14
KAH DOLGINSprawled out in my boxer shorts across the monstrous mattress, staring at the celestial engravings on Merlin's ceiling, I realize that there's no possible way I can sleep.
Not yet.
Not until I do what any sane human being would do if they'd been given a guest room in a mythological castle.
I have some major snooping around to do.
I slide my feet into a pair of padded slippers Lorna left by my bedside. I'm not really a big slipper guy, but I figure the flexible soles will make my footsteps less noisy. Then I slip across the room to a wardrobe. The ancient cabinet hulks beside a bookcase displaying a large collection of rocks, each stone pulsing softly with a different color light. I grab a medium-sized stone that flickers with faint, dusty pink. That should do for a flashlight.
I open the wardrobe and can't help but laugh out loud. The closet is empty--save for one single garment.
A purple silk cloak splattered with golden stars.
I've seen that hooded robe before, painted across the walls of my imagination, sketched into the pages of a thousand children's books.
It's Merlin's robe.
I run the tips of my fingers over the shimmering garment's silky sleeve. It feels like tracing a finger through a cool stream. Or is it more like prodding a finger into an open flame? It seems like both sensations at the same time.
On the backside of the wardrobe door, a yellowed photograph dangles from a rusty nail. It's a portrait of a little boy, around Mag's age, with severe black hair swept to the side. A cursive handwritten notation at the bottom of the picture reads: Carven, age 11.
It's a picture of Merlin's son. The one who ate a dragon heart for a snack.
I shut the wardrobe. Something about snooping through another man's private things seems innately wrong. Even if that man is a fairy tale wizard who's been dead for fifty centuries. Plus, the picture of Carven kind of gives me the creeps.
I decide to slip on a simple cotton jersey and drawstring pants from the pile Lorna left bedside. Not the manliest of outfits, but anything is better than my sweat-stained hoodie and jeans that still reek from working at the Drunken Sailor earlier tonight.
Had I really just been working at that dive only mere hours ago? It feels like I haven't been on the Surface for weeks.
I clutch the glowing hunk of stone and slip out the bedroom door. Then I tiptoe down the spiral staircase, a faint arc of grapefruit-pink light illuminating a few steps in front of me, the rest swallowed by absolute darkness.
It only takes an hour of snooping through long oil painting-lined corridors, wide, eerily empty banquet halls, and rooms unceremoniously jammed with rolls of rugs and dented armor, before I have to admit that I have absolutely no idea where I am.
I turn into a hall where a harp plays softly on its own accord, the same three dissonant notes: Wim-wam-wog-wim-wam-wog.
I walk up a half flight of steps and enter a tight windowless chamber filled with piles of human bones. One skeleton is frozen in a silent laughing fit, as if mocking death itself.
Another room appears to be some kind of cylindrical armory, its towering walls decorated with a vast collection of daggers, maces, spears, whips, cross-bows, and a variety of other death-inducing tools.
Finally, I find myself walking through a large square space surrounded by thin columns, all connected by elegant archways. The room is illuminated by boulder-sized versions of my glowing grapefruit rock; massive lime green and sunset orange and lavender pools of pulsing light spill across the room.
YOU ARE READING
3MA
FantasyDisgruntled cabbies. Towering skyscrapers. Subways jammed with the hopeful and the hopeless. No, this isn't New York City. Welcome to Camelot. The year is 2023 A.A. (After Arthur) A once majestic kingdom has forgotten its noble roots and become a...