Boy inventor, William Kelley dreams of nuts, bolts, and gears. Despite all his attempts at normal inventions, his machines always end up with a mind of their own, often to the detriment of Uncle Ed's beard or Trouble's tail. When William makes a wish on swamp magic to become a real inventor, he doesn't expect to wake up in Ventoria--a world of inventors--with no memory how he got there. Even worse, Uncle Ed and Troubles are no where to be seen, and he can't return home, to his world.
In Ventoria, William is a crosser--a person from another world with no inventor lineage to speak of--a societal no-no. In order to return home, William must pretend to be an inventor, but if he gets caught, he will be sent to the ice fields of Frostendorf.
As William's attempts to return home, he uncovers secrets to his past. William is torn between going back to Uncle Ed and Troubles or discovering who he really is.
#714 in Fantasy 6/20/17