FoxFear

By Skyarcher07

4.3K 63 28

In the heart of a once-cheerful toy factory, now overtaken by chaos and darkness, a small plush toy named Fox... More

Prologue
Smile Critters
Founding Fathers Intentions
Chapter 2: Fly In a Web
Teaser for Chapter 3
Chapter 3 Deep Sleep teaser 2
Y/N and DogDay
Encounter

Chapter 1 A Tight Squeeze

676 10 2
By Skyarcher07

Main Characters

Smile Critter Name: FoxFear

Kid Soul trapped inside: Y/N

Height: 12-15 inches tall Medium Plush Size, (They's a Small baby) Yes, FoxFear can be considered a "migit"

Status: Unused from the Smiling Critters TV show, was about to be sold as a plushie before the hour of joy happened.

Smell: Chamomile

Sanity: Fragile (Due to still being a kid and being alone for so long)

Age: FoxFear (10) Y/N (Y/N's age is not explicitly mentioned in the story but based on the timeline provided (set 10 years after the Hour of Joy in 1995), we can estimate their age. If we assume that Y/N was at the age where they enjoyed the Smiling Critters TV show and plush toys, we can infer that they were likely a child around 10-12 years old in 1995. This would mean that Y/N would be around 20-22 years old at the time of the events in the story, which is set 10 years after the Hour of Joy in 2005.)

Looks: An anthropomorphic Fox Plushie has unspecified fur, eyes and tail color for the readers imagination. Unlike the other Smiling Critters FoxFear's mouth is not limited to a wide smiling grin instead is more expressive, and their eyes are not black buttons instead they have more expressive eyes. They possess a zipper line running down their center, with the zipper sporting a candle pendant. Under the expressive eyes are pitch-black eyeholes with white pupils that are able to look around. (Y/N's soul)

Their cartoon appearance is roughly the same as their toy appearance, albeit with their zipper line removed, the addition of white pupils, and the zipper pendant attached to a black necklace.

Unlike the rest of the Smiling Critters, both their Plush and Tv versions are uncappable of speech and verbal communication, when they do speak its usually only a few words due to their fearful nature.

Like the other Smiling Critters, the pull of their tail will make a scent puff out of their mouth, this was intended to make children fall asleep easier or relax them from fear. In their example "Camomile"

Personality: FoxFear is a timid and anxious plushie who is always on edge, constantly worrying about the unknown and the dangers lurking around every corner. DogDay(Not shown yet) always tries to bring them out of their comfort zone, but this drives them back into it. They have extreme anxiety, often appearing extremely jumpy and constantly afraid.

Background: FoxFear was originally created for the Smiling Critters TV show as a side character, but due to budget cuts, their character was cut before their episodes could be produced. They were set to be sold as plushies to fans of the show, but the hour of joy happened before they could be released to the public.

Relationships: The only Smiling Critter they've interacted with was DogDay in the TV series cut episode, and they were constantly at odds with each other due to FoxFear's fearful nature clashing with DogDay's adventurous personality. However, the two eventually began to form a begrudging respect for each other, with DogDay trying to help FoxFear overcome their anxieties.

Name: Player

Background: The Player is an ex-employee who quit the Playtime Co. factory 10 years ago before the Hour of Joy. They have returned to the factory after the mysterious disappearance of all the workers, unaware of the dark events that had taken place there a decade ago.

Personality: The Player exhibits a mix of determination, fear, and curiosity as they navigate through the factory with FoxFear. Despite being creeped out by the eerie atmosphere and unsettling events; Player shows bravery and a willingness to go deeper into the unknown to uncover the truth. 

Relationships: The Player forms a bond with FoxFear, showing care and concern for the timid plushie throughout their journey. FoxFear looks to Player for guidance and protection, finding solace in their presence amidst the frightening circumstances they encounter. Together, Player and FoxFear navigate the dangers of the factory, facing challenges and uncertainties as they seek to escape the darkness.

Age:  Depending on their age when they quit, The Player would be in their late 20s to early 30s at the time of the events in the story.

Sanity: Unbroken (Surprising I know)

Height: 6 feet tall. (Avrage)

Chapter 1 A Tight Squeeze

(After 10 years of being in the factory, an ex- employee returns to the factory after the all the workers inside had mysteriously disappeared.)

10 years later... 

Year: 2005

(The person is referred to as the player an ex-Employee who quit 10 years ago, a little before The Hour of Joy they are unaware of what happened here ten years ago.) 

FoxFear remained in the entrance room, not risking ever going out and exploring the factory, their body showing little stitches to keep their body in good condition.

They sit on the desk of the entrance desk, waiting, their eyes never leaving the door, their mind begins to wander if they'll ever get out, suddenly the door open and a person walks in, FoxFear slumps down trying to appear to be a normal plushie.

"Alright the note said that everyone is still here, but where is everyone?"

FoxFear's heart pounded in their chest as they heard the voice of the person who entered the room. They remained frozen in place, their plush body attempting to blend in with the surroundings as if they were nothing more than a simple decoration.

They walk deeper into the room, finally noticing FoxFear, they walk up to them, curious.

"Is that a smiling critter? Never seen this one before."

FoxFear remained silent, their eyes wide with fear as they stared up at the person in front of them. They didn't dare move or make a sound, unsure of what this newcomer's intentions were.

