"It's raw, it's real and it's witty. 95/100" (Judge's Feedback, Books Got Talent, 2021)
Set in the north of Sweden, Fenrir's Cubbies is a multi-genre mundane fantasy/magical realism/paranormal/supernatural story rooted in Norse mythology and Scandinavian folklore. This is the first draft, and at this stage my focus is on the narrative, actually telling the story from beginning to end.
Meet Edda, a 20-something enigma who's been spiralling down the pits of depression for the past two years, and her best friend and chosen sister, Angel. It's New Year's Eve and Angel has decided to stage an intervention. Convinced that a few drinks and a decent shag can cure most evils, she drags a reluctant Edda down to The Palace, the fancy nightclub where they both work.
It's the last party of the Yuletide season and the place is crowded, but a traumatised Edda can sense that something is wrong. As people's pasts, presents and futures seem to collide around her, she takes refuge in the darkest corner of the basement bar. And that's where Horse, the President of Fenrir's Cubbies, finds her...
EDDA has been described as otherworldly, but it's not just her looks that set her apart from other people. Her behaviour, and the way she speaks, are different too. Something is going on inside her head, and she's terrified of letting anyone know.
ANGEL has been Edda's self-appointed bodyguard since the first time they met. Something happened that day. Something that made a ten-year-old girl swear a blood oath in a language she didn't even know she knew. Something she's never told a living soul. But the time may have come for her to break her oath. Or to find an ally to share her burden with.
HORSE is the order to Edda's chaos and the square peg to her round hole. Used to get what he wants, he claimed ownership of her the moment they met, but she's not as easily roped in as he would've expected. Not one to give up, he's hellbent on getting to the root of the problem one way or the other.
All Rights Reserved