Xenoman

Xenoman

149 Reads 1 Vote 13 Part Story
Adam Martin By avery1966 Updated 3 days ago

Xeno yearns to have access to The Nth Dimension like The White Boys, famed telepaths who suffered brain damage when they made contact with extraterrestrial intelligence. Out of work as a bartender since the Shoki Pao dance club mysteriously burned down, Xeno's lackluster lifestyle is getting harder to maintain. The public pill silos that dispense Sunlite, a one-size-fits-all mood elevating drug, haven't been refilled in months, so the citizens of Metropa turn to designer drugs like Black Magic, an addictive knock-off with terrible side effects.
  
Having survived an overdose of Black Magic, and successfully revived by Drinama, a brain implant slipped to him as a Mickey at a job fair, Xeno earns an entry level position as an agent for secret service organization Intellegella. Garry, his handler, introduces Xeno to the industrial version of the black box, allowing Xeno's pineal gland access to synthetic sensory perception with the turn of a dial, along with the Noumenol patch, a skin absorbed drug that stabilizes his vital signs so that he doesn't suffer a cardiac arrest. 

Xeno's initial mission is to test the black box on the field, under Garry's watchful eye, and to locate Trianne, an ex co-worker, ex model, ex pole dancer for the Shoki Pao, gone missing and showing signs of spontaneous human combustion, an emerging side effect of Black Magic, and a public safety hazard. 

All he has to do is bring Trianne back to Intellegella for treatment. It's that simple . . . according to Garry.

  • cyberspace
  • dystopian
  • esp
  • extraterrestrial
  • featured
  • hot
  • new
  • occult
  • paranormal
  • rising
  • risingstar
  • romance
  • science-fantasy
  • virtualreality

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