The person reached out and picked up FoxFear, examining them closely. They turned them over in their hands, inspecting every stitch and seam. FoxFear's anxiety spiked, but they forced themselves to remain still, hoping that this person was not a threat.

After a moment, the person set FoxFear back down on the desk and began to look around the room. FoxFear watched them warily, unsure of what to make of this new development. They knew they had to be cautious, to stay hidden until they knew for certain whether this person was friend or foe.

The person spots a green tape on the desk next to FoxFear, they grab it and put in a nearby tape player with a monitor overhead.

Video: Hi, my name is Leith Pierre And I'm the head of innovation here at the playtime co. factory. If you're seeing this then you're trespassing. Yeah, we like to play this little tape on loop every time we close down the factory. So, trespasser, while we pride ourselves on out high-quality built toys here at playtime co., we also pride ourselves on security. For example, this facility is filled with hidden motion triggers. Once activated will turn on the factory's emergency alarms and will notify law informant. And that's one of the more... tame aspects of our security system. No spoilers so you got my warning, I just hope whatever you're doing is worth it.

The tape turns off.

"I sincerely doubt that. This place has been abandoned for over 10 years."

The player hears shuffling behind them, they turn around to see the plush had appeared closer to them, still on the desk, still limp and not moving.

"Thats weird. Weren't you further back?"

FoxFear remained silent, their eyes wide with fear as they watched the person in front of them. They dared not move, not wanting to draw any attention to themselves. They knew they had to be careful, to stay hidden and not give away their presence.

The person seemed uneasy, their eyes flicking around the room as if searching for any signs of danger. FoxFear watched them carefully, their plush body tense with anticipation. They knew they had to remain calm, to stay hidden until they knew for certain whether this person was a threat or not.

But as the player reached out towards them, FoxFear's anxiety spiked. They braced themselves for whatever was to come, their heart pounding in their chest as they prepared for the worst.

To their surprise, the person simply picked them up and examined them closely. FoxFear remained still, not daring to move as they were inspected. 

"I'm pretty sure if you pull their tails, it gives off a calming scent, well not that CatNap one."

The player chuckled at their own joke, a sense of amusement in their eyes as they set FoxFear back down on the desk. Despite their initial fear, FoxFear couldn't help but feel a sense of relief that this person didn't seem to pose a threat.

They followed the player into a room (Gift Shop) filled with unopened boxes of Playtime Co. mascots, their eyes widening in surprise at the sight. They couldn't help but feel a sense of nostalgia for the time when they were supposed to be sold as a plushie, before the Hour of Joy had happened.

As the player moved closer to inspect the boxes, FoxFear hesitated, unsure of what to do next. Should they reveal themselves to the player or continue to stay hidden? Their plush body trembled with indecision as they weighed their options.

The player picked up one of the boxes, their expression curious as they examined it closely. FoxFear watched from a safe distance, their heart pounding with fear and anticipation. They knew they had to make a decision soon, to either reveal themselves or continue to stay hidden in the shadows.

They attempt to walk to a different shadow of the room, but they trip on their plush feet, causing them to fall on their face letting off a toy squeak not moving a single muscle as they lay on the floor, staying completely still.

The player turned around at the sound, their eyes widening in surprise as they saw FoxFear on the floor. They approached cautiously. They pick FoxFear up.

"Are you following me?"

FoxFear remained silent, their plush body limp in the person's hands as they were picked up. They didn't dare move or make a sound, unsure of how to respond to the person's question.

The player studied FoxFear closely, their gaze searching for any signs of movement or life. But FoxFear remained still, their eyes wide with fear as they awaited the person's next move.

After a moment, the player set FoxFear back down on the floor, their eyes thoughtful as they looked down at the plushie. FoxFear's heart raced with fear and uncertainty, unsure of what this person's intentions were.

"I guess you're just a normal plushie after all. Must have been my imagination."

The player turned and continued to explore the welcome room; they walk over to a room labeled security with a color keypad next to it.

They type in the color combination from an overhead train in the previous room.

As the player entered the security room, FoxFear watched them anxiously from the shadows. They knew they had to remain hidden, to not give away their presence until they knew for certain that the person was friend or foe.

The sound of buttons being pressed filled the air, and FoxFear's heart raced with fear as they imagined what the person might be doing. 

The player grabs a blue tape and puts it in a blue VCR player connected to a monitor, it shows a GrabPack tutorial with a GrabPack nearby in a glass case in the wall. (The GrabPack appears to be made up of three parts: a backpack-like structure with a retractable cable, and two hands attached to them, one blue and a missing re hand, The hands are activated using triggers that fire the cables. The cable is capable of conducting electricity and is used to turn on power throughout the game. The blue hand is situated on the left and is the only hand available when first getting the GrabPack.)

FoxFear's eyes widened in surprise as they watched the tutorial on the monitor. They had never seen anything like the GrabPack before, and they couldn't help but feel a sense of curiosity about its capabilities.

The player seemed fascinated by the equipment, studying it closely as they listened to the instructions on the tape. FoxFear watched from the shadows, their plush body tense with anticipation. They wondered what the player planned to do with the GrabPack, and whether it would pose a threat to them.

After the tutorial ended, the player turned and picked up the GrabPack, examining it closely. FoxFear's heart raced with fear as they watched, their anxiety reaching a peak. They knew they had to remain hidden, to stay out of sight until they knew for certain what the person's intentions were.

