1. Glass Breathing

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Breath Name: Glass Breathing

Identifiable By: Colourless / Translucent Blade / Weapon

Notes: Glass Breathing is a delicate Breath, relying on precise attacks and strong reflexes, since it doesn't have any (strong) defensive forms. Some forms also rely on the surrounding area. Since some, if not most, attacks require light to work to their fullest potential, Glass Breather's are often disregarded by other Slayers. However, it does not only utilize sunlight; it can also use moonlight.

Positives: Attacks only have a 2% chance of actually missing the target completely, and a 8% chance of missing the neck.

Downsides: If misused or forms are incorrectly performed, the user will suffer the sensation of breathing shards of glass, often messing with their breathing, and potentially causing lasting damage for their future health.

FORMS - 4, currently. (2 more in the works.)

1st Form: Glass Shards. - The user will swing their weapon around erratically, scattering multiple illusionary shards of glass within a 6 meter radius. Don't be fooled though; they may not be real, but they definitely hurt to step on. Definitely not the strongest attack, but will throw an opponent off their game.

2nd Form: Mirror Image. - This form will allow the user to temporarily forsee their opponent's movements by a few seconds, for about a minute. The downside? Often causes double vision and headaches.

3rd Form: Stained Glass. - Something of a support attack: The wielder's weapon will take on the colours of any reflecting light, allowing them to use sub-forms of Stained Glass e.g. "3rd Form, Stained Glass: Water Reflection!" and so on with other breathing styles.

4th Form: Frosted Glass. - This form relies on something that resembles ballet; the user will perform several complicated steps as their weapon takes on a frosted appearance, before running up to their opponent with a newfound speed, slashing in their direction.

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