

(Max 8 skills)

- Unique Skill: (Does not count towards skills) Summon Allies: Summon 1-3 Demons. 

Combat Stats:

Strength 17  (Damage in Physical skills)

Magic 23  (Damage in Magic attacks)

Vitality 18 (Defense against enemy attacks.)

Agility 20 (Accuracy & Evasion, as well as Turn Order)

Luck 10 (Critical rate, Success rate for casting instant-death skills, Critical evasion rate)


Social Stats:

Academics: 2 (Average)

Charm: 1 (Rough)

Courage: 4 (Tough)


2: Pyro Jack (Rather... Detective Pyro Jack)

Race: Fairy

Bio: An easily angered, yet quick-witted Demon who has supposedly lived in the human world for quite some time as One of Tamaki's old summons. A prime example of how Demons are vastly different than the Personas used by the Wild Card users, with his vast personal experience in combat showing clearly in the fight against the fake Natsuki.  

He is a, "gremlin Demon".

He is one of the many Demons who are employed by the Kuzunoha Detective Agency as legitimate members rather than just summonable Demons, he literally has a badge and everything. 

This means that all at the Kuzunoha Detective Agency are aware of the existence of demons, even allowing Pyro Jack to wander around freely within the agency building without supervision. 

He hee's, and he ho's, but mostly for comedic effect, unlike the other Pyro Jacks / Jack o' Lanterns, he doesn't actually say that consistently, finding it rather exhausting.

Hates the name Jack O' Lantern. 

Level: 33

Fire: NULL, Inherit

Ice: WEAK!


Combat Stats:

Strength 13 (Damage in Physical skills)

Magic 28 (Damage in Magic attacks)

Vitality 21 (Defense against enemy attacks.)

Agility 22 (Accuracy & Evasion, as well as Turn Order)

Luck 17  (Critical rate, Success rate for casting instant-death skills, Critical evasion rate)

Skills: 

- Diarama: Moderately restores 1 ally's HP.

- Tarunda: decreases the physical attack power of all enemies

- MatarundaDecreases physical attack power by one level. (All enemies)

-Makanda: Decreases magic power by one level. (All enemies)

- Masukukaja: Increases agility by one level. (All Allies)

Agilao: Medium fire damage to a single target, has potential to cause burn.

Maragi: Deals low Fire damage to all enemies.

-  Fire Boost: Increases Fire damage output by 25%.


3: Jack Frost

Race: Fairy

Bio: Jack Frost is the first enemy Demon that was encountered by (Name). He assisted the Doppelgänger Natsuki Moriyama in ambushing the human inside the world of Fairies. When (Name) came back for round 2, but this time equipped with some fire-power and a COMP, Jack Frost joined the party. This Jack Frost is similar to the many other Jack Frost demons, however he is painfully afraid of the human with a 9mm.

A native to the Fairy World in the Expanse, Jack Frost will prove useful as a tour-guide. He is (Name) first "official" negotiation, with Pyro Jack mostly being a formality.

This Jack Frost is acutely aware that he is a mascot character, and because of that... he loses sleep. Poor bby.

Level: 25

Fire: Weak!

Ice: NULL, Inherit


Strength 10 (Damage in Physical skills)

Magic 20 (Damage in Magic attacks)

Vitality 13 (Defense against enemy attacks.)

Agility 21 (Accuracy & Evasion, as well as Turn Order)

Luck 19 (Critical rate, Success rate for casting instant-death skills, Critical evasion rate)


Skills:

- Jack Bufula (UNIQUE): Medium Ice attack to 1 foe. Lowers target's Defense by 1 rank for 3 turns.

- Tarukaja: Increases physical attack power by one level. (One ally)

- Pulinpa: Makes 1 foe Panic. (40% chance)

- Ice Boost: Strengthens Ice attacks by 25%.

- Freeze Boost: Increases chances of inflicting Freeze.

- Ice Block: Nullifies an Ice attack against all allies once for 1 turn.

- Sonic Punch: Deals weak physical damage to 1 foe. Low chance of inflicting Distress.


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