The player carefully donned the GrabPack, strapping the backpack-like structure onto their back and adjusting the cables attached to the two hands. FoxFear watched from the shadows, their plush body tensed with fear as they observed the player's movements.

As the player activated the triggers, the cables extended from the hands, the blue hand on the left side of the backpack being the only one to move. The mechanism hummed to life, and FoxFear's anxiety spiked as they wondered what the player intended to do with the GrabPack.

The player tested the functionality of the GrabPack, extending and retracting the cable with precision. FoxFear's heart pounded in their chest, their eyes wide with fear as they witnessed the capabilities of the device. They knew they had to remain hidden, to stay out of harm's way until they could determine whether the player posed a threat.

After a few moments of experimentation, the player turned towards the door, the GrabPack still attached to their back. FoxFear remained hidden, their plush body trembling with fear as they waited to see what the player would do next.

FoxFear's heart raced with fear as they followed behind the player, their plush body moving quietly and cautiously. They tried to stay hidden, to not draw any attention to themselves as they followed the person through the room.

Suddenly, the player turned around and noticed FoxFear following behind them. FoxFear gasped, their heart pounding in their chest as they froze in place, their plush body going limp in an attempt to blend in with the surroundings.

The player raised an eyebrow, a look of curiosity crossing their face as they studied FoxFear closely. They seemed unsure of what to make of the plushie following behind them.

The press the trigger and the blue hand grabs onto FoxFear, they remain still even though their scared out of their plush mind.

The player examined FoxFear closely, their eyes narrowing in thought as they studied the plushie in the grasp of the GrabPack. FoxFear remained still, their plush body unmoving as they awaited the person's next move.

After a moment of contemplation, the player released FoxFear from the grip of the GrabPack. They turned to FoxFear, a sense of curiosity in their eyes.

FoxFear's eyes widened in fear as they accidentally blinked, causing the player to startle and dropkick them across the room. They tumbled through the air, their plush body bouncing off the floor with a soft toy squeak. Pain shot through their plush limbs as they landed, their eyes wide with shock and fear as they struggled to push themselves up. They looked up at the player, their expression a mixture of fear and confusion as they wondered what would happen next.

The player has a horrified face as they watch the plush attempt to stand up.

"What the fuck!"

FoxFear remains on the ground, their plush body aching from the impact. They look up at the player, their eyes wide with fear and confusion as they struggle to regain their composure. 

"The idiot scientists actually did it, they actually used the children in their sick experiments."

FoxFear trembled, their heart pounding in their chest as they listened to the player's words. They felt a surge of fear and unease at the realization of what had happened here in the factory. The memories of the Hour of Joy flooded back to them, the screams and chaos still fresh in their mind.

As the player continued to mutter to themselves, FoxFear slowly pushed themselves up onto their plush feet. Despite the pain and fear, they forced themselves to stand, their eyes never leaving the person in front of them.

The player turned and noticed FoxFear standing, their eyes widening in surprise. They seemed unsure of what to do next, their expression a mix of shock and confusion.

FoxFear remained silent, their plush body shivering with fear as they waited for the player's next move. They knew they had to be cautious, to stay on guard and be prepared for anything that might come their way.

The player slowly approached FoxFear, their hands held out in a gesture of peace. FoxFear tensed, unsure of whether to trust this person or not. They take two steps back, pulling their tail for comfort.

But the player continued to approach, their expression softening as they spoke gently.

"Hey, it's okay. I'm not gonna hurt you. What's your name?"

FoxFear hesitated, their anxiety still gripping them tightly as they tried to process the situation. But something about the player's demeanor gave them a sense of reassurance. With a shaky hand they rip off their info card on their leg and throw it over.

The player caught the card and read it, their eyes widening in surprise as they processed the information.

"FoxFear... You're one of the Smiling Critters?"

FoxFear nodded, their plush body still tense with fear but also a glimmer of hope in their eyes. They hoped that this person wouldn't see them as a threat, that they could finally find someone who might help them escape the factory.

"So, you're a kid?"

FoxFear nodded again, their anxiety still present but a sense of relief washing over them. They hoped that this person would be able to understand their situation and help them find a way out of the factory.

"Do you know what happened here? 10 years ago?"

FoxFear doesn't respond, if they told them they might look at them differently. See them as a danger, they didn't want that."

The player sighs, shaking their head as they look around the room.

"Well, whatever happened here, I'm gonna find out."

They begin walking to the turn pegs to get behind the desk, a door with a shutter over it is just beyond it, a blue hand symbol is seen overhead of the door, requiring the GrabPack hand to be on top of it to open the shutter. FoxFear follows behind but keeping their distance.

As the player approached the door with the shutter, FoxFear followed behind, their plush body tense with fear and uncertainty. They watched as the player activated the GrabPack, extending the blue hand and placing it on top of the symbol above the door.

With a click, the shutter lifted, revealing a corridor beyond. The player stepped through, their footsteps echoing through the empty halls. FoxFear hesitated, their anxiety spiking as they followed behind, their eyes scanning the shadows for any signs of danger. They hug onto the players leg as they walk, they pull their tail to calm themselves down.

