Veridia. A land where time, that senile drunkard, has spilled its ale upon cracked flagstones and crumbling keeps. Peace, a tattered banner flapping in the wind, barely conceals the gnawing fear that festers in every heart. Whispers, like smoke curling from forgotten bonfires, speak of a darkness stirring - a hunger from beyond the veil, older than memory itself. Eldric. Burdened by a past as heavy as a knight's armour, his eyes hold a haunted glint. The world's woes were the least of his concerns, until a voice, a chill wind whispering in his skull, shattered his fragile peace. Liora, unseen, a presence colder than a tomb, spoke of his vanished father, of a destiny as twisted as a hangman's rope. Forgotten pacts, inked in blood long dried, must be unraveled. Magic, a forgotten tongue spoken only by shadows, needs to be mastered. A power, a coiled serpent within Eldric, stirs - a gift or a curse, it's unclear. The fate of this teetering world rests on his calloused hands. Veridia, a realm on the precipice. Fractured kingdoms bicker amongst themselves, oblivious to the true enemy. Eldric, flaws etched deep and potential simmering, stands as the fulcrum - the one who can unite or cleave the world in two. This is no tale of shining knights and noble quests. Here, legends are forged in the blood-soaked mud of battlefields, and heroes are as scarce as a full belly on a beggar's plate. Welcome to the Dirge of Veridia, a song whispered on the wind, a tale where shadows hold secrets and the whispers of oblivion beckon. Tread carefully, for the path ahead is as dark as a moonless night, and the price of salvation may be steeper than any man can pay.
15 parts