The Story of Minecraft

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Minecraft is a sandbox indie game originally created by Swedish programmer Markus "Notch" Persson and later developed and published by Mojang. It was publicly released for the PC on May 17, 2009, as a developmental alpha version and, after gradual updates, was published as a full release version on November 18, 2011. A version for Android was released a month earlier on October 7, and an iOS version was released on November 17, 2011. On May 9, 2012, the game was released on Xbox 360 as an Xbox Live Arcade game, co-developed by 4J Sudios. All versions of Minecraft receive periodic updates.

The creative and building aspects of Minecraft allow players to build constructions out of textured cubes in a 3D procedurally generated world. Other activities in the game include exploration, gathering resources, crafting, and combat. Gameplay in its commercial release has two principal modes: survival, which requires players to acquire resources and maintain their health and hunger; and creative, where players have an unlimited supply of resources, the ability to fly, and no health or hunger. A third gameplay mode named hardcore is the same as survival, differing only in difficulty; it is set to the most difficult setting and respawning is disabled, forcing players to delete their worlds upon death.

Minecraft received five awards from the 2011 Game Developers Conference: it was awarded the Innovation Award, Best Downloadable Game Award, and the Best Debut Game Award from the Game Developers Choice Awards; and the Audience Award, as well as the Seumas McNally Grand Prize, from the Independent Games Festival in 2011. In 2012, Minecraft was awarded a Golden Joystick Award in the category Best Downloadable Game. As of February 3, 2014, the game has sold over 14 million copies on PC and over 35 million copies across all platforms.

The developer of Minecraft, Markus "Notch" Persson, began developing the game as an independent project while working for King.com and later jAlbum. He was inspired to create Minecraft by several other games such as Dwarf Fortress, Dungeon Keeper, and later Infiniminer. At the time, he had visualized an isometric 3D building game that would be a cross between his inspirations and had made some early prototypes. Infiniminer heavily influenced the style of gameplay, including the first-person aspect of the game, the "blocky" visual style and the block-building fundamentals. However, unlike Infiniminer, Persson wanted Minecraft to haMinecraft was first released to the public on May

17, 2009 as a developmental release on TIGSource forums, later becoming known as the Classic version. Further milestones dubbed as Survival Test, Indev and Infdev were released between September 2009 and February 2010, although the game saw updates in-between. First major update dubbed alpha version was released on June 28, 2010. Although Persson maintained a day job with Jalbum.net at first, he later quit in order to work on Minecraft full-time as sales of the alpha version of the game expanded. Persson continued to update the game with releases distributed to users automatically. These updates included features such as new items, new blocks, new mobs, survival mode, and changes to the game's behavior ve RPG elements.

To back the development of Minecraft, Persson set up a video game company, Mojang, with the money earned from the game. On December 11, 2010, Persson announced that Minecraft was entering its beta testing phase on December 20, 2010. He further stated that users who bought the game after this date would no longer be guaranteed to receive all future content free of charge as it "scared both the lawyers and the board." However, bug fixes and all updates leading up to and including the release would still be free. Over the course of the development, Mojang hired several new employees to work on the project.

Mojang moved the game out of beta and released the full version on November 18, 2011. The game has been continuously updated since the release, with changes ranging from new game content to new server hosts. On December 1, 2011, Jens "Jeb" Bergensten took full creative control over Minecraft, replacing Persson as lead developer. On February 28, 2012, Mojang announced that they had hired the developers of the popular server platform "Bukkit" to improve Minecraft's support of server and client modifications (Mods).

A wide variety of user-generated content for Minecraft, such as modifications, texture packs and custom maps, is available for download from the Internet. Modifications of the Minecraft code, called mods, add a variety of gameplay changes, ranging from new blocks, new items, new mobs to entire arrays of mechanisms to craft. The modding community is responsible for a substantial supply of mods, including ones that add to the game elements from Pokemon, Portal, and The Hunger Games. To make mods easier to create and install, Mojang announced in November 2012 that it plans to add an official modding API.

Texture packs that customize the game's graphics are also available. In version 1.6, texture packs were replaced with "resource packs". These play the same role as texture packs, but allow custom sounds as well. Custom maps have become popular as well. Players can create their own maps, which often contain rules, challenges, puzzles and quests, and share them for others to play. In version 1.3 Mojang added adventure mode for custom maps and in 1.4, Mojang added command blocks. which were created specially for custom maps. In Minecraft 1.8, Mojang are planning to allow resource packs to be implemented into the world save.

MineCon is an official Minecraft convention held annually. The first one was held on November 18–19, 2011, at Mandalay Bay Hotel and Casino in Las Vegas, Nevada. All 4,500 tickets for MineCon 2011 were sold out by October 31. The event included the official launch of Minecraft; keynote speeches, including one by Persson; building and costume contests; Minecraft-themed breakout classes; exhibits by leading gaming and Minecraft-related companies; commemorative merchandise; and autograph and picture times with Mojang employees and well-known contributors from the Minecraft community. After MineCon, there was an Into The Nether after-party with electronic musician deadmau5. Free codes were given to every attendee of MineCon that unlocked alpha versions of Mojang's other upcoming game, Scrolls, as well as an additional non-Mojang game, Cobalt, developed by Oxeye Game Studios. Similar events occurred in MineCon 2012, which took place in Disneyland Paris from November 24–25. The tickets for the 2012 event sold out in less than two hours. The 2013 MineCon was held in Orlando, Florida, in the United States, on November 2–3.

Thanls doods, this probably took me like an hour to make, so see ya around!!!

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