AOTO: Arise of the Ora, role...

De THEONEOVERSEER

1.9K 685 6

By the works of yours truly @THEONEOVERSEER a roleplaying game based within the infinite scenarios of the AOT... Mais

How To Play
Magic Fields
Getting to know combat
Levels and Upgrading Character Stats
Playing styles other then classic
Army based game mode, and Points
Main planets and basic discriptions
Omni-OverKill Reality Plains
stocks and material value
TOOGC
Main Ora And Random Character TOOGC Telly
Weapons TOOGC
TOOGC Ammo
Techanixions TOOGC Telly
Sentinels Warriors TOOGC
Magic TOOGC
Vehicles TOOGC
Vehicle Attachments TOOGC
TOOGC Buildable Structures
Oras, Characters, NPCs, Bosses and Mini-Bosses
HUMANITY
ACTICORE-DUO-MANTIS
Aqua Ora
Anti-Solar Ora
Blood Ora
Dark Ora
Discharge Ora
Dusk Ora
Frost Ora
guardian of the forest
Incendiary Ora
INSECTORS
LIGHT ORA
LUNA ORA
Sentinel Warriors
SOLAR ORA
Sub Ora
OMNI-OVERKILL Characters
TECHANIXION DRONES
VECTOR ORA
Prismic Ora
COSMIC ORA
Pathicilian
Void Ora
Random Bosses
Random Omni-OverKill bosses
...
Magics
ARTIFICIAL MAGIC
ASTRO MAGIC
BASE MAGIC
Enchanter Magic
JESTER MAGIC
Objectual magic
PURE MAGIC
Ritualistic Magic
PANTOL MAGIC
Star Born
Magics And Spells template Darkest Days
Vehicles and Power Suits
Ripper Hover Bike
Human Power Suit
The Wolverine
Fighter Carrier
Long sabre
THAPC
Eclipse Tank
The Sailor
Submarine Carrier
Techanixion Crawler
Weapons, items, armours and attachments
Ability and effect weapons glossary
How to break Handheld and Mounted weapons
Blocking With A Handheld Weapons
Duo-Mantis weapons, items, ammunition, etc
Vehicle and power suit attachments and weapons
Random items, weapons, and attachments and amour glossary
Sentinel weapons, armour, items, attachments glossary
Techanixion Weapon Glossary
Arkivest weaponry, grenades, items, armours, and etc
weapons from HTKWOTW
Sub Ora Weapons
Random future, and ulternate earthling weapons
OMNI-OVERKILL Abilities, Upgrades, Weapons
Blades of Alphabetica and Numbracaus
Artefacts
Others
Basics Teleportation, And Warping
Music/ soundtracks and ambience
Actives
Humaninties D-day Weapons
Artillerist
Factions/ Coalitions
Basic factions
A.A.A.
Arkiveists
Blue Agents
Mods for weapns / crafting
Crafting Recipes
Human melee and gun mods
Companions
Pets And Companions
Hundred Part Anniversary
Second Addition / SA
Locations
The Dark Nexus
The Void
Kingdom Of Adam
Dema-rye
Second Addition Characters
Dooral-Mayvin
Imps
Demons
Flowers
Zombies
Witches
Second Addition Bosses
Second Addition Mini-Bosses
Second addition miscellaneous weapons, armour, items
Ammunitions
Weapons for second addition
Magic Weapons

Spell books for Artificial magic users

7 4 0
De THEONEOVERSEER

This is a list of spell books for Artificial magic users

Rule:

- only Artificial magic users with the correct rank of magic can use certain books

- beginning = [=> end = <=] of the spell book

Terrible

[=>
basic element casts

⋖ fire - burn 1 - range: T ⋗

⋖ frozen touch – a target hit by this spell is frozen for a rotation – range: CR ⋗

⋖ earth sphere - 1d10 - range: T ⋗

⋖ water orb = creates an orb of water the character can throw or absorb ⋗
<=]



Bad

[=>

solar-earth

⋖ Miscellaneous herbs summon – pick a number from 1 to 10 a natural item correlating with that number will be added to your items ⋗

⋖ solar healing factor - while the suns light can hit you directly heal 100 Hp a turn while out of a combat phase ⋗

⋖ wooden eye - in a 50 metre radius your character is able to see out of wooden surfaces ⋗

<=]



Moderate

[=>

book of flames

⋖ fire - burn 1 - range: T ⋗

⋖ incinerator – burn 2 – range: G ⋗

⋖ endo-thermal - an object at touch will proceed to have burn 5, but this does not effect the outside world from the touched object ⋗

⋖ torch - created a ball of extremely bright fire within the hand of the user, the ball always the user to see up to 20 metres in 'pitch black' ⋗

⋖ red-terra - fire a beam of fire in a range: T that does burn 10 but has a recharge of 1 rotation  ⋗

<=]



Good

[=>

Up Magick book

as long as you have this book equiped you can do 3 x damage for one of you turns per combat phase, damage buff only works on magic.

<=]

Apex

[=>

Killer of killers book

you can now summon 5 combat knives per turn of a combat phase, this includes entrance of combat as well, these knives have a - range: MF / magic field - as they are magically created by the user, said knives fly at the speed of a bullet or can be held in hand.

Advanced-Apex

Ultra-Apex


Ultra-Advanced-Apex

[=>

Over kill

Allows user to remove other magic fields from play

<=]

Other

[=>

book of cheese

If the player hasn't got jester magic equiped they now have a permanent jester to cheese itself, if they already have jester equip the same effects apply but they gain a extra level of jester.

<=]

Continue lendo

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