Synopsis

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In 2005, Apple took over a small company called Flexible Interface Design. FID had been working on making adaptive technology – interfaces that adapt to the current requirements of the user based on the user’s eye movements, brain waves and skin conductance-, accessible to the broader public for a decade.

Apple integrated this method with their design for a mass-market VR helmet and invested in a large-scale VR community that simulated real life to an extent that nobody had ever seen before.

 iVR simulated every single aspect of real life, but importantly, knew no money-based economy.

Its social system closely resembled communism – everything was free as long as you contributed to the greater good. Basically, this meant that if you worked on anything that contributed to iVR, by either extending its reality or recruiting more users, you had free access to all commodities available within its interface.

All you had to do was work. As there was no difference in ‘pay’ and signing up to iVR was voluntary, this made the ‘American’ dream available to everyone.

Everything was accessible to everyone in iVR.

There was no limit to what you could create.

 On Jan 1st  2015, Apple introduced iVR  to the world and successfully sold 1 billion access accounts within just a few hours. Within a year 85% of Asia and half of the homes in the Western countries were hooked up, within 2 years 95% of the world population had at least 3 hours of access to the VR each day.

Five years after its original release, iVR was available in 95% of the homes on the planet for at least 8 hours a day.

Quickly realizing the potential benefits of iVR, the world’s multinationals embraced it and immerged themselves mostly in the VR world. VR meant that their employees didn’t have to commute and were willing to work longer. There was no rent just the monthly payment to keep their account active. And finally the possibility to fish in an international instead of a local pool of potential employees ensured higher quality work. Within 8 years of its release, even small-scale businesses were orientating solely on iVR.

This made Apple the richest and most influential company that ever existed on Earth. It used its position to infiltrate politics and lobby for laws that stimulated use of iVR and eliminated potential rivals on the VR market.

The majority of the users became so immersed into iVR that they hooked up 24/7. People no longer longed for real life material wealth and were not limited in their settling by work or family. These huge changes in social, consumer and migration behaviour resulted in both wealth and population being more evenly distributed across the globe.

iVR itself sprung forth a whole range of new commerce that focused on iVR support. Services that offered solutions for nutrition, hygiene, personal care, and housing ensured that real-life was as much adapted to iVR as possible.

By 2025 most of every day life on the planet took place in iVR.

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