(forgive me i haven't updated Clover's look in a while TwT)


NOTE: you are capable to LEARN most Abilities.
Ability Users can be born with powers,
but Most of them can be learned. there is only a handful that can't be learned.

Clover's  born Ability:
she can 'Shift'.
Shifting is an Ability that can let you phase through walls and objects. like a ghost.
(Shift Note: Shifting can't let you Phase through people or posses them.)

Shifting is something that can be learned, but it takes about a year to actually shift.

Clover's Learned Ability:
none, yet.

the handful Abilities that you can't learn, you have to be born with or, in some Very extremely rare cases, came in contact with a "G. Orb" you can be granted any Ability. the G. Orb was made by a powerful person named -

* it was supposed to continue to the next Page but it was ripped out?*

Ability List:
Switchfur: Common                                       12.5% chance born with it
Invisibility: Common                                      12.5% chance born with it
Shift: Uncommon                                             12.1% chance born with it
speed boost: Uncommon                             12.0% chance born with it
illusion: Rare                                                      10.3% chance born with it
clone: Rare                                                          9.4% chance born with it
Teleportation: Extremely Rare                    5.2% chance born with it
Mind manipulation: Cannot Learn            2.0% chance born with it
Healing: Cannot Learn                                    1.0% chance born with it
Portals: Cannot Learn                                      1.0% chance born with it
Ability theft: Cannot Learn                             0.05% chance born with it

most abilities are still unknown. but these ones are 'popular'.

Ability users are weaker then Elementals, but are more powerful then Wielders.


Wielders : we will use Scooter as an example. again using the chart.

 again using the chart

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NOTE:  88% Wielders usually DON'T have Powers!

Wielders depend on speed and Strength (or in the chart 'Power'). 
being a Wielder is tough on your muscles and mind, you have to think about your next move like a game of chess that takes place in a blink of an eye.

most of the time Wielders are mindfully Collected and don't start fights, unless seriously provoked (Cough* or Drunk ).

my drunk comment is true, when lets say 22 year old Scooter has been drinking.

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