Lesson 9: World Building

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Lesson Nine: WORLD BUILDING

People often associate world building with science fiction or fantasy, but it's important in any genre.

In order to draw the reader into your story, you need to create a universe where you control the rules and where you make a promise to the reader to also follow those rules.

If the world you create is 1950's cold war Berlin, you'd better not have your hero pull out a cell phone. Seems obvious, but world building is much more than mere scenery. Every

choice your characters make from what clothes they wear to the car they drive helps to

create this alternative universe for your readers. 

When a reader begins your book, you make them an implicit promise: you will entertain without boring or insulting their intelligence. 

This translates to the only two "rules" I follow when writing: Never Bore and Never

Confuse.

You start building your world with the very first sentence—which is probably why so many books begin with descriptions of setting or weather. After all, in reality, setting and weather are how we interact with the world.

But there are other more dramatic ways to pull your reader into the world of your story.

I'm going to share with you one of my favorite first lines. It's from Evan McNamara's FAIR GAME.

 Ever since we shot half of the Mineral County sheriff's department, my deputy and I

have been a little shorthanded.

With that one line, McNamara creates an entire world that he invites the reader to enter.

And with a hook like that, what reader would refuse?

How does McNamara do it? He made sure his opening had three elements: it is visceral,

evocative and telling.

Visceral: As in revealing the point of view character's emotions. 

Here we have a first person pov and we immediately see he's laconic. He's a man

of action (shot half the department) and there's no remorse here, is there? Makes you

wonder if maybe he's gonna get his comeuppance for those past actions during the course

of the story.

Read that last sentence again. "Makes you wonder." You as in the reader. 

McNamara creates immediate tension by making the reader care enough to wonder about something.

It's what I like to call Emotional Velcro and is a great technique for any hook, whether it's an opening line, a pitch to an agent or editor, back cover copy, or a query letter.

This is the next element in world building: Evocative Details. Eliciting emotion in your reader. 

We already discussed how McNamara created curiosity, but what other emotions did you

experience in reading this one sentence? A feeling of kinship or empathy at a lawman

forced to kill half his department? A sense of bravado? How about anticipation of what

might happen next?

And lastly, to successfully world build, you need Telling Details. Every single detail you

choose must do the work of creating your universe for the reader. 

McNamara uses several telling details: half the department was shot (telling the reader some survived), they were shot by "we" (telling the reader it wasn't only the pov character doing the shooting), where are we? Mineral County—telling us the book will take place in a small town, rural setting. And who is the main character? The sheriff who's been overworked and shorthanded but still has at least one loyal deputy to help out.

Look at everything that one sentence achieved!

Most of us won't be able to pack that much oomph into one sentence. But remember, book buyers make their decision whether or not to read your book in less than 3 pages, so you need to get those telling, evocative and visceral details up front.

Should you stop with the first page? Heck no. Once you make that promise to your audience, you need to keep delivering, building that world brick by brick. And what are those bricks made of? Details. The decisions your characters make. 

In essence, that means you're not building your world alone. By choosing the right

visceral, evocative, and telling details to color your plot and character, you are inviting the reader to join you.

Once your reader is invested in your story, you've got them hooked! 

CJ's Bottom Line:

* World Building starts with the first line and must continue throughout the rest of the book

* You hook the reader by connecting them to the story's world through using Visceral, Evocative, and Telling details

* Visceral details reveal the point of view character's emotion

* Evocative details create emotion in the reader and often come from the writer's style or voice

* Telling details inform the reader about the specific sensory elements of the setting

HOMEWORK:

Look at first lines from your favorite books. What V-E-T details does the author use? How are you as a reader immediately hooked or connected to the world of the story?

Now take a look at your own first lines. Are you using V-E-T details? Could you make them stronger, more compelling?

(Hint: often drilling down to use LESS words with more SPECIFIC details is the key here!)

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