(forgive me i haven't updated Clover's look in a while TwT)
NOTE: you are capable to LEARN most Abilities. Ability Users can be born with powers, but Most of them can be learned. there is only a handful that can't be learned.
Clover's born Ability: she can 'Shift'. Shifting is an Ability that can let you phase through walls and objects. like a ghost. (Shift Note: Shifting can't let you Phase through people or posses them.)
Shifting is something that can be learned, but it takes about a year to actually shift.
Clover's Learned Ability: none, yet.
the handful Abilities that you can't learn, you have to be born with or, in some Very extremely rare cases, came in contact with a "G. Orb" you can be granted any Ability. the G. Orb was made by a powerful person named -
* it was supposed to continue to the next Page but it was ripped out?*
Ability List: Switchfur: Common 12.5% chance born with it Invisibility: Common 12.5% chance born with it Shift: Uncommon 12.1% chance born with it speed boost: Uncommon 12.0% chance born with it illusion: Rare 10.3% chance born with it clone: Rare 9.4% chance born with it Teleportation: Extremely Rare 5.2% chance born with it Mind manipulation: Cannot Learn 2.0% chance born with it Healing: Cannot Learn 1.0% chance born with it Portals: Cannot Learn 1.0% chance born with it Ability theft: Cannot Learn 0.05% chance born with it
most abilities are still unknown. but these ones are 'popular'.
Ability users are weaker then Elementals, but are more powerful then Wielders.
Wielders : we will use Scooter as an example. again using the chart.
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NOTE: 88% Wielders usually DON'T have Powers!
Wielders depend on speed and Strength (or in the chart 'Power'). being a Wielder is tough on your muscles and mind, you have to think about your next move like a game of chess that takes place in a blink of an eye.
most of the time Wielders are mindfully Collected and don't start fights, unless seriously provoked (Cough* or Drunk ).
my drunk comment is true, when lets say 22 year old Scooter has been drinking.