The corridor ends with a room The welcoming center, multiple doors were off to the side of the circular room.  There were giant blocks on a small pedestal in the middle of the room. They spell out "HUGGY WUGGY" above it is a giant Huggy Wuggy. (Huggy Wuggy is a tall, slender creature covered in thick, bright blue fur. His arms and legs are several feet in length and end in large yellow hands and feet. The hands have large Velcro straps on them, and the feet possess four digits including thumbs, though they are fused together and are unable to move individually (with the exception of the thumbs). His torso is stout and disproportionately small in comparison to his long limbs. His head is large and contains two large black, dilated eyes. On his face are oversized, bright red, cartoonish lips.)

He has his hand up seemingly in the position to greet visitors to come in. He's just standing there, completely still, not moving. 

FoxFear's eyes widened in fear as they saw the giant Huggy Wuggy at the end of the corridor. They trembled, their heart racing with anxiety as they clung to the player's leg, their plush body feeling small and vulnerable in the presence of the towering monster.

The player noticed FoxFear's fear and gently patted their head, offering them a reassuring smile. 

"Is he alive?"

FoxFear shrugs, their eyes never leaving Huggy Wuggy.

The player approached the giant Huggy Wuggy cautiously, their eyes scanning for any signs of movement. They reached out a hand, hesitantly touching the massive plush creature. To their surprise, Huggy Wuggy remained completely still, his hand raised in a welcoming gesture, but his eyes appeared lifeless and empty. 

The player presses the trigger on the cannon of the GrabPack launching the bluehand into Huggys face, nothing happens.

FoxFear watched in horror as the player shot the blue hand of the GrabPack at Huggy Wuggy's face. But to their relief, nothing happened, the giant plushie remained motionless.

"See nothing to be afraid of." 

They look at a shutter with another blue hand symbol overhead a wire goes along the wall into a room labeled power. The player launches the blue hand at it but as it makes contact, the wire sparks and the symbol shut down, the spark goes along the wire into the power room. 

FoxFear gets off the players leg and goes to the door and tries to push it open, the door didn't move an inch. 

The player walks open and grips the handle.

"Maybe it's a pull door."

FoxFear watched anxiously as the player pulled on the handle, but to their surprise, the door still didn't budge.

Suddenly a key jingle is heard behind them, coming from the middle of the room, where Huggy was, the one they turned their backs too.

 The both of them turn around to see Huggy still standing but now with a giant yellow key hanging from his waved hand. The two glanced at each other unsure.

The Player not wanting to get close to the most likely alive Huggy Wuggy, aims the cannon at the toys hand, the blue hand launches toward the key and grabs it, retracting it. Huggy is still, not moving.

FoxFear watched nervously as the player grabbed the key with the GrabPack, the tension in the room palpable as they waited to see what would happen next. The key retracted back to them, and they turned to the door, holding the key in their hand.

The player approached the door and inserted the key into the lock, turning it with a click. The door swung open, revealing a small hallway. A door on the other end saying, "Staff Only".

FoxFear's anxiety spiked as they watched the player open the door to the "Staff Only" area. They hesitated, unsure of whether to follow the player into the unknown.

The player turned to FoxFear, a sense of determination in their eyes as they spoke.

"Stay here, it might be dangerous in there. I'll check it out and come back for you."

FoxFear nodded, their plush body trembling with fear as they watched the player disappear into the Staff Only area. They hugged their tail, trying to calm their racing heart as they waited anxiously for the player to return.

They hear loud footsteps behind them, walking away. FoxFear slowly turns around to see the giant Huggy Wuggy gone from its post.

FoxFear's eyes widened in fear as they realized that Huggy Wuggy had disappeared. The plushie's anxiety spiked as they looked around the room, searching for any sign of the towering plush monster.

With a sense of unease, FoxFear squeezed their tail tightly, trying to calm themselves down as they prepared for whatever danger may lie ahead. They knew they had to stay on guard, to remain hidden and safe until the player returned.

The room fell silent, the tension in the air palpable as FoxFear waited for any sign of the player's return. Their plush body trembled with fear as they listened to the echoing footsteps, unsure of what awaited them in the darkness of the Staff Only area.

The player walks out to see FoxFear trembling.

"What happened? Are you okay?"

FoxFear looked up at the player, fear and uncertainty in their eyes. They tried to speak, but their plush mouth couldn't form the words they wanted to say. Instead, they hugged their tail tighter, seeking comfort in the familiar gesture. They point towards where the Huggy Wuggy used to stand.

The player's eyes widened in surprise as they realized that Huggy Wuggy was no longer in his place. They turned to FoxFear, a sense of concern in their gaze as they spoke softly.

"Don't worry, I'll keep you safe."

With a reassuring smile, the player picked up FoxFear and put them over their shoulder, Fox Fear adjusted slightly, their tail wrapping around the player's neck.

The player walks back to the shutter with the blue hand symbol overhead, now powered.

With FoxFear clinging to them, the player aimed the GrabPack cannon at the symbol and launched the blue hand at it. The shutter began to lift, revealing a corridor with a sign above saying, "Make a friend."

As they stepped through the shutter, FoxFear clung to the player tightly, their anxiety still high as they entered the hallway. 

2 doors were at the end with a shutter blocked by colorful giant blocks in the middle. 1 door leads to the workshop with a do not enter/staff only sign, the other is the stairs. 

As the player and FoxFear approached the two doors at the end of the corridor, a sense of unease filled the air. The giant colorful blocks blocked their path, with the door to the workshop labeled as "Do Not Enter/Staff Only" standing before them. The stairs door, leading further up, stood as the other option.

Suddenly, without warning, Huggy Wuggy's massive hand slipped from its position on the wall near the workshop door, almost as if beckoning them to enter. The plush, colorful hand had an eerie softness to it, despite its immense size, as it pushed the door slightly ajar, leaving it cracked open.

The sight of the giant plush hand moving on its own sent shivers down their spines, a feeling of dread washing over both the player and FoxFear. They exchanged worried looks, unsure of what to make of this sudden development.

FoxFear watched nervously as the player tried the door to the stairs, only to find it locked. The player turned to the other door, the one leading to the workshop, and opened it revealing a dark hallway.

As the player and FoxFear made their way through the dimly lit hallway towards the door at the end, a sudden burst of steam erupted from one of the pipes lining the walls. FoxFear let out a startled gasp, their plush body trembling with fear as they clung tightly to the player. The steam swirled around them, enveloping them in a cloud of white mist, obscuring their vision and sending shivers of unease down their spine.

The player and FoxFear froze in place, their hearts racing with fear as the steam dissipated, leaving an eerie silence in its wake. FoxFear's eyes darted around the hallway, searching for any signs of danger as they tried to steady their racing heart with deep breaths. The tension in the air was thick, a sense of foreboding hanging over them as they cautiously continued towards the door at the end of the hallway.

FoxFear pulls their tail trying to calm their growing anxiety.

The player looked up at the door, seeing a cartoon drawing of Huggy with a hardhat holding a hammer. The player opened the door to reveal a room with a metal staircase, boxes under it and a yellow tape player connected to a monitor, the tape nowhere to be seen.

The player grabs FoxFear and puts them on a nearby desk.

"Hey why don't you stay here while I explore, with the time I've worked here, there's gotta be a red hand here somewhere.

FoxFear nodded, their plush body still trembling with fear as they watched the player head up the staircase. They remained on the desk, their eyes scanning the room for any signs of danger. They knew they had to stay hidden and safe until the player returned.

As they waited, FoxFear hugged their tail tightly, trying to calm their racing heart and ease their anxiety. They listened to the sound of the player's footsteps fading away, the silence of the room enveloping them in a sense of loneliness and uncertainty.

FoxFear's eyes widened in surprise as a heavy metal door began to slide open, revealing the player standing on the other side with the red hand cannon in hand. A sense of relief washed over FoxFear as they saw the player returning with the needed tool. The player's expression was determined, their eyes focused as they entered the room, holding the red hand cannon steady in their grip.

As the player approached, FoxFear couldn't help but feel a sense of gratitude towards them. They knew that with the red hand cannon in their possession, they had a better chance of navigating through the factory and finding a way to escape.

The player grabs FoxFear before going to the tape player before putting in a yellow tape.

Avery: "Ugh, Rich, where are they keeping the Huggy boxes?"

Rich: "I don't know, I couldn't tell you! Remember when Maintenance last did a sweep of this place?"

Avery: "No."

Rich: "Exactly! Nobody in this stupid company knows what they're doing. I swear, I haven't seen a single box in its place since they started flooding the storehouse with orphanage junk."

Avery: "Right..."

Rich: "I get it, it's a nice program and all, on-brand, but" *sigh* "It's just hard to be happy when Manufacturing is on OUR NECKS about it, because we can't find stupid Huggy boxes!"

Avery: "Rich..."

Rich: *sigh* "You're right... You're right... It's.. It's for the orphans... I just wish there were less boxes. Anything less would be more abidable. - I-is that even a word? Abidable."

The tape ends.

The player looked over at FoxFear, a sense of understanding in their eyes as they processed the information from the tape. They turned to the plushie with a reassuring smile, their expression filled with determination.

"I knew Rich, he got irritated alot but he just cared alot. Now c'mon, I found another one of those sensors that lead into a vent."

FoxFear nodded, their anxiety starting to ease as they followed the player towards the next sensor.

The sensor had both a red and blue hand, both needed to be on it to open the vent. FoxFear watched nervously as the player aimed the red and blue hands of the GrabPack at the sensor, launching them towards their target. The hands landed on the sensor, activating it and causing the vent to open with a click.

The player turned to FoxFear, a sense of satisfaction in their eyes as they gestured towards the open vent. The vent was just large enough for the player to crouch walk.

"Alright, let's go. I'll lead the way, just stay close behind me."

FoxFear nodded, their plush body trembling with fear and anticipation as they followed the player into the vent. The tight space felt suffocating, but they pushed aside their fear, focusing on the hope of finding a way out of the factory.

As they crawled through the dark and cramped vent, FoxFear's heart raced with anxiety, their mind filled with the memories of the Hour of Joy and the dangers that lurked in the factory. 

The vent seemed to twist and turn like a conveyor belt, the metal walls enclosing FoxFear and the player as they crawled through the dark passageway. Suddenly, a red alarm sounded, and the vent lurched to life, causing toy parts to drop from above and slide towards them on the belt. FoxFear's eyes widened in fear as they watched the parts clatter past them, the sound of metal on metal echoing through the cramped space.

The player and FoxFear hurried through the vent, the toy parts falling around them like rain. They dodged and weaved through the debris, the red alarms blaring in their ears, signaling danger. FoxFear clung tightly to the player, their plush body trembling with fear as they tried to keep up with the frantic pace of the conveyor belt.

As they neared the end of the vent, the alarm suddenly stopped, and the toy parts ceased to fall. The conveyor belt ground to a halt, leaving FoxFear and the player in a moment of eerie silence. Their hearts pounded in their chests as they caught their breath, the adrenaline of the dangerous journey still coursing through their veins.

The player turned to FoxFear, a sense of relief in their eyes as they prepared to continue their escape. With a nod of determination, they pushed forward, ready to face whatever challenges lay ahead in their quest to find freedom. And as they crawled out of the vent and into the next area, FoxFear knew that they were one step closer to finding safety and putting an end to the horrors of the factory.

The room had giant Make-A-Friend Machines are old mechanisms that was used by to create the toys seen in-game, possibly including etc. (This machine was used for kids and adopted orphans to leave with a toy, for remembrance of the facility and to create a way for visitors to support and increase trust for the factory. However, it's still working and does its job perfectly fine.) There are three Make-A-Friend machines in the room.

The player walks over to a shuttered door a scanner near the door requiring a toy to proceed through, FoxFear stared at the machines, the machines giant mechanical eyeballs following them.

The player gets an idea and places FoxFear on the scanner.

FoxFear looked up at the player, fear and confusion in their eyes as the scanner beeped with a red light. 

The player tried again, adjusting FoxFear on the scanner, but the red light continued to flash. FoxFear's anxiety spiked, their plush body trembling with fear as they felt a sense of helplessness. 

"Newer Model detected, not adjusted to newer models."

FoxFear flinched at the words from the scanner, a sense of fear washing over them as they worried about what might happen next. The player looked down at FoxFear, a look of determination in their eyes as they spoke.

"Don't worry, we'll figure this out."

With a reassuring smile, the player picked up FoxFear and turned towards the Make-A-Friend machines, a plan forming in their mind. 

The player presses a button, but the machine remains still, not working, the player looks at the cables leading up to the catwalks, these catwalks lead to a power source that connects to the areas power.

With a determined expression, the player gestured for FoxFear to follow them as they made their way towards the catwalks above. FoxFear clung tightly to the player, their anxiety still present but a glimmer of hope in their eyes.

As they reached the catwalks, the player carefully navigated the cables, following them to the power source that connected to the area's power. FoxFear watched nervously, their plush body jittery with fear as they observed the player's movements.

The player reached the power source, With precision and skill, the player used the GrabPack to reroute the power from the source to the nearby power box. The GrabPack's cables crackled with electricity as they connected the two devices, the energy flowing through them with a faint hum. FoxFear watched in awe as the player manipulated the power, their plush body trembling with excitement and anticipation.

As the power was rerouted, the lights in the room flickered to life, illuminating the area with a soft glow. The Make-A-Friend machines powered on, their mechanical eyes blinking to life as they came to readiness. FoxFear's eyes widened in surprise and relief at the sight, a sense of hope filling their plush heart.

With a satisfied nod, the player turned to FoxFear, a smile on their face as they gestured towards the now operational Make-A-Friend machines. FoxFear felt a surge of gratitude towards the player, their anxiety easing as they prepared to finally create a friend to aid in their escape.

As they approached the Make-A-Friend machines together, FoxFear felt a newfound sense of determination and hope. The player pushes the button, and the machine begins making a toy, A mix between a bee and a cat.

The toy emerges from the machine, buzzing and purring in a harmonious blend of sounds. It's a cute and colorful plushie, with wings like a bee and a tail like a cat. The player picks it up and walks over to the scanner, they place it on the scanner as it accepts it, it opens up to an extremely dark corridor, no amount of light can be seen inside it. Getting a bad feeling the player fires the right hand into the darkness, it stops hitting something before retracting back.

FoxFear looked on in fear, their anxiety reaching a peak as they watched the player test the darkness with the GrabPack hand. The player's action confirmed their suspicions that the corridor was dangerous, and FoxFear shivered with fear at the thought of what might be lurking inside.

The player takes a small step toward the corridor, Suddenly Huggy walks out his eyes being dilated bigger than intended, giving off a deranged and disturbing physique. Behind his lips is a maw of dozens of jagged needle-like teeth. Closer observation of Huggy's mouth shows a secondary set of jaws located near his throat, akin to that of a moray eel. He walks toward them slowly.

FoxFear's heart raced with fear as they watched Huggy Wuggy emerge from the darkness, his appearance more terrifying than ever before. The player stepped back, a look of horror on their face as they realized the danger they were in.

Without hesitation, the player grabbed FoxFear and ran back towards the Make-A-Friend machines. FoxFear clung tightly to the player, their plush body trembling with fear as they tried to keep up with the frantic pace.

As they reached the machines, the player notices another conveyer belt vent open near the machine,

The player, with eyes wide with fear and determination, clutched FoxFear tightly to their chest as they ran towards the conveyor belt vent. Their grip on the plushie was firm, yet gentle, as they navigated the dark and cramped space with urgency. The player's heart pounded in their chest as they pushed forward, their mind focused on getting themselves and FoxFear to safety.

As they reached the vent, the player felt a surge of adrenaline as they carefully maneuvered through the narrow passage with FoxFear in tow. The plushie clung onto the player, their small body trembling with fear as they tried to keep up. The player's footsteps echoed through the vent, the sound of their hurried movements mingling with the distant hum of machinery.

Huggy Wuggy crouched down and began running on all fours through the interconnected vent bars, keeping them just out of reach. His massive frame moved with a dexterity and speed that seemed unnatural, his eyes dilated and filled with a disturbing intensity. His jaws, lined with jagged teeth, opened and closed in a menacing manner, a secondary set of jaws visible near his throat, resembling the maw of a moray eel. Despite his monstrous appearance, there was an eerie grace to his movements as he turned to the left, disappearing from view within the twisting labyrinth of the vents. His presence left a lingering aura of fear and dread in his wake, the sound of his heavy footsteps echoing through the confined space.

The player runs through the vent before a shutter suddenly opens in the vent, Huggy behind it crouch running at them.

The player pushed through the vent with determination, their heart pounding in their chest as they tried to outrun Huggy Wuggy. FoxFear clung tightly to the player, their plush body shaking with fear as they heard the sound of Huggy's footsteps growing closer.

As they neared the end of the vent, the player spotted a shutter open up, revealing a way out. With a burst of adrenaline, they pushed through, barely escaping Huggy's grasp as the shutter closed behind them. 

As the player and FoxFear landed on the catwalk above the dark abyss, the plushie's eyes widened in fear at the sight of Huggy Wuggy banging on the shutter below, his deranged and disturbing form sending chills down their plush spine. With a sense of urgency, FoxFear looked up and noticed a giant box suspended above them, its hands seemingly out of reach.

In a moment of quick thinking, FoxFear pointed emphatically at the box, trying to convey to the player to use the GrabPack to pull it down. They tugged on the player's sleeve, their plush body trembling with fear and determination. They knew that pulling down the box might be their only chance at escaping Huggy's relentless pursuit.

With a sense of desperation, FoxFear pulled on the player's arm, urging them to use the GrabPack to pull down the box. The plushie's heart raced with fear as they awaited the player's response, their eyes wide with terror as Huggy's presence loomed closer and closer. In a split second decision, the player raised the GrabPack and aimed it at the box, firing the hand towards it in hopes of dislodging it and creating a barrier between them and the menacing Huggy Wuggy.

The hand latched onto the box, the cables extending with a hum of power as it began to pull the box down towards them. 

As Huggy Wuggy burst through the shutter with a terrifying roar, the player quickly fired the red hand of the GrabPack at the suspended box above. With a loud clatter, the box came crashing down, hurtling towards the catwalk with a powerful force behind it. Huggy Wuggy launched himself at the player and FoxFear, his maw filled with jagged teeth snapping menacingly as he closed in on them.

But before Huggy could reach them, the massive box collided with him, the impact sending a shockwave through the catwalk beneath their feet. The force of the collision caused the catwalk to buckle and crack beneath Huggy, the metal twisting and warping from the impact.

As the box landed on Huggy, he let out a deafening screech of pain, his massive frame tumbling to the ground with a thunderous crash. The catwalk beneath him shattered, the metal giving way as Huggy fell into the abyss below with a sickening thud.

The player and FoxFear watched in horror as Huggy disappeared from view, his eerie presence fading into the darkness of the chasm. The sound of his terrifying roar echoed through the empty space, his monstrous form vanishing from sight.

With a sense of relief and disbelief, the player and FoxFear stood on the crumbling catwalk, the lingering echoes of Huggy's roar filling the air. 

FoxFear clung tightly to the player, their plush body trembling with fear and exhaustion as they processed the events that had just unfolded. The sense of danger and uncertainty still lingered in the air, but for now, they were safe from the menacing Huggy Wuggy.

The player begins nervously laughing.

As the player's nervous laughter filled the room, FoxFear couldn't help but let out a small sigh of relief. 

FoxFear couldn't take it anymore, small tears go down their plush face.

The player turned to FoxFear, concern in their eyes as they noticed the tears on the plushie's face. They knelt down, gently wiping away the tears with a gentle and reassuring touch.

"It's okay, we're safe now. You were very brave back there."

FoxFear nodded, a mix of fear and gratitude in their eyes as they looked up at the player. They knew that with the player by their side, they had a better chance of escaping the factory and finding safety.

With a nod of determination, the player stood up and gestured for FoxFear to follow them. The pair made their way through the damaged catwalk.

As they approached the end of the catwalk, they see a medium sized cut out of FoxFear, a red button with the words try me above it.

The player looked at the cut out of FoxFear, a sense of curiosity in their eyes as they noticed the red button. They turned to FoxFear, a smile on their face as they gestured towards the cut out.

With a nod of agreement, the player pressed the red button, causing the cut out of FoxFear to come to life, speaking in a soft, timid voice.

"Hello, I'm FoxFear."

FoxFear's eyes widened in surprise as they heard their own voice coming from the cut out. A small smile formed on their plush face, a sense of wonder and joy filling their heart.

The player presses it again.

"Do you wanna be my friend?"

The player presses the button again. The voice changes more scared.

"I'm scared what's happening?"

The player presses the button again hesitantly. The voice changes more terrified.

"Please! Don't leave me!"

The player presses the button again. Their hand shaking. But all that come out is silence.

FoxFear watched in silence as the player pressed the button again and again, the voice coming from the cut out growing more and more terrified. They felt a surge of fear wash over them, the memories of the Hour of Joy looming like a dark cloud over their plush mind.

The player finally stopped pressing the button, the room filled with an eerie silence, broken only by FoxFear's soft, fearful breathing. They turned to the plushie, a look of concern in their eyes as they spoke softly.

"It's okay, we're here now. You're safe with me."

With a nod of agreement, the player picked up FoxFear and continued their journey through the damaged catwalk. They moved forward, the path ahead uncertain but filled with a sense of hope and determination.

They moved along the catwalk until they see a giant flower surrounded by multiple bloody, hanging toys. The toys are hung and damaged outside the door. In the middle of the flower, there is a door surrounded by drawings telling them NOT to go through the door. 

"The flower..."

The player looked at the giant flower, a sense of unease creeping over them as they noticed the blood-stained and damaged toys hanging outside the door. The ominous drawings surrounding the door only added to the sense of foreboding that filled the room.

FoxFear trembled, their plush body shivering with fear as they gazed at the flower and the disturbing scene surrounding it. The sight of the injured and broken toys sent a chill down their felt spine, a feeling of dread settling in their plush heart.

The player walked over to the door, the only way forward, no way back.

FoxFear clung tightly to the player, their plush body trembling with fear as they approached the ominous door surrounded by the disturbing drawings. They knew that they had no choice but to move forward, to face whatever dangers awaited them beyond the door.

The player opened the door, a long staircase is seen leading down to a long hallway.

FoxFear's anxiety spiked as they followed the player down the staircase, the darkness of the hallway enveloping them in an eerie silence. The plushie clung tightly to the player, their heart racing with fear as they stepped into the unknown.

As they walked down the hallway, FoxFear felt a sense of unease wash over them, the shadows seeming to close in around them. The player's determination and courage gave them a sense of comfort, but the fear of the unknown still lingered in their plush heart.

As they reached the end of the hallway, they saw a door. The player opens the door to a room representing a child's room, with wooden furniture and blue pillows laying down. There is also a room being hidden by a cabinet (Not Accessible). Alongside with all of this, a large dollhouse can be seen in the corner of the room. Another hall is seen going deeper into the place.

The player was creeped out, sweat going down his neck from the eerie room.

FoxFear looked around the room nervously, their eyes wide with fear as they took in the eerie atmosphere. The player's unease was palpable, and FoxFear clung tighter to them, seeking comfort in their presence.

As they turned their attention to the large dollhouse in the corner, FoxFear felt a sense of dread wash over them. The dollhouse seemed to loom ominously in the dimly lit room, its presence casting a shadow of fear over the plushie.

The player hesitated, unsure of what to do next in the unsettling room. FoxFear's plush body trembled with fear as they awaited the player's decision, their heart racing with anxiety.

With a deep breath, the player gestured towards the hallway leading deeper into the place. FoxFear nodded, their plush body tense with fear as they followed the player down the hall.

As they ventured further into the unknown, FoxFear's anxiety grew with each step. The sense of danger and unease in the air was almost suffocating, their plush body trembling with fear as they navigated the dark and eerie corridors.

The player and FoxFear cautiously entered a room, the soft melody soothing their nerves as they took in the peaceful atmosphere. The dim, pink lights cast a warm glow over the colorful pillows scattered on the floor, creating a sense of tranquility in the room.

As they approached the doll inside the case, FoxFear's eyes widened in curiosity. The doll stood silently, its eyes closed as if in a deep slumber. The player and FoxFear exchanged a look of uncertainty, unsure of what to make of the mysterious doll.

With a sense of caution, the player reached out to touch the case, the doll inside remaining still and silent. FoxFear watched nervously, their plush body tense with anticipation as they awaited the player's next move.

The player hesitated, a mixture of fascination and fear in their eyes as they studied the doll. They grab the handle trying to pull it open, but it wouldn't budge.

FoxFear, feeling a surge of curiosity and unease, pulled on their tail to calm their growing anxiety. They couldn't shake the feeling of dread that lingered in the air, but they knew they had to stay strong and brave in the face of the unknown.

The player fires the GrabPacks cannon, its hand latches onto the handle before opening it. The dolls eyes open. And the lights begin to flicker.

"You opened my case?"

End of "A Tight Squeeze." 

I know the chapter is kinda confusing, I'm gonna be editing it to make more sense.

Now how about some reasons of why FoxFear didn't go insane for waiting for 10 years before the Players arrival. 

1. Timid Nature: FoxFear's timid and anxious personality may have helped them cope with the stressful and dangerous environment of the factory. Their cautious nature could have led them to avoid situations that could trigger further trauma or fear.

2. Coping Mechanisms: FoxFear may have developed coping mechanisms to deal with the anxiety and fear of being in the factory for so long. This could include behaviors such as hugging their tail for comfort, ?????.

3. Hope for Escape: FoxFear's hope for escape and a better future may have been a driving force in helping them maintain their sanity. The belief that there is a possibility of leaving the factory and finding freedom could have provided them with a sense of purpose and motivation.

4. Kids Soul trapped inside: One key factor in FoxFear's ability to maintain their sanity could be the presence of the kid's soul trapped inside them. The soul's innocence and resilience may have provided FoxFear with comfort during their long wait in the factory. The child's spirit could have served as a source of positivity, helping FoxFear hold onto their sanity amidst the darkness and uncertainty of their surroundings.


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