Chapter 9 // TTM

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TIME TRAVELER'S MANUAL

A. Time is self-healing

B. One can travel to any point in time as long as one does not Damage the flow of events he/she travels to.

C. If one does happen to Damage the timespace, the actions that take place are undone and the traveler is returned to the moment before he/she initiated the travel, often referred to as "Refreshing."

D. The only way one can travel to a timespace and do damage is if it's meant to happen (Pre-Destined). In which case, it is not thereafter referred to as damage, but as part of fate.

E. The chances of traveling to a Pre-Destined timespace rather than a Damaging one are 1:8 in the average situation. There is no way to figure out which one you are headed into beforehand.

F. If a traveler dies in a Damaging timespace, (having done no previous Damage to the timespace, of course,) there is no returning/Refreshing to the previous timespace for him/her. Rather, the moment of the death is marked with a Staple, and everything that occurred between the Staple and the beginning of the person's travel is converted to Post-Destiny (actions that become fate after exiting the timespace). Any innocents -- i.e. those unaware of time travel -- who might've experienced a particularly out of the ordinary occurrence at the time of the traveler's death, is erased of the memory.

G. If one survives the death of a traveler (and they are in the same timespace as said passed traveler,) and the survivor thereafter Damages the timespace, they will not refresh to the previous timespace, but to the moment following the creation of the Staple.

H. If one happens to be the traveler that dies in a Damaging timespace, one's body will automatically travel to a timespace best fitting of factors including: date of birth, age of body at death, and general location one was last seen alive in their appropriate timespace.

I. If one happens to die in a Pre-Destined timespace, their body will not automatically travel back home, but rather, stay where it is.

J.  The time, place, and cause of one's death, as well as any other traveler's death, is to remain ambiguous, and anything that could possibly be revealing of these secrets (i.e. public records, newspapers, film,) is blurred in their vision to keep it from being known.

K. While it is limited what a traveler can do in a Damaging timespace, if said traveler happens upon another, or even a group of travelers, the events that take place solely between them (as long as an innocent is not compromised) will be set into Post-Destiny, and does not count as Damage.

L. The only instance in which a traveler is allowed to meet their own entity is if both are destined in the timespace to do so, the odds to which are much less likely to occur than any other situation.

M. In these cases, when the encounter between the two entities is over, the younger entity will lose memory of the meeting (which can occur at any point in the following 24 hours).

N. Due to the questionable nature of disease, and the ability to transmit them through a traveler, and thus through time, the act of the travel has the ability to wash away any traces of transmittable disease if a traveller carries one.

O. A Staple is created automatically every 24 hours a traveler is in a Damaging timespace. This keeps the traveler from "losing progress," so to say, in said timespace. This also keeps the traveler from "de-aging" more than 24 hours if he/she does Damage and Refreshes.

P. In any situation strictly involving travelers, in which a traveler interacts with a group (or groups) of travelers multiple times in the course of a timespace, for every instance in which the traveler groups depart, each will be set with an individual Staple that affects only them.

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