the view between villages...

By liminal_faces

1.8K 59 333

Armed with nothing but a GED and a small sum of inheritance money, you move to Hawkins, Indiana in March 1985... More

Author's Note
PART ONE: GOOD BONES
PAGE 1: Start Here
PAGE 2: Go with Steve, Dustin, and Robin
PAGE 3: Escape with Dustin and Erica through the vents
PAGE 4: Get caught with Steve and Robin
PAGE 5: Stay in the theater
PAGE 6: Go with Dustin
PAGE 7
PAGE 8: Fight back
PAGE 9: Tell the General the truth. Again.
PAGE 10: Do not go with them.
PAGE 11: Run
PAGE 12: Help him
PAGE 13: Try and find Steve
PAGE 14: Investigate the hospital murders
PAGE 15: Go to the Fun Fair
PAGE 16: Go to the 'Back to the Future' Screener
PAGE 17: Chain yourself up
PAGE 18: Search for Steve to help you
PAGE 19
PART TWO: HAUNTED
PAGE 20: Start here for Part 2
PAGE 21: I feel great!
PAGE 22: Listen to Steve and go home
PAGE 23: Go along with them
PAGE 24: (Gently) push Steve aside and remove the tarp
PAGE 25: Let Steve continue playing whack-a-mole
PAGE 26: After the boathouse
PAGE 27: Go with Robin and Nancy to the library
PAGE 28: Go with Steve, Max, and Dustin to Ms. Kelley's
PAGE 29: Max is cursed
PAGE 30: Agree to go
PAGE 31: Don't let her go
PAGE 32: After saving Max
PAGE 33: Bats with Dustin and Eddie
PAGE 34: Creel House with Max and Erica
PAGE 35: Sing to Max
PAGE 36: Rush at Jason
PAGE 37: Vecna with Nancy and Steve
PAGE 38: Hawkins' New Normal
PAGE 39: The Three Gates
PAGE 40: Waiting Room
PAGE 41: I feel...bad.
PAGE 42: Confront the bastard
PAGE 43: Run away
PAGE 44: After your odd nightmares
PAGE 45: Listen to Steve and go home to rest
PAGE 46: Go along with them anyway
PAGE 47: Push Steve aside and remove the tarp
PAGE 48: Let Steve continue hitting the tarp with his oar
PAGE 49: After talking to Eddie in the boathouse
PAGE 50: Go with Robin and Nancy
PAGE 52: You are cursed
PAGE 53: Try and fight him
PAGE 54: Run like hell
PAGE 55: After you get saved
PAGE 56: Stick to the plan
PAGE 57: Screw the plan
PAGE 58: Decimate the plan
PAGE 59: Hawkinspocalypse
PAGE 60: A HAPPY-ISH END

PAGE 51: Go with Steve, Max, and Dustin

11 0 0
By liminal_faces

"I think I'll head to Ms. Kelley's," you say. "But you guys be safe."

Nancy and Robin bid you all goodbye and head to the Wheeler's station wagon. Steve shoos Dustin to the backseat with Max, clearing up the passenger seat for you. Steve holds out his hand for you to hold while he drives. Despite how scary things are right now, you're glad to be with Steve.

Dustin and Max snicker from the backseat at your sign of PDA, and Steve gives them a look through the rearview mirror.

As Max heads into Ms. Kelley's, you, Dustin, and Steve wait for her to emerge with (hopefully) some information on what connected Chrissy and Fred.

"I wonder what she'll find out," Steve muses aloud.

"Hopefully she'll get some good answers," Dustin says. "Vecna could be the worst thing we've faced."

Steve must feel your hand squeeze his a little tighter. He clears his throat and says, "Henderson, have some optimism. You're freaking me and Waldenbooks out here."

"I'm just being realistic!" Dustin shoots back.

When Max returns to the car, she's got Ms. Kelley's keys. The plan has changed: you four are going to break into her office and read Chrissy and Fred's files. It's technically illegal, but it's a matter of life and death—literally.

You settle in one of the chairs in her office with Fred's file. Steve reads over your shoulder while Max and Dustin read Chrissy's file.

The information you learn terrifies you once you put the pieces together. Both of Vecna's previous victims experienced the same things you've been experiencing before they were killed. Right down to the nightmares, nosebleeds, hallucinations, and headaches.

Holy shit. You're next.

You jump when you hear a horrendous, blood-curdling chime echo through the school halls. You turn to your friends, but they're too engrossed in reading the files and discussing Vecna to notice.

You stand from your chair and walk through the open doorway, wanting to follow the sound. Needing to follow the sound.

You gasp when you turn a corner and see him: your father.

He shuffles down the hall toward you like a zombie, glowering at you the whole way.

"How could you?!" he roars. "How could you forget about me already?!"

"No, I haven't!" you shout, stumbling backward as he swipes an arm toward you. "I swear!"

You step back more but pause when you feel heat. You turn and scream at the sight of flames enveloping the way you came.

In one direction, flames. The other, your undead father, who looks like he wants to kill you. You're trapped.

You screw your eyes shut, unable to watch which kills you first. However, you hear that distinct chime once more. You look to the left and gasp. Stuck into a row of lockers behind you is an antique grandfather clock.

You blink. You're sitting in Ms. Kelley's office, and Steve is shaking your shoulder. Robin and Nancy have arrived, looking concerned alongside Max and Dustin.

"Whoa, sleepyhead," Steve says when you become alert once more. "Who are you, Rip Van Crinkle?"

"It's Rip Van Winkle," Dustin corrects. "Waldenbooks, are you narcoleptic, or something?"

You taste copper. Your nose is bleeding steadily.

There's no clock, no fire, no father. Just your friends and boyfriend staring at you, utterly horrified because now, they've figured it out, too.

"Vecna's coming after me," you say, voice hoarse. You look up at Steve, eyes glassy. "He's going to kill me."

Robin and Max are fully in denial, trying to convince you that it must just be an unfortunate coincidence.

Nancy and Dustin seem pretty convinced of your fate, but they assure you that you all can figure something out to save you.

Steve is just frozen. Numb. He can't even look at you or say anything, and you're worried he's somehow mad at you. That fear multiples when he mutters something about needing a smoke and storms out of the office.

"Steve! Wait!" Robin shouts, running after him.

Nancy is quick to comfort you in Steve's absence, telling you everything will be okay. You all hear a thud down the hallway, but before you can investigate, Steve and Robin return with Lucas Sinclair.

He explains that Jason is hunting Eddie and the rest of the Hellfire Club members—including poor Dustin. Dustin explains your predicament, that you're cursed by a new monster from the Upside Down, and hearing someone else say it makes you want to cry.

For the first time since you said anything about being cursed, Steve acknowledges you. He crouches next to your desk chair and places a hand on your knee.

"I'm not going to let him get you," he says, eyes steely with determination and voice shaking. "I promise, Waldenbooks. You're going to be okay."


WELL, THIS ISN'T GOOD. GO TO PAGE 52 TO CONTINUE THE STORY